Jump to content


Photo

Cave Jumper


  • Please log in to reply
8 replies to this topic

#1 Sebastian733

Sebastian733

    GMC Member

  • GMC Member
  • 34 posts

Posted 16 December 2011 - 05:36 PM

Posted Image


Cave Jumper is a platformer with the speciality that the player moves alone. You only have to press one button to jump. You roll and jump over prickles and other obstacles in 50 levels. There is an online and offline multiplayer mode which offers 50 seperate levels. Overall there are 100 challenging levels.

Hint: The game is completely playable with a controller.


Download it on Yoyogames

Features:
- 50 singleplayer level
- 50 multiplayer level
- simple and addictive
- 3 bosses
- a lot of game elements

Posted Image

Posted Image


Edited by Sebastian733, 18 February 2012 - 05:29 PM.

  • 0

#2 YellowAfterlife

YellowAfterlife

    GMC Member

  • Global Moderators
  • 3916 posts
  • Version:GM:Studio

Posted 16 December 2011 - 06:18 PM

Thoughts:
* "Prolog" should be "Prologue"
* Why not just "press any non-pause key to jump"?
* Could probably have some shortcut to disable jump sound. Gets a bit annoying after time.
* Level 11 was hard - took around 5 tries to not miss the second small 'island' before the exit.
* I correct my previous statement - level 11 wasn't hard. Level 13 is hard xD
Stopped at level 14 for now. Will play more tomorrow.
Pretty nice game overall. The only improvement I can think of so far would be adding some background art (i.e. some stones\stalagmites here and there, maybe some objects inside of large groups of walls)
  • 0

#3 Sebastian733

Sebastian733

    GMC Member

  • GMC Member
  • 34 posts

Posted 16 December 2011 - 06:43 PM

Cave Jumper is a challenging game. It based on the "trial and error" principle. The graphic stile should be simple. Im not a good graphic artist but it's enough to dont get eye cancer. :rolleyes: You can turn off the sound. The only sounds are the jump and button enter sound.

Hmm... I was sure that "prolog" is exactly right as "prologue".

Edited by Sebastian733, 16 December 2011 - 06:44 PM.

  • 0

#4 Kapser

Kapser

    GMC Member

  • GMC Member
  • 1636 posts

Posted 19 December 2011 - 11:05 AM

Got stuck at level 11, couldn't spot the exit. It was allright, but I would really rather have a smaller tutorial. I have to make an effort to get into the game. The gameplay is pretty basic and self explanatory, and I would have a better experience if I didn't have to wait a few minutes of that easy (and kinda pointless in my opinion) tutorial.

Let the player figure out the game, and throw him right into the action.
  • 0

#5 laubori

laubori

    GMC Member

  • GMC Member
  • 13 posts
  • Version:GM:Studio

Posted 20 December 2011 - 12:14 PM

wow echt super game! macht spaß :)
  • 0

#6 Sebastian733

Sebastian733

    GMC Member

  • GMC Member
  • 34 posts

Posted 01 January 2012 - 07:29 PM

First Update:
I change "Prolog" to "Prologue" but I'm still sure both is right.

There are 3 new camera options. With the 3 dynamic camera options you have more view but during the left-right-change you could have problems with the orientation.
  • 0

#7 ElevenYears

ElevenYears

    GMC Member

  • New Member
  • 45 posts
  • Version:GM:HTML5

Posted 02 January 2012 - 05:04 AM

Really fun, challenging aswell, very good game - keep up the good work!
  • 0

#8 Sebastian733

Sebastian733

    GMC Member

  • GMC Member
  • 34 posts

Posted 08 January 2012 - 12:02 AM

I found and fixxed a bug. When you did not choose the standard camera you cant finish Level 43. When you dont want to download it again you should choose the standard camera for this level.

Edited by Sebastian733, 08 January 2012 - 12:03 AM.

  • 0

#9 Sebastian733

Sebastian733

    GMC Member

  • GMC Member
  • 34 posts

Posted 25 January 2012 - 06:14 PM

There is a big improvement: An online multiplayer mode. Who wants to test the multiplayer mode, can do this over the network(Hamachi). There are no differences to the local variant - you have the full number of level. In the lobby, the host can choose the level.

But there are some small problems with the connection, which I will try to fix.

There is also specially for the online mode a new option, which you can set in the lobby. Either the camera follows like offline both players or one camera follows one player each. In my opinion is the 1. variant better, because there's more interaction with the other player. (C+Y=start/end chat)
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users