oh that nice i pretty sure your project will finish soon and become a famouse game 
Thanks
, The thing is that i dedicated like 2 months learning Anti-Hacking, So i can find the solution of a hacking problem quite fast, because till the moment all the hacks that i know off i can patch them :D
If someone is interested in learning some Game Anti-Hacking, Please Post your message here or Send me a Private Message and i will answer ASAP.
Note i will release a Game Protection Website within my Gaming Central, explaining how to patch hacks people talk request (like asking how to stop some hack) 
That sounds great so i would like to 'visit ' your website, and one more question, if you using the 39dll, so i wanted to ask something. so 39.dll is the dll for online that means server/client,the another i think to protect the data hacking,so client set byte 1 = get money 100 from position(1,1) same as server so when the client click the money at position(1,1) then send byte 1 to server , server has recive, then send a byte 2 to answer[byte 2 = add money 100 to the player] ,client recive the byte 2 same also inside the client byte 2 set is get 100money. it that easy an fast to protecting and decrease the delay of sending command to client?if you cant clearly understand what im talking about please look down.
Setting the Byte command
byte 1 = get money 100 at (1,1)
byte 2 = get money 100
Server
recive byte 1 from the player Exilus4
send back the byte 2 to Exilus4
Client
send byte 1 to server
recive byte 2 from server, and do the action
Is that great for Online function? i mean this way is easy to command something between the client and server
About Protecting Data(Anti hack)
The most important to protect is the byte, becouse everything is under the byte command and the command, and also the command in server or client.