I'm sure this idea has been here before or maybe not, but I have an idea for a chat software that is much more lightweight that Skype or Pidgin.
Since I am no good at all with 39dll or any other capable network dll, I am posting my idea here
The main idea with this software is that its supposed to be lightweight, and simple in design (Windows Classic is what I had in mind)
Here are some features that I have come up with: (Not sure if some can be done with Game Maker)
-Friend System [ Each program randomly generates an ID code that the user can give to their friend to add to their list of friends, so that they can chat with each other. Having someones ID code is the only way to communicate with that person. I am VERY open to other ideas about a friend system that work better, this is just one idea. ]
-Lightweight [ Since Game Maker programs tend to take a lot of memory, I have found a DLL reduces the amount of memory usage, which in turn will make the software faster. Cleanmem DLL ]
-Simple [ Very basic, yet essential features in the software. Like accounts to log into, etc. ]
-Design [ I had Windows Classic in mind for the GUI, gives the software a "lighter" appearance. Open to other ideas. ]
As you can see, the software I had in mind is very bare-bones in a way, and thats exactly what I imagined the software to be. An easy to use, lightweight way for people to chat. Simple as that, but I can imagine the amount of work this would take and if someone could give me an idea of how this can be done, I would be glad to help as best as I can, or perhaps someone could help me.
Criticize away! I would love to hear your opinion on this
Simple Chat Software
Started by Chris Vergilio, Dec 10 2011 05:15 AM
2 replies to this topic
#1
Posted 10 December 2011 - 05:15 AM
#3
Posted 10 December 2011 - 05:03 PM
Don't think you can really make a chat program lightweight if it has to boot up Direct 3D. :\
Other than that your program exists already and is called Miranda.
I've never even heard of Miranda
Edited by Chris Vergilio, 10 December 2011 - 05:06 PM.
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