Posted 06 December 2011 - 04:17 AM
Posted 06 December 2011 - 09:07 AM
Create a new object called cont_monster
global.agilitydefault = 10 global.skilldefault = 34 global.blahblah = 50
The purpose of this code is to make the basic defaults for all the monsters, however you then need to implement it
In the Create event of your monster, this code is to randomise the skill number of the specific type of monster
agility = global.agilitydefault + floor(random(7)) //7 can be changed depending on the range skill = global.skilldefault + floor(random(12)) hp = global.hpdefault + floor(random(40))
Next time you create a request, i suggest you divide your requests up neatly, because i got pretty lost in your jumble of words....
And therefore this is most probably not what you were after....
For the falling off the cliff i shall test it and think about it
Posted 06 December 2011 - 09:38 AM
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