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All this talk of Pi has got Scott hungry


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#21 Rusky

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Posted 14 December 2011 - 02:27 AM

They'd be really great for DIY projects- someone already mentioned building a tablet. Think of it as a cheap alternative to Arduino, sort of. The fact that it can run GM just makes a lot of those projects cooler. :)
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#22 Loaf

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Posted 14 December 2011 - 03:38 AM

Porting GM to Linux will be appreciated by many Linux fans here I'm sure. But to base a product around the Raspberry Pi, something I'd happily bet will end up as nothing more than a piece of hobbyist gear for techies and nerds, is not so hot.

The Pi is going to be a fad. As I wrote in a blog post, it'll be like netbooks; an awesome novelty at first and everybody wants one, but then suddenly people get bored of them and sales plummet to doom while something else takes over.

The Raspberry Pi is no general consumer product, that is for sure. You won't see technologically inept end users considering this device... I'd be surprised if most people who aren't hardcore into their gadgets ever even hear about this device.

I look forward to seeing more Linux progress though. I run OpenSuse on a partition so it'd be pretty fun to play around with GM on it.
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#23 Rusky

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Posted 14 December 2011 - 04:27 AM

Thus, YoYo's attitude toward the Linux port. They're personally excited about the Pi but they're only expending the effort to get the Lazarus version running. Hopefully they'll find more motivation in the future though- maybe Linux-based game servers.
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#24 Loaf

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Posted 14 December 2011 - 05:08 AM

Thus, YoYo's attitude toward the Linux port. They're personally excited about the Pi but they're only expending the effort to get the Lazarus version running. Hopefully they'll find more motivation in the future though- maybe Linux-based game servers.


Yeah, Lazarus is gross. It was a deal breaker for GM Mac for me.

Do it right and do it once please! :yes:
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#25 twelveways

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Posted 14 December 2011 - 08:15 AM

Porting GM to Linux will be appreciated by many Linux fans here I'm sure. But to base a product around the Raspberry Pi, something I'd happily bet will end up as nothing more than a piece of hobbyist gear for techies and nerds, is not so hot.

The Pi is going to be a fad. As I wrote in a blog post, it'll be like netbooks; an awesome novelty at first and everybody wants one, but then suddenly people get bored of them and sales plummet to doom while something else takes over.

The Raspberry Pi is no general consumer product, that is for sure. You won't see technologically inept end users considering this device... I'd be surprised if most people who aren't hardcore into their gadgets ever even hear about this device.

I look forward to seeing more Linux progress though. I run OpenSuse on a partition so it'd be pretty fun to play around with GM on it.


Im pretty sure the market is mainly schools, community projects and developing societies, no one expects it to replace quad core gaming rigs.
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#26 scottdunbar190888

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Posted 14 December 2011 - 10:49 AM

Other than novelty value, I'm not sure why people would want one of these (unless it's their only option for buying a computer). But they do look fun. :smile: And I'm a sucker for neat tech gear.


Yeah for tech geeks (like me) its a shiny new toy. But for kids and teenagers its a sweet, cheap learning tool if they are interested in learning computer science skills. I know that up here in sunny Scotland and certainly down south High schools do not have any sort of teaching for programming, its all just you will become a valued member of society if you can fill in an Excell sheet", "But Miss, what if the company I work for uses ANY OTHER software than micro$oft?", "don't be silly little Timmy, ALL companies use Microsoft".

But i digress (and i also think i disliked my highschool ICT teacher), as I was saying, the Raspberry-Pi is looking good to get integrated into schools in the UK, which means kids will learn how computers and software actually works, which will make them more capable of adapting to any software or not having to rely on an "IT Department". and even if it doesnt make it into schools its cheap enough that the kids who want to learn but can't afford to (me when i was growing up, though I did use my brothers Atari ST 520, 1 MB of RAM :cool: -oh yeah- and started learning BASIC) then can now get their hands dirty for like a months pocket money and not worry too much about breaking the kit.

also it runs Quake 3
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#27 -DarkAceZ-

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Posted 18 December 2011 - 02:40 AM

Now this got me excited. GM running on Linux... dream :tongue:

That goes without saying.
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#28 nujuat

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Posted 10 January 2012 - 02:00 AM

I know that up here in sunny Scotland and certainly down south High schools do not have any sort of teaching for programming, its all just you will become a valued member of society if you can fill in an Excell sheet", "But Miss, what if the company I work for uses ANY OTHER software than micro$oft?", "don't be silly little Timmy, ALL companies use Microsoft".

So true!
I was happy when we finally moved onto Adobe last year. I was even happier when we got to chose the GAMEMAKER elective! That was cool. I made angry birds!
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#29 HayManMarc

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Posted 10 January 2012 - 06:55 PM


Now this got me excited. GM running on Linux... dream :tongue:

That goes without saying.


I've been waiting for GameMaker on Linux for years now. Finally! I'll be able to drop Windows almost completely now. (Anxiously anticipating a full and stable linux version of GameMaker! You da man, Scott!)

The "Raspberry Pi" looks neat, too. Especially at such a low price. Why didn't they just call it the "Pi"??? Marketing is overthinking things again. :P
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#30

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Posted 11 January 2012 - 11:56 AM

Scot's been making good progress, so much so - it's now running ON a Raspberry Pi!

Posted Image

How cool is THAT!!

#31 icuurd12b42

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Posted 11 January 2012 - 07:59 PM

Tres Cool
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#32 NakedPaulToast

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Posted 11 January 2012 - 09:35 PM

Scot's been making good progress, so much so - it's now running ON a Raspberry Pi!

Posted Image

How cool is THAT!!


I would like to see GM:Rpi Pro published and given away as a free program to the Raspberry Pi community.

I'm assuming that it's based on the GM4Mac/7 code-base. Basically an end of life code-base. It won't encroach on existing GM Sales, and will expose young people and Pi techies to GameMaker, in turn increasing sales for GM:Win/HTML5 and Studio.

The halo effect from such a positive P.R. move could pay for itself ten fold in other YYGs product sales.
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#33 OMGCarlos

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Posted 11 January 2012 - 10:12 PM

I would like to see GM:Rpi Pro published and given away as a free program to the Raspberry Pi community.

I'm assuming that it's based on the GM4Mac/7 code-base. Basically an end of life code-base. It won't encroach on existing GM Sales, and will expose young people and Pi techies to GameMaker, in turn increasing sales for GM:Win/HTML5 and Studio.

The halo effect from such a positive P.R. move could pay for itself ten fold in other YYGs product sales.


I was thinking it and you said it, all it will do is expose GM to an even larger audience. It's really hard to beat GM's ease of use, my professor's have been fighting to teach it for a few years now.
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#34 Desert Dog

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Posted 12 January 2012 - 01:22 AM

I would like to see GM:Rpi Pro published and given away as a free program to the Raspberry Pi community.

I'm assuming that it's based on the GM4Mac/7 code-base. Basically an end of life code-base. It won't encroach on existing GM Sales, and will expose young people and Pi techies to GameMaker, in turn increasing sales for GM:Win/HTML5 and Studio.

The halo effect from such a positive P.R. move could pay for itself ten fold in other YYGs product sales.


Well you'd find it hard to find many who disagree with you here! That said, if they don't do this, then they'd do well to dress up Lite to suit the audience.. I'd remove the watermark, remove the made by GM banner, etc. Make it feel like a seperate, fully-functioning program. Which it is, but those items make it feel more like a try-before-you-buy.
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#35 HayManMarc

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Posted 12 January 2012 - 06:34 AM

Well you'd find it hard to find many who disagree with you here! That said, if they don't do this, then they'd do well to dress up Lite to suit the audience.. I'd remove the watermark, remove the made by GM banner, etc. Make it feel like a seperate, fully-functioning program. Which it is, but those items make it feel more like a try-before-you-buy.



I agree. But I would leave the GM banner and probably add some YoyoGames ads for full-feature desktop versions and whatnot. Let YoyoGames promote themselves. (Please, PLEASE, leave out tacky, google-like ad placements, or annoyingly placed ads that slow down user process.)
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#36 nujuat

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Posted 13 January 2012 - 11:56 AM

Hey, can we please have an update on Studio? Or publishing? Its been a while...

GM on linux is good though, keep up the good work!
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#37 Desert Dog

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Posted 13 January 2012 - 07:56 PM

Hey, can we please have an update on Studio? Or publishing? Its been a while...

GM on linux is good though, keep up the good work!

I just want another darn GM-html5 update! I've been waiting for that mobile click bug to be fixed for what seems like an age... :P
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#38

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Posted 15 January 2012 - 06:20 PM

Yeah sorry... it was supposed to be last week, but something else came up so it was deferred. I hope to get it out middle of this week.

#39 Desert Dog

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Posted 15 January 2012 - 10:48 PM

I guess I can.. have to.. live with that. :P. But on the curious side, is this iPhone mouse_click/press bug only been recently introduced? E.g. was it working fine in some previous versions of GM-html5?
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#40

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Posted 16 January 2012 - 09:29 AM

I think the reported string changed in iOS5, and that messed things up.




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