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Bowser's Last Stand


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#1 onpon4

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Posted 02 December 2011 - 12:31 AM

Take control of the mighty Bowser and fight against the Mushroom soldiers trying to take over the Koopa Kingdom!

This game takes most of its inspiration from the classic Super Mario Bros, though inspiration for Bowser is taken from a combination of Super Mario Bros 3 and another fangame, Super Mario XP.


Video:
http://www.youtube.com/watch?v=8aCtHcxIp70

Screenshots:
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This game has online high score lists. You can view them in the game by choosing "Synchronize Lists" in the high score table (which will also send your local high scores to the online high score list).

Enjoy the game, and do please let me know what you think! <img src='http://gmc.yoyogames...DIR#>/smile.gif' class='bbc_emoticon' alt=':smile:' />

If you want an old version of this game, you can find all previously released versions here:
http://www.mediafire.../?swlkc8mpkw2mx

Edited by onpon4, 23 November 2012 - 07:01 PM.

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#2 Docopoper

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Posted 02 December 2011 - 01:24 AM

Why time zones? Why?!! I was really looking forward to playing the full version.

This is my favourite game on the GMC, it's so much fun - Yeh, I'm talking to you casual viewer that always looks at the first post before deciding whether or not to download. :P

I really recommend it if you like platformers.
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#3 DoubleD33D

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Posted 02 December 2011 - 05:00 AM

I like this. This is my first time playing the game. I took note that you used a good collision mask. And not the precise garbage, make the game faster. Also for what's in it the .exe comes small which is great. I hate it when people make the exe's big and the data folders small.

Good job, rated it 5 on the site.
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#4 Docopoper

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Posted 03 December 2011 - 02:18 AM

World 8 looks much better, and the final boss is really difficult (as it should be). The wizard toad was easy though.
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#5 BattleRifle BR55

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Posted 03 December 2011 - 03:24 AM

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...
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#6 TheUltimate

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Posted 04 December 2011 - 08:07 PM

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... :D)

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

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#7 Docopoper

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Posted 04 December 2011 - 10:07 PM

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... :D)

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

TheUltimate


Did you manage to beat the bonus level? Posted Image
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#8 onpon4

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Posted 05 December 2011 - 10:19 PM

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...


Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

Edited by onpon4, 05 December 2011 - 10:38 PM.

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#9 BattleRifle BR55

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Posted 06 December 2011 - 12:21 AM


Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...


Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

You're lucky the game is pretty damn enjoyable, so I'll restart it anyway :) I did feel like some cutscenes were missing, but I wasn't sure if it was intentional or not. Either way, I'm off to play it again!
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#10 Docopoper

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Posted 07 December 2011 - 04:19 PM

Don't forget that no matter how good the game may be - GMC game topics generally need a few bumps to get going. Maybe make some update - like ghost mode, where the player races your ghost to the finish, the amount of health missing at the end would incur a time penalty, there shouldn't be a flag - The winner is the first person to get to the castle door.

Also - even if you don't do that - you should make is posable to jump on the castle (ie. make the floors platforms) - just for the fun of it.
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#11 Docopoper

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Posted 09 December 2011 - 01:08 AM

Bump I suppose - this game deserves more attention.
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#12 Debels

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Posted 10 December 2011 - 03:50 AM

This game is awesome since its different from all the mario games its a twist on mario games and i like it
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#13 Docopoper

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Posted 13 December 2011 - 09:52 PM

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.
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#14 onpon4

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Posted 13 December 2011 - 10:17 PM

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.


Well, if you have easy suggestions, let me hear them. I've already added in top-solid platforms to the castles, but that's not really enough for me to bother releasing an update. And no, I won't add in any sort of racing mode. I did briefly consider adding online high scores, but that would be quite a bit of work and to be honest, I'm not sure it's worth it.
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#15 Docopoper

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Posted 13 December 2011 - 10:43 PM

I did briefly consider adding online high scores, but that would be quite a bit of work and to be honest, I'm not sure it's worth it.


You could use this: http://gmc.yoyogames...howtopic=489983

And no, I won't add in any sort of racing mode.

Ok... Why?

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.
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#16 onpon4

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Posted 13 December 2011 - 11:33 PM

And no, I won't add in any sort of racing mode.

Ok... Why?


A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.


Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.

Edited by onpon4, 13 December 2011 - 11:55 PM.

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#17 Docopoper

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Posted 14 December 2011 - 06:45 PM


And no, I won't add in any sort of racing mode.

Ok... Why?


A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.


Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.


I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game. I guess I could put some kind of banner in my sig if you made it.
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#18 onpon4

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Posted 14 December 2011 - 07:00 PM

I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game.


Well, I still haven't mentioned BLS anywhere except here and MFGG, so I do want to mention it in other Mario fan forums where it's allowed.

I guess I could put some kind of banner in my sig if you made it.


Hey, didn't I tell you? I couldn't make graphics to save my life. ;) I even tried to make a simple "Download" button for my website and it looked so bad that I opted to just use text.
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#19 Docopoper

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Posted 14 December 2011 - 07:25 PM

Well, I still haven't mentioned BLS anywhere except here and MFGG, so I do want to mention it in other Mario fan forums where it's allowed.

That's a good idea! If you do - Could you post a link, I would like to see the comments. Posted Image


Hey, didn't I tell you? I couldn't make graphics to save my life. ;) I even tried to make a simple "Download" button for my website and it looked so bad that I opted to just use text.


I was hoping you were exaggerating, since I suffer from a similar ailment. I'll just add a text link.

Edit: Nicely designed website btw.

Edited by Docopoper, 14 December 2011 - 07:35 PM.

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#20 onpon4

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Posted 14 December 2011 - 10:24 PM

That's a good idea! If you do - Could you post a link, I would like to see the comments. Posted Image


Sure. Here are the topics I've posted outside the GMC:

MFGG: http://forums.mfgg.n...php?f=8&t=12814
Super Mario Boards: http://www.marioboar...p?topic=15428.0
NintendoLand: http://nintendoland....php?f=69&t=7896
Mario Mayhem: http://www.mariomayh...and-t-3325.html

Edit: Nicely designed website btw.


Thanks! I recently did a bit of a design overhaul. Glad to hear it's good! :)

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.

Edited by onpon4, 14 December 2011 - 10:44 PM.

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#21 Docopoper

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Posted 16 December 2011 - 06:56 PM

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!
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#22 onpon4

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Posted 16 December 2011 - 07:33 PM

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!


Yup, no game overs that play, and something like 10 lives left over.
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#23 Docopoper

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Posted 16 December 2011 - 11:29 PM


EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!


Yup, no game overs that play, and something like 10 lives left over.


D: I thought I was good at this game! Though I guess you are the developer - somehow granting you godly skill. :P I love when that happens if I make a game.

Edit - I got a new personal best of 524,620... yours is better, Somehow I managed to make it to the last castle with one heart and one life, I was doomed - so I still technically haven't beaten this game without game over. I got to world 7 with 9 lives though! I'm pretty proud of that.

Edited by Docopoper, 17 December 2011 - 01:37 AM.

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#24 Docopoper

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Posted 18 December 2011 - 10:13 PM

New personal High Score: 539,640

This time I beat world 8 but died on the boss. (I started the boss with 11 lives!)
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#25 speedchuck

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Posted 19 December 2011 - 05:13 AM

Well, I saw your game mentioned around the gmc (lies, I actually read his signature^) and, due to the positive reaction you were getting, decided to play. I played through level 3 so far. This is the best fangame I've played.
I started out upset about the lack of enemy veriety, but was later reassured. Aside from that, no complaints, controls were tight, music was authentic, graphics were pretty. I really liked the plot, it was funny and charming. Great job! :thumbsup:

Edited by speedchuck, 19 December 2011 - 05:18 AM.

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#26 Docopoper

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Posted 19 December 2011 - 06:11 PM

Well, I saw your game mentioned around the gmc (lies, I actually read his signature^)


Success! This game deserves more recognition.
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#27 onpon4

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Posted 21 January 2012 - 03:01 AM

A small update was released relatively recently: version 1.0.1 fixes a typo and makes it possible to jump on castles (in the process adding in a new secret).

More interesting: I've created a walkthrough for Bowser's Last Stand. Only a low-quality version is available now, since the normal-quality (AVI) version is STILL processing on YouTube (it's been doing that for the past 2 days, if you don't include the upload time, which also took around 2 days). Anyway, here's the low-quality version:

http://www.youtube.c...h?v=1RSNAeRZOM4

I'll be making another bugfix release soon to fix a problem in World 666 where you can get stuck in an infinite falling loop at the end by Bowser Bombing.

Edited by onpon4, 21 January 2012 - 03:02 AM.

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#28 ktmsx65

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Posted 21 January 2012 - 04:52 PM

Excelent game, wrote a review on yoyogames, keep doing a great job :D
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#29 onpon4

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Posted 22 January 2012 - 03:50 PM

Well, I meant to do a bugfix release and I ended up doing a really big update, so version 1.1.0 is now up.

Here is a list of the changes:
  • New "Survival" mode, where you have 1 life to make it as far as you can without dying (and if you're really good, you can use that one life to win the game).
  • All 3 modes now have high score lists (previously, only the normal game, now called "Adventure" mode, had a high score list).
  • New custom high score table
  • Online high score lists! Choose the "Synchronize Lists" option in the high score table to submit your high scores and update the local list to reflect the online list.
  • [bugfix] Fixed an infinite fall problem at the end of World 666.

Enjoy! :)

EDIT: I noticed a bug and have uploaded a fix to it. The version number is still the same, but the file version for the new one is "1.1.0.1". If you have "1.1.0.0" (or, to put it more simply, if you downloaded it before this edit), you should re-download. The bug causes an error at the end of World 666 if you had played Survival mode prior.

EDIT 2: Third time's the charm! This one is really more a convenience thing for me, because it fixes a bug where scores of 0 are submitted to the online high score list (meaning everyone's first time synching, the online list would get 9 new scores of 0). Good thing I caught it now, because otherwise I would have to manually delete tons of "0" scores.

Edited by onpon4, 22 January 2012 - 06:48 PM.

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#30 Docopoper

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Posted 23 January 2012 - 06:58 PM

I beat your world 666 score. Posted Image

Though I don't think I'd stand a chance against your other two - You are so good at this game!

I also learned that you can jump higher off enemies - that really helps. :)

EDIT: I loved your walkthrough. :cough: World 666 :cough: :P

Edited by Docopoper, 23 January 2012 - 07:02 PM.

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