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Bowser's Last Stand


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#1 onpon4

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Posted 02 December 2011 - 12:31 AM

Take control of the mighty Bowser and fight against the Mushroom soldiers trying to take over the Koopa Kingdom!

This game takes most of its inspiration from the classic Super Mario Bros, though inspiration for Bowser is taken from a combination of Super Mario Bros 3 and another fangame, Super Mario XP.


Video:
http://www.youtube.com/watch?v=8aCtHcxIp70

Screenshots:
Posted Image

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Posted Image Posted Image

This game has online high score lists. You can view them in the game by choosing "Synchronize Lists" in the high score table (which will also send your local high scores to the online high score list).

Enjoy the game, and do please let me know what you think! <img src='http://gmc.yoyogames...DIR#>/smile.gif' class='bbc_emoticon' alt=':smile:' />

If you want an old version of this game, you can find all previously released versions here:
http://www.mediafire.../?swlkc8mpkw2mx

Edited by onpon4, 23 November 2012 - 07:01 PM.

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#2 Docopoper

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Posted 02 December 2011 - 01:24 AM

Why time zones? Why?!! I was really looking forward to playing the full version.

This is my favourite game on the GMC, it's so much fun - Yeh, I'm talking to you casual viewer that always looks at the first post before deciding whether or not to download. :P

I really recommend it if you like platformers.
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#3 DoubleD33D

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Posted 02 December 2011 - 05:00 AM

I like this. This is my first time playing the game. I took note that you used a good collision mask. And not the precise garbage, make the game faster. Also for what's in it the .exe comes small which is great. I hate it when people make the exe's big and the data folders small.

Good job, rated it 5 on the site.
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#4 Docopoper

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Posted 03 December 2011 - 02:18 AM

World 8 looks much better, and the final boss is really difficult (as it should be). The wizard toad was easy though.
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#5 BattleRifle BR55

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Posted 03 December 2011 - 03:24 AM

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...
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#6 TheUltimate

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Posted 04 December 2011 - 08:07 PM

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... :D)

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

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P.S. First Jam I've joined in like two years. Made by me and Snail_Man. Try it out!

 

(Physics-based RTS/Tower defense/strategy/action game!)

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- Awesome games from around here: Unlimited - Legena: New Dawn - PlanIt - Tinha War - CountAir Strike -


#7 Docopoper

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Posted 04 December 2011 - 10:07 PM

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... :D)

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

TheUltimate


Did you manage to beat the bonus level? Posted Image
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#8 onpon4

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Posted 05 December 2011 - 10:19 PM

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...


Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

Edited by onpon4, 05 December 2011 - 10:38 PM.

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#9 BattleRifle BR55

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Posted 06 December 2011 - 12:21 AM


Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...


Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

You're lucky the game is pretty damn enjoyable, so I'll restart it anyway :) I did feel like some cutscenes were missing, but I wasn't sure if it was intentional or not. Either way, I'm off to play it again!
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#10 Docopoper

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Posted 07 December 2011 - 04:19 PM

Don't forget that no matter how good the game may be - GMC game topics generally need a few bumps to get going. Maybe make some update - like ghost mode, where the player races your ghost to the finish, the amount of health missing at the end would incur a time penalty, there shouldn't be a flag - The winner is the first person to get to the castle door.

Also - even if you don't do that - you should make is posable to jump on the castle (ie. make the floors platforms) - just for the fun of it.
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#11 Docopoper

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Posted 09 December 2011 - 01:08 AM

Bump I suppose - this game deserves more attention.
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#12 Debels

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Posted 10 December 2011 - 03:50 AM

This game is awesome since its different from all the mario games its a twist on mario games and i like it
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This signature has been removed for being too awesome.


#13 Docopoper

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Posted 13 December 2011 - 09:52 PM

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#14 onpon4

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Posted 13 December 2011 - 10:17 PM

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.


Well, if you have easy suggestions, let me hear them. I've already added in top-solid platforms to the castles, but that's not really enough for me to bother releasing an update. And no, I won't add in any sort of racing mode. I did briefly consider adding online high scores, but that would be quite a bit of work and to be honest, I'm not sure it's worth it.
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#15 Docopoper

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Posted 13 December 2011 - 10:43 PM

I did briefly consider adding online high scores, but that would be quite a bit of work and to be honest, I'm not sure it's worth it.


You could use this: http://gmc.yoyogames...howtopic=489983

And no, I won't add in any sort of racing mode.

Ok... Why?

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#16 onpon4

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Posted 13 December 2011 - 11:33 PM

And no, I won't add in any sort of racing mode.

Ok... Why?


A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.


Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.

Edited by onpon4, 13 December 2011 - 11:55 PM.

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#17 Docopoper

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Posted 14 December 2011 - 06:45 PM


And no, I won't add in any sort of racing mode.

Ok... Why?


A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:
  • Bowser bomb goes through infinite layers of blocks.
  • Bullet bills don't die when you bounce on them.
  • Small fast toads are twice as fast - ie. four times as fast as normal.
  • Instant power bar recharge.
  • Two health maximum.
  • Infinite health.
  • Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)
Though obviously all these red coins would stop you getting score.
I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.


Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.


I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game. I guess I could put some kind of banner in my sig if you made it.
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#18 onpon4

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Posted 14 December 2011 - 07:00 PM

I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game.


Well, I still haven't mentioned BLS anywhere except here and MFGG, so I do want to mention it in other Mario fan forums where it's allowed.

I guess I could put some kind of banner in my sig if you made it.


Hey, didn't I tell you? I couldn't make graphics to save my life. ;) I even tried to make a simple "Download" button for my website and it looked so bad that I opted to just use text.
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#19 Docopoper

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Posted 14 December 2011 - 07:25 PM

Well, I still haven't mentioned BLS anywhere except here and MFGG, so I do want to mention it in other Mario fan forums where it's allowed.

That's a good idea! If you do - Could you post a link, I would like to see the comments. Posted Image


Hey, didn't I tell you? I couldn't make graphics to save my life. ;) I even tried to make a simple "Download" button for my website and it looked so bad that I opted to just use text.


I was hoping you were exaggerating, since I suffer from a similar ailment. I'll just add a text link.

Edit: Nicely designed website btw.

Edited by Docopoper, 14 December 2011 - 07:35 PM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#20 onpon4

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Posted 14 December 2011 - 10:24 PM

That's a good idea! If you do - Could you post a link, I would like to see the comments. Posted Image


Sure. Here are the topics I've posted outside the GMC:

MFGG: http://forums.mfgg.n...php?f=8&t=12814
Super Mario Boards: http://www.marioboar...p?topic=15428.0
NintendoLand: http://nintendoland....php?f=69&t=7896
Mario Mayhem: http://www.mariomayh...and-t-3325.html

Edit: Nicely designed website btw.


Thanks! I recently did a bit of a design overhaul. Glad to hear it's good! :)

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.

Edited by onpon4, 14 December 2011 - 10:44 PM.

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#21 Docopoper

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Posted 16 December 2011 - 06:56 PM

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#22 onpon4

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Posted 16 December 2011 - 07:33 PM

EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!


Yup, no game overs that play, and something like 10 lives left over.
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#23 Docopoper

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Posted 16 December 2011 - 11:29 PM


EDIT: Forgot to mention, I just got a new high score in BLS: 632,260.


Can you complete the game without any game overs?!!! You're so much better than me!


Yup, no game overs that play, and something like 10 lives left over.


D: I thought I was good at this game! Though I guess you are the developer - somehow granting you godly skill. :P I love when that happens if I make a game.

Edit - I got a new personal best of 524,620... yours is better, Somehow I managed to make it to the last castle with one heart and one life, I was doomed - so I still technically haven't beaten this game without game over. I got to world 7 with 9 lives though! I'm pretty proud of that.

Edited by Docopoper, 17 December 2011 - 01:37 AM.

  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#24 Docopoper

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Posted 18 December 2011 - 10:13 PM

New personal High Score: 539,640

This time I beat world 8 but died on the boss. (I started the boss with 11 lives!)
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#25 speedchuck

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Posted 19 December 2011 - 05:13 AM

Well, I saw your game mentioned around the gmc (lies, I actually read his signature^) and, due to the positive reaction you were getting, decided to play. I played through level 3 so far. This is the best fangame I've played.
I started out upset about the lack of enemy veriety, but was later reassured. Aside from that, no complaints, controls were tight, music was authentic, graphics were pretty. I really liked the plot, it was funny and charming. Great job! :thumbsup:

Edited by speedchuck, 19 December 2011 - 05:18 AM.

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#26 Docopoper

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Posted 19 December 2011 - 06:11 PM

Well, I saw your game mentioned around the gmc (lies, I actually read his signature^)


Success! This game deserves more recognition.
  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#27 onpon4

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Posted 21 January 2012 - 03:01 AM

A small update was released relatively recently: version 1.0.1 fixes a typo and makes it possible to jump on castles (in the process adding in a new secret).

More interesting: I've created a walkthrough for Bowser's Last Stand. Only a low-quality version is available now, since the normal-quality (AVI) version is STILL processing on YouTube (it's been doing that for the past 2 days, if you don't include the upload time, which also took around 2 days). Anyway, here's the low-quality version:

http://www.youtube.c...h?v=1RSNAeRZOM4

I'll be making another bugfix release soon to fix a problem in World 666 where you can get stuck in an infinite falling loop at the end by Bowser Bombing.

Edited by onpon4, 21 January 2012 - 03:02 AM.

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#28 ktmsx65

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Posted 21 January 2012 - 04:52 PM

Excelent game, wrote a review on yoyogames, keep doing a great job :D
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Project Progress: 100% completed!!!


Check it on GMC topic
and download it via MediaFire:

Download


#29 onpon4

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Posted 22 January 2012 - 03:50 PM

Well, I meant to do a bugfix release and I ended up doing a really big update, so version 1.1.0 is now up.

Here is a list of the changes:
  • New "Survival" mode, where you have 1 life to make it as far as you can without dying (and if you're really good, you can use that one life to win the game).
  • All 3 modes now have high score lists (previously, only the normal game, now called "Adventure" mode, had a high score list).
  • New custom high score table
  • Online high score lists! Choose the "Synchronize Lists" option in the high score table to submit your high scores and update the local list to reflect the online list.
  • [bugfix] Fixed an infinite fall problem at the end of World 666.

Enjoy! :)

EDIT: I noticed a bug and have uploaded a fix to it. The version number is still the same, but the file version for the new one is "1.1.0.1". If you have "1.1.0.0" (or, to put it more simply, if you downloaded it before this edit), you should re-download. The bug causes an error at the end of World 666 if you had played Survival mode prior.

EDIT 2: Third time's the charm! This one is really more a convenience thing for me, because it fixes a bug where scores of 0 are submitted to the online high score list (meaning everyone's first time synching, the online list would get 9 new scores of 0). Good thing I caught it now, because otherwise I would have to manually delete tons of "0" scores.

Edited by onpon4, 22 January 2012 - 06:48 PM.

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#30 Docopoper

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Posted 23 January 2012 - 06:58 PM

I beat your world 666 score. Posted Image

Though I don't think I'd stand a chance against your other two - You are so good at this game!

I also learned that you can jump higher off enemies - that really helps. :)

EDIT: I loved your walkthrough. :cough: World 666 :cough: :P

Edited by Docopoper, 23 January 2012 - 07:02 PM.

  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#31 onpon4

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Posted 23 January 2012 - 07:16 PM

:cough: World 666 :cough: :P


Yeah, I'll do a World 666 walkthrough as well, don't worry. I'm not sure when, though; I want to record a video reviewing the Blendy Pens commercial this week before I get my wisdom teeth taken out on Thursday, then I'll probably record the World 666 walkthrough after I've recovered from the surgery (shouldn't take too long as I've only got 3, one on the bottom and two on the top). So basically, I'm looking at a couple weeks before the World 666 walkthrough.

Oh, regarding the scores: great World 666 score, first off (I don't think I've gotten that good of a score before; then again, I haven't figured out how to shoot the flag for 5000 points either, I always get at most 800). And maybe you're right about Survival mode, because I made it to like World 5 before I died, but I haven't done much in Adventure mode, so you should be able to beat my score there easily. ;)

Edited by onpon4, 23 January 2012 - 07:17 PM.

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#32 Docopoper

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Posted 23 January 2012 - 08:40 PM


:cough: World 666 :cough: :P


Yeah, I'll do a World 666 walkthrough as well, don't worry. I'm not sure when, though; I want to record a video reviewing the Blendy Pens commercial this week before I get my wisdom teeth taken out on Thursday, then I'll probably record the World 666 walkthrough after I've recovered from the surgery (shouldn't take too long as I've only got 3, one on the bottom and two on the top). So basically, I'm looking at a couple weeks before the World 666 walkthrough.

Posted Image

Oh, regarding the scores: great World 666 score, first off (I don't think I've gotten that good of a score before; then again, I haven't figured out how to shoot the flag for 5000 points either, I always get at most 800). And maybe you're right about Survival mode, because I made it to like World 5 before I died, but I haven't done much in Adventure mode, so you should be able to beat my score there easily. ;)


:ahem:
I just pummelled your Survival score!

You have got your work cut out for you. Look at the score and then open this spoiler:
Spoiler


  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#33 onpon4

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Posted 23 January 2012 - 09:03 PM

:ahem:
I just pummelled your Survival score!

You have got your work cut out for you. Look at the score and then open this spoiler:

Spoiler


Heheh, you're full of surprises. ;)
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#34 Debels

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Posted 23 January 2012 - 09:14 PM


:ahem:
I just pummelled your Survival score!

You have got your work cut out for you. Look at the score and then open this spoiler:

Spoiler


Heheh, you're full of surprises. ;)


Your game is awesome!

Only have 1 thing to say:

The high-score crashes the game some times, i would suggest you to change to GMech, its a great program that lets you do a lot of things check out the topic, your going to love GMech :P

edit: things you can do with GMech:

highscore tables, achievements, online chat systems into their games and have a .ini system online for all the user's

Edited by BlueDebel, 23 January 2012 - 09:15 PM.

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This signature has been removed for being too awesome.


#35 Docopoper

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Posted 23 January 2012 - 09:26 PM

Yet another option is Clockwork. (it's nice and simple)

Edited by Docopoper, 23 January 2012 - 09:29 PM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#36 onpon4

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Posted 23 January 2012 - 10:01 PM

For what it's worth, Docopoper, I just beat your high score on Survival. I got exactly as far as you.

The high-score crashes the game some times, i would suggest you to change to GMech, its a great program that lets you do a lot of things check out the topic, your going to love GMech :P

edit: things you can do with GMech:

highscore tables, achievements, online chat systems into their games and have a .ini system online for all the user's


Are you sure it crashes, or does it just become unresponsive? It's normal for it to freeze for a good 10-20 seconds while the lists are synchronized. I should probably make a 1.1.1 release adding a progress bar just to make it more apparent.

As for GMech, well, it took me a while to implement online scores the way I wanted to with gmhighscores.com, so I really don't feel like doing it again with another one. If you like, feel free to make the change and I'll be happy to take it, but gmhighscores.com seems fine for my purposes currently.

Yet another option is Clockwork. (it's nice and simple)


I already considered that (gmhighscores.com links to it), but it won't work IIRC because it would only allow me to use one high score in a game (gmhighscores is intended to be like that too, but it was easy to include 3 lists with it). In any case, I don't think a change is necessary, like I said. gmhighscores gave me headaches (mostly because it never causes errors, it just locks up the game), but I've overcome them now and I don't want more of them. ;)
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#37 Docopoper

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Posted 23 January 2012 - 10:48 PM

Clockwork uses a tag system - you tag each score and can filter your search to make multiple lists, you can also record statistics like the game's play count.
And to wrap it all up - it's easier to use than GMH.

EDIT: Heheh, you're full of surprises. ;)

Edited by Docopoper, 23 January 2012 - 10:49 PM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#38 onpon4

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Posted 23 January 2012 - 11:03 PM

Well, I'm serious when I say I really don't want to start all over again implementing online high scores. GMH is fine for the purposes of BLS, I think. Like I said, BLS is open source, so feel free to make the change and I'll gladly include it (as long as the local lists are intact and it doesn't break the game, and the download size remains no higher than 5 MB).

Anyway, I just finished and uploaded version 1.1.1, which adds a progress bar to the synchronization process.

EDIT: Well, Looks like I beat your World 666 high score, Docopoper. The new high score is:

Spoiler


This isn't pure skill; there's a particular technique in getting this score. Can you get a similar or even higher score? :cool:

EDIT 2: Another small update, 1.1.2, makes the synching progress bar look much nicer and causes you to be sent to the high score list whenever you win or lose (previously, it only sent you there if you actually got a high score, and only for Adventure and Survival modes).

Edited by onpon4, 24 January 2012 - 04:00 AM.

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#39 Docopoper

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Posted 24 January 2012 - 05:34 PM

How the hell did you manage to get that score? I tried over and over... Do you need to grind enemies or something? - because I've just been going fast.

Also - have you tried using io_handle() while synchronising - so that windows knows the game is still running?

Edited by Docopoper, 24 January 2012 - 07:55 PM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#40 onpon4

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Posted 24 January 2012 - 06:57 PM

Also - have you tried using window_handle() while synchronising - so that windows knows the game is still running?


Heh, I was just releasing a bugfix release related to that. No, not window_handle (didn't know of that one), but I added in "sleep(1)" after each synchronization step (i.e. whenever the progress bar increases, which happens 60 times). That makes the OS panic a lot less (though it'll still briefly panic while the DLL is doing its thing if you leave the window, something I can't control unfortunately). But I looked up window_handle in the docs, it looks like it's supposed to return something that's passed onto DLLs, no mention of it giving control to the OS or anything like that?

The bugfix release (1.1.3) also fixes a bug where your save file could be deleted when you played Survival mode. Therefore, everyone should definitely download this release. Otherwise, you, too, could have to start all over again from the beginning.

As for the score, no grinding. I actually tried that, but the only things you can grind with are bullet bills, and that's pretty tough to do without taking damage while still getting a good amount of points (i.e. more than the same time bonus would give you). The biggest obstacle was the randomness of the bullet bills firing, so trying to grind them is really just chance. But you may be able to beat my high score with this next bugfix release, because 1-up mushrooms now earn 5000 points in World 666 (something they already did in Survival mode; the point in that is 1-up mushrooms are otherwise completely meaningless in World 666 and Survival mode).

Edited by onpon4, 15 February 2012 - 07:34 AM.

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#41 Docopoper

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Posted 24 January 2012 - 08:01 PM


Also - have you tried using window_handle() while synchronising - so that windows knows the game is still running?


Heh, I was just releasing a bugfix release related to that. No, not window_handle (didn't know of that one), but I added in "sleep(1)" after each synchronization step (i.e. whenever the progress bar increases, which happens 60 times). That makes the OS panic a lot less (though it'll still briefly panic while the DLL is doing its thing if you leave the window, something I can't control unfortunately). But I looked up window_handle in the docs, it looks like it's supposed to return something that's passed onto DLLs, no mention of it giving control to the OS or anything like that?


Whoops, sorry - I meant io_handle(). Posted Image


The bugfix release (1.1.3) also fixes a bug where your save file could be deleted when you played Survival mode. Therefore, everyone should definitely download this release. Otherwise, you, too, could have to start all over again from the beginning.

As for the score, no grinding. I actually tried that, but the only things you can grind with are bullet bills, and that's pretty tough to do without taking damage while still getting a good amount of points (i.e. more than the same time bonus would give you). The biggest obstacle was the randomness of the bullet bills firing, so trying to grind them is really just chance. (Well, OK, I lied. Actually, you'll get a bit of benefit as long as it takes you less than 4 games seconds to do it, so you could hypothetically bounce onto the cannon, wait a couple seconds to ensure a bullet, and jump away to stomp another bullet, and repeat. But honestly, that would be more trouble than it's worth.) But you may be able to beat my high score with this next bugfix release, because 1-up mushrooms now earn 5000 points in World 666 (something they already did in Survival mode; the point in that is 1-up mushrooms are otherwise completely meaningless in World 666 and Survival mode).


That's great! - That will be interesting, I think there are 2 in the level. does getting 100 coins give you extra score?
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#42 onpon4

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Posted 24 January 2012 - 08:15 PM

Whoops, sorry - I meant io_handle(). Posted Image


Ah, I see. I guess I'll add that in, but it seems it would have the same effect as the current "sleep(1)" in terms of the OS panicking.

does getting 100 coins give you extra score?


No, but coins don't need this treatment like 1-up mushrooms do (because they already give a respectable amount of points anyway; collecting 100 coins ends up giving you 10000 points collectively, because each coin earns you 100 points).
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#43 Docopoper

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Posted 24 January 2012 - 09:54 PM

Ah, I see. I guess I'll add that in, but it seems it would have the same effect as the current "sleep(1)" in terms of the OS panicking.


yeh, but it would be 1 millisecond faster. Posted Image
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#44 onpon4

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Posted 24 January 2012 - 10:10 PM


Ah, I see. I guess I'll add that in, but it seems it would have the same effect as the current "sleep(1)" in terms of the OS panicking.


yeh, but it would be 1 millisecond faster. Posted Image


Actually, 60 milliseconds (i.e. 3/50 of a second), but that's assuming that io_handle takes no time at all (or an amount of time insignificant compared to a millisecond). Either way, the difference is imperceptible to humans, so I'll change it for the next release, but not release it until there's some other major change (well, might as well say "if", since it's not guaranteed that further bugfix releases will be needed, though I would like to somehow add in a "boss rush" mode eventually as a final enhancement, probably an easter egg). My laptop cooler recently stopped being useful, so my old laptop, where I have GM8 Pro/GM8.1 Standard, overheats REALLY quickly, meaning I can only use it to create the executable at the end. A pain in the riding animal.
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#45 Docopoper

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Posted 24 January 2012 - 10:16 PM

wait, why 60 milliseconds? The sleep function's argument is measured in milliseconds.

And the io_handle() function doesn't have to take no time at all for it to be 1 ms faster - if one assumes that the sleep function simply calls io_handle() after it's done.
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#46 onpon4

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Posted 25 January 2012 - 06:06 AM

wait, why 60 milliseconds? The sleep function's argument is measured in milliseconds.


Because it's called a total of 60 times.

EDIT: I beat my World 666 score (could have been better; I believe the max is somewhere around 55,000 if you do it perfectly). I've also uploaded a new version of 1.1.3 (file version 1.1.3.1) that makes the synching progress bar look nicer and changes those "sleep(1)"s to "io_handle()"s (which actually means it's now possible to take screenshots with the Print Screen key during that time; it wasn't before). So, other than the very slight increase in synching speed, it's not particularly worth re-downloading (unless for some reason you want to take a screenshot of the synching progress bar... weirdo).

EDIT 2: I finally beat survival mode a bit ago. That was a tough feat.

Edited by onpon4, 06 February 2012 - 07:07 PM.

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#47 Docopoper

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Posted 11 February 2012 - 07:31 PM

Wow, your good quality video is still processing?!!
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#48 onpon4

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Posted 11 February 2012 - 10:20 PM

Wow, your good quality video is still processing?!!


Last time I checked, yes. What's funny is the "good" quality video isn't that much better than the low quality version. It's 256x224 (BLS's internal resolution) at 60 FPS. The "low" quality version just adds some lossy compression to make it smaller (IIRC). Actually, I wouldn't be surprised if YouTube's compression heavily blurs the difference between the two.

I tend to think YouTube's software just messed up somewhere and stopped processing or something, but I think I'll just leave the normal-quality video there as a testament to how 1337 this game is. :P

Edited by onpon4, 11 February 2012 - 10:22 PM.

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#49 Docopoper

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Posted 11 February 2012 - 10:52 PM


Wow, your good quality video is still processing?!!


Last time I checked, yes. What's funny is the "good" quality video isn't that much better than the low quality version. It's 256x224 (BLS's internal resolution) at 60 FPS. The "low" quality version just adds some lossy compression to make it smaller (IIRC). Actually, I wouldn't be surprised if YouTube's compression heavily blurs the difference between the two.

I tend to think YouTube's software just messed up somewhere and stopped processing or something, but I think I'll just leave the normal-quality video there as a testament to how 1337 this game is. :P


:P

...

So... eh... ... 666? :P
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#50 onpon4

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Posted 12 February 2012 - 05:08 PM

So... eh... ... 666? :P


I'll probably do that some time this week.
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