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GM:HTML5 and Websockets?


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#1 lukeescude

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Posted 25 November 2011 - 03:48 AM

What's keeping me from buying GMHTML5 is the lack of 39dll server-to-HTML5 client integration.

How possible would it be to create a Websockets (new in HTML5 for web socket-to-TCP socket) wrapper for GMHTML5?

Supposedly, it bridges the gap between web sockets (like a PHP socket or XML) and windows netsockets.

Edited by lukeescude, 25 November 2011 - 03:49 AM.

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#2 Cycododge

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Posted 27 November 2011 - 08:23 PM

I'm not familiar with web sockets yet, but I have come across this.

http://html5demos.com/web-socket

Is this in line with what you're referring to?
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#3 rickster

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Posted 27 November 2011 - 11:29 PM

What's keeping me from buying GMHTML5 is the lack of 39dll server-to-HTML5 client integration.

How possible would it be to create a Websockets (new in HTML5 for web socket-to-TCP socket) wrapper for GMHTML5?

Supposedly, it bridges the gap between web sockets (like a PHP socket or XML) and windows netsockets.


http://gmc.yoyogames.com/index.php?showtopic=520438

Is this exactly what you're looking for? I think it is.

- rickster
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#4 lukeescude

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Posted 28 November 2011 - 01:15 AM

Unfortunately, that 39js requires the server to be written in JavaScript, which is what I'm trying to avoid.

And yes, that would be the websockets I'm referring to. They can connect to real TCP sockets, like in 39dll. Perfect bridge.
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