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Castlevania: Symphony of the Night - Hacked!


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#1 esco

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Posted 23 November 2011 - 03:50 AM

Per the rules listed in the thread above, here is a link to the most current version of my project: http://www.mediafire...b4v9r67c9lyiydi

And here is the exe upgrade for it:

Category: Platformer
File Size: 37 Megs (includes external OGG files, sprites, movies, etc.)
GM Version: GM 8.1
Vista Compatible: untested
Changes Screen Resolution: no

For more details check the blog below; it has tons of information, pics, some videos, etc. I ALSO GIVE THANKS TO SEVERAL GM MEMBERS ON IT, WHO HELPED ME AND CREDIT FOR THOSE WHOSE DLL's I HAVE USED! A source release will be up in about a month (I am all for open source!) :thumbsup:

To give a quick summary, this engine is a recreation and upgrade of Castlevania: Symphony of the night for the psx. It has new things, and accurately reproduces and improves on the things originally in the game (I use memhack to check values in the original game while running, as well as an ASM debugger to analyze things).

This demo goes up to the end of the prologue narration screen in the original game. My original posts from 3 other forums:

The Castlevania: SOTN Hacked engine version A15 R1 is up for download on the blog here: http://sotnhacked.wo...-engine-is-out/

On this same blog you will also find links to the artistic suggestions/critiques post, as well as the bug report post. Please utilize both of these for their respective topics, rather than posting this type of info all over the forums.

Please make sure to read the rules first on the blog posts (ESPECIALLY for bug reporting) before posting to them. If you have questions on running the engine or controls please read the main post (linked to above) before sending me a message.

I hope everyone enjoy this demo; let's see who manages to get the highest possible rank on it first! 8)

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Edited by esco, 15 January 2012 - 07:17 AM.

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#2 ash47

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Posted 23 November 2011 - 11:26 AM

Vista Compatible: Yes, unless it's gamemaker 6 (It's not, so it is compatible :P)

Although I'm on a 7kb/s internet connection, hoping it's one of the 2D side scroller ones, If it is, I'll give it a go in two or three days when I'm on a faster connection, always wanted to play a castlevania game, ever since I saw the AVGN episodes of it :P
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#3 BattleRifle BR55

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Posted 23 November 2011 - 01:46 PM

always wanted to play a castlevania game, ever since I saw the AVGN episodes of it :P

Because of him/those episodes, he got me into the series.

And because of that, I don't want to touch SotN until I finish Dracula X, which I won't touch until I finish Bloodlines, and so on... Therefore, as much as I would like to try this game out, I don't want to yet as I don't want the complete intro spoiled for me.

However, I will download it and save it for the future, and will comment if this thread is still alive by then!
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#4 esco

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Posted 23 November 2011 - 06:38 PM


always wanted to play a castlevania game, ever since I saw the AVGN episodes of it :P

Because of him/those episodes, he got me into the series.

And because of that, I don't want to touch SotN until I finish Dracula X, which I won't touch until I finish Bloodlines, and so on... Therefore, as much as I would like to try this game out, I don't want to yet as I don't want the complete intro spoiled for me.

However, I will download it and save it for the future, and will comment if this thread is still alive by then!


Trust me, this project has been WIP for 5 years; it started as a hack using Code breaker and epsxe, then became a c scripting and ram hack using memhack, then I started ASM hacking, hex editing, gfx editing, etc. etc. Finally I had to move over to GM because progress was just too slow (ASM HACKING IGA's code is a nightmare). After making this much progress I can assure you it will not be abandoned. Unlike many other projects out there. :thumbsup:

Also I agree; beat the original SOTN first. Otherwise this game will make you **** yourself. lol

Edited by esco, 23 November 2011 - 06:38 PM.

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#5 esco

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Posted 02 December 2011 - 02:08 AM

An update has been placed on my blog: http://sotnhacked.wo...ted-frequently/
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#6 esco

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Posted 26 December 2011 - 02:31 AM

Merry Christmas Everyone! Version A14 R1 is now up!

Here is the link to the blog post: http://sotnhacked.wo...-engine-is-out/

Please discontinue using version A10 R1 immediately; there is no further support for it.

The source code should be up in a week or so.

EDIT:
Version A14 R3 of the engine is out!

This release corrects several small bugs in the previous versions and a HUGE BUG WITH JOYPAD SETUP IN OPTIONS. It can be found on the blog here: http://sotnhacked.wo...-engine-is-out/

Edited by esco, 31 December 2011 - 01:32 AM.

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#7 esco

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Posted 15 January 2012 - 07:18 AM

THE SOURCE CODE IS OUT, along with release A15 R1 of the Castlevania: SOTN Hacked engine!

All information and the download links can be found here; I will say up front that I did make one change that was inspired by a user stating that grinding for hearts was tedious (and I agreed with him): http://sotnhacked.wo...-engine-is-out/

Edited by esco, 15 January 2012 - 07:18 AM.

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#8 esco

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Posted 06 April 2012 - 09:33 AM

UPDATE: a new blog post has been put up along with a video.

Feel free to check them out everyone : http://sotnhacked.wo...of-wip-alucard/

Also keep in mind to check my blog regularly as I post all updates there, and rarely put updates in this thread. :biggrin:
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#9 ash47

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Posted 11 April 2012 - 10:18 AM

Shame this isn't getting any attention, it's pretty decent :D
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#10 Viloen

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Posted 20 April 2012 - 06:36 PM

Shame this isn't getting any attention, it's pretty decent :D



Agreed...
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#11 esco

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Posted 09 June 2012 - 06:26 AM

Thanks Violen and Ash; it's appreciated! :thumbsup: I should probably start posting updates to this thread like I do on the other forums whenever I make a new blog post too.

UPDATE: a new demo video is up on the blog. This one involves Alucard changing into his bat, wolf, and mist form among other things. Check it out everyone:http://sotnhacked.wo...d-form-changes/

Edited by esco, 09 June 2012 - 06:26 AM.

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#12 esco

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Posted 22 June 2012 - 08:19 AM

UPDATE: a new blog post has been put up. This one is about my progress on Alucard and his weapon sets: http://sotnhacked.wo...weapon-attacks/
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#13 esco

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Posted 12 July 2012 - 10:56 PM

Update: Another post is up. This one is about Alucard's swords and also the changes to the damage system (specifically elements and status effects on enemies). It also includes a new video of Alucard using his various weapons.

http://sotnhacked.wo...ments-now-work/

Credits: Thanks to Jorge for the crouching and standing spear animation, as well as touching up the partisan itself. Thanks to Lasunder for ALL of Alucard's great sword animations.

Edited by esco, 12 July 2012 - 10:57 PM.

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#14 esco

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Posted 01 November 2012 - 02:20 AM

UPDATE: 10/31/12: A new blog post has been put up. This one is about ripping the sprites for the game, and my current progress on that: My link

P.S. There have been many, MANY updates besides this one between this post and my previous post here; but seeing as how I have not had a new release to share I put updates on my blog, and only post updates to them here every few months so as to not upset the mods here. :thumbsup:
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#15 esco

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Posted 18 April 2013 - 09:28 AM

UPDATE: 4/17/13: this is a HUGE one about puppet animating, but long story short, I have managed to duplicate the technology from SOTN used to make enemies like Galamoth, Hammer, Blade, etc. This was a HUGE task in GM that I was told many times, would be almost impossible... but I DID IT!!!  :D :D :D :D :D :D :D

Here is the blog post: http://sotnhacked.wo...-animated-with/


Edited by esco, 18 April 2013 - 09:29 AM.

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