Download link 3.31
screen shots


Edited by 3141592526, 09 April 2012 - 08:24 PM.
Posted 13 November 2011 - 09:22 PM


Edited by 3141592526, 09 April 2012 - 08:24 PM.
Posted 13 November 2011 - 10:20 PM
Posted 13 November 2011 - 10:38 PM
Posted 13 November 2011 - 11:31 PM
Posted 13 November 2011 - 11:40 PM
Posted 13 November 2011 - 11:43 PM
Posted 14 November 2011 - 02:51 AM
Posted 14 November 2011 - 03:14 AM
Edited by gamax92, 14 November 2011 - 10:34 PM.
Posted 14 November 2011 - 03:17 AM
how would I do this (sorry I have no experience with lighting what so ever)Set the ambient lighting to dark grey, and then add three or four directional lights. That should be enough to get some decent lighting in it.
Posted 14 November 2011 - 03:23 AM
Posted 14 November 2011 - 04:04 AM
d3d_light_define_ambient(c_dkgrey) will set the ambient lighting to dark grey.
Edited by gamax92, 14 November 2011 - 11:24 PM.
Posted 14 November 2011 - 11:34 PM
d3d_light_define_ambient(c_dkgrey) will set the ambient lighting to dark grey.
i dont think d3d_light_define_ambient is a function.
did you mean d3d_light_define_direction(number, 0, 0, 1, c_dkgray)
Posted 15 November 2011 - 12:01 AM
Edited by gamax92, 15 November 2011 - 12:01 AM.
Posted 17 November 2011 - 03:25 AM
Posted 17 November 2011 - 10:58 AM
Posted 18 November 2011 - 12:21 AM
I do the radar as you said except I save a screen shot of it being finished and display the sprite in game to save memory and processing
Posted 21 November 2011 - 03:03 AM
Posted 22 November 2011 - 10:14 PM
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