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Zombie Cataclysm


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#41 NoirSuccubus

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Posted 16 December 2011 - 08:38 PM

I will put in more levels, and remove the MC level.
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#42 NoirSuccubus

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Posted 20 December 2011 - 03:01 PM

Bumping, due to a nearing update.
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#43 Sir

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Posted 20 December 2011 - 03:57 PM

Gasp... Another update? Huzzah!
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#44 NoirSuccubus

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Posted 22 December 2011 - 06:38 PM

Aye. A nearing update. I'm hoping to finish the weapon I'm adding, and to add another one into the game. At that, I hope to get some more characters in and redesign the character menu.
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#45 Cyberios

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Posted 23 December 2011 - 04:53 AM

Maybe for survival, have the player face a wave, walk into another screen and crouch again. That way it will feel like the player is making progress.
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#46 NoirSuccubus

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Posted 23 December 2011 - 07:25 PM

I was actually thinking about a waved invasion mode. Of course, I'd have to have some pretty large maps for that.

Bad news, guys. I recently installed Windows 7 64-bit (upgrading from my 32-bit OS) and most of my C drive got wiped out. Luckily, ZC is still intact and I kept a backup on my flash drive. Therefore, because of this format, I lost my "Sprite Junk" folder. This was in My Pictures, and had most of the ZC sprite bases like portraits, weapons, and the skeleton template. AND I lost Adobe Photoshop CS5. Give me a while to get CS5 and pick things up again, and this game should be back on track. (I still need to reinstall Game Maker.) The Christmas update will be delayed until I get these programs. However, I'll see what I can do.

Thank you for your patience.
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#47 NoirSuccubus

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Posted 27 December 2011 - 07:58 PM

Major bump. I've been busy. If this continues, I'll release the source for ZC.
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#48 Cyberios

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Posted 28 December 2011 - 03:15 AM

How close is the update?
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#49 NoirSuccubus

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Posted 28 December 2011 - 06:40 AM

If you want one, I can release one.
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#50 Sirosky

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Posted 29 December 2011 - 05:27 PM

^^ Looking forward to one, but release it when you're ready :)
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#51 NoirSuccubus

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Posted 30 December 2011 - 04:56 PM

The next release WILL include the source, so get ready. ^.^
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#52 Sirosky

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Posted 31 December 2011 - 05:46 AM

Cool! Maybe you could have some people who will be willing to make some awesome expansion packs and what not. This is asking a lot but will it be documented? ::lmao::
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#53 NoirSuccubus

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Posted 01 January 2012 - 02:00 AM

Documented? What do you mean?
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#54 Sirosky

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Posted 01 January 2012 - 02:01 AM

Sorry, I mean commented, documented woud really be asking for a lot. :tongue:
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#55 NoirSuccubus

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Posted 01 January 2012 - 04:02 AM

-smiles weakly- Maybe.
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#56 commodore swift

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Posted 01 January 2012 - 05:47 AM

lol are the tiles ripped from minecraft or something
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#57 NoirSuccubus

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Posted 01 January 2012 - 06:29 PM

Only the tiles in the Minecraft level. I made the rest from scratch.

EDIT: There you guys go. What I have right now, with the included source. Not commented, so post any questions in this thread. This can be moved to Open-Source if desired.

Edited by NoirSuccubus, 01 January 2012 - 08:28 PM.

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#58 Cyberios

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Posted 02 January 2012 - 12:20 AM

Uhh, I've found a bug in the game.

When I fired the lightning gun while walking my character went flying off-screen.

Other than that, the changes are awesome and are making the game more refined.
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#59 ElevenYears

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Posted 02 January 2012 - 01:47 AM

Love the games, and a lot of weapons is always good for a game - This can be turned into a real piece of work with, well, some extra work. :P Great job!
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#60 NoirSuccubus

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Posted 02 January 2012 - 02:09 AM

Uhh, I've found a bug in the game.

When I fired the lightning gun while walking my character went flying off-screen.

Other than that, the changes are awesome and are making the game more refined.

Feel free to fiddle with it. I'll look at it when I have some time.
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