Need help with Procedural Generation
#1
Posted 13 November 2011 - 05:53 AM
I am having trouble with procedural generation in that, I'm not sure how to go about it. I googled it and there is so much information. I guess I'm just on information overload. One thing that kept popping up was using Perlin's noise to generate height maps. I have no in depth familiarity with either of these and am wondering how I can use this method in gamemaker, or even better, I would like an explanation of Perlin's Noise as it pertains to level generation in 2D side scrollers.
I am not very familiar with GML, or game design in general, but I do have almost 3 years of experience with C# and can easily understand GML for the most part (I need some more familiarity with the built in functions but that shouldn't be too much of a problem here I hope.)
Also, if there are any examples you could point me to (I couldn't find any :/ but I don't know my way around the forum just yet), I would greatly appreciate it. Well, I'll greatly appreciate any help really!
Oh, one more thing. I only have the free version, so this might not even be possible (I sure hope it is), so it would also be helpful to let me know not to waste my time. lol
#2
Posted 13 November 2011 - 09:00 AM
#3
Posted 13 November 2011 - 03:41 PM
Oh, one more thing. I only have the free version, so this might not even be possible (I sure hope it is), so it would also be helpful to let me know not to waste my time. lol
Whilst technically possible, you'll be wanting to use data structures for games like this, which is not possible with the Lite version.
#4
Posted 13 November 2011 - 06:58 PM
Oh, one more thing. I only have the free version, so this might not even be possible (I sure hope it is), so it would also be helpful to let me know not to waste my time. lol
Whilst technically possible, you'll be wanting to use data structures for games like this, which is not possible with the Lite version.
Are 2Darrays not available in the lite version? I thought they were. I know using grids would be wayyy easier I suppose I could make my own data structures, but I feel that would take almost as long as making the game. lol. Truth be told, I do have the standard edition but I'm doing this for a college project and they only have the lite version. I could use a .exe but then the grader wouldn't be able to see the code, which would be a problem.
#5
Posted 13 November 2011 - 07:54 PM
#6
Posted 14 November 2011 - 01:49 AM
supplying an .exe file and the GM8 file could be a possibility. while they wouldn't be able to run the GM8 with the lite version they could at least read the code
Well that could certainly work. I don't know why I didn't think of that. Thank you!
Now I just need to do some research on data structures and how to use them in a game like this.
#7
Posted 07 March 2012 - 06:16 PM
supplying an .exe file and the GM8 file could be a possibility. while they wouldn't be able to run the GM8 with the lite version they could at least read the code
Well that could certainly work. I don't know why I didn't think of that. Thank you!
Now I just need to do some research on data structures and how to use them in a game like this.
Did you ever figure this out? Could you share the details of how you addressed this? Thanks!
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