var vx,vy,vz,dis,zp,zdir;
zdir = argument1
vx = cos(degtorad(argument0))*cos(degtorad(zdir))
vy = -sin(degtorad(argument0))*cos(degtorad(zdir))
vz = sin(degtorad(zdir))
dis = p3dc_ray(level_colid,x,y,z,vx,vy,vz)
zp = z+vz*dis
return dis
Posted 10 November 2011 - 01:49 AM
Posted 06 February 2012 - 10:37 PM
Posted 08 February 2012 - 05:50 AM
var vx,vy,vz,dis,zp,zdir;
zdir = argument1
vx = cos(degtorad(argument0))*cos(degtorad(zdir))
vy = -sin(degtorad(argument0))*cos(degtorad(zdir))
vz = sin(degtorad(zdir))
dis = p3dc_ray(level_colid,x,y,z,vx,vy,vz)
zp = z+vz*dis
return dis
I think I can guess, but could you explain for others exactly what it does? It is very unclear...
var vx, vy, vz, zc; zc = cos(argument5 * 0.00872664625997164788461845384244); vx = cos(argument4 * 0.00872664625997164788461845384244) * zc; vy = -sin(argument4 * 0.00872664625997164788461845384244) * zc; vz = sin(argument5 * 0.00872664625997164788461845384244); return p3dc_ray(argument0, argument1, argument2, argument3, vx, vy, vz);
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