November Updates
#1
Posted 09 November 2011 - 03:46 PM
News this week comes from Adobe halting development on Flash Player for mobile browsers. This is good news for those with GameMaker:HTML5!
We believe the next defining technology for both social and mobile platforms to be HTML5. We saw an ideal opportunity to bring the ease of development GameMaker delivers, into the world of HTML5. GameMaker gives an incredibly rapid development cycle, far quicker than what has traditionally been used for games, and one which YoYo Games itself has used time and again to produce iOS and Android hits. We therefore spent some time working out if the platform would be suitable for HTML5, and once we got some of our games running, it became apparent that it would not only work, but prove to be an incredibly powerful platform to use.
The favour towards HTML5 as the only platform for all future social and mobile game development has steered our business focus on releasing GameMaker:HTML5 and soon to launch, GameMaker Studio Edition.
Source: http://www.zdnet.com...-on-html5/19226
YoYo News
We have a new sign up on the homepage of the website for those who are interested to be the first to receive news and advance information on all things GameMaker. If you have already signed up on our previous HTML5 news you are already on this mailing list and do NOT need to sign up again. We have an exciting promotion coming later with one of our recent game releases. We will keep you posted though so you don’t miss out!
We have had reports from customers that there is an issue where small minorities of purchases are not successful. Paypal has not completed the purchase or is preventing it going through. If you have a Paypal reference then please send to the helpdesk https://yoyogames.mojohelpdesk.com so we can check. To combat this recent disruption we are introducing new methods in the very near future so hopefully it will resolve this by providing alternative methods of payment. I’m sure this will be a welcome addition to those who have experienced Paypal difficulties in the past.
#2
Posted 09 November 2011 - 04:33 PM
Now to find a way to afford HTML5...
#3
Posted 09 November 2011 - 10:20 PM
#4
Posted 11 November 2011 - 03:28 AM
2. Make Adobe shift focus from mobile Flash to mobile HTML5
3. Get and easy way to develop HTML5 games(GMHTML5)
4. Make a good game
5. ????
6. Profit
#5
Posted 19 November 2011 - 12:47 PM
Good decision. It's risky relying on one means of payment. However reliable these services are, they all experience difficulty at some point. You don't want irate customers using the "brick through your window" option as a means of payment.To combat this recent disruption we are introducing new methods in the very near future so hopefully it will resolve this by providing alternative methods of payment. I’m sure this will be a welcome addition to those who have experienced Paypal difficulties in the past.
Even if there's a check tied to the brick.
#6
Posted 20 November 2011 - 01:53 PM
That is exactly my experience on the 5 PCs here. The sooner it dies the better.The Occupy Flash movement claims the software is buggy, crashes a lot and requires constant security updates.
[These default forum colours are terrible!]
#7
Posted 21 November 2011 - 11:49 AM
Congrats, you have now blamed one application for a problem that every single one has. May the information age die!That is exactly my experience on the 5 PCs here. The sooner it dies the better.The Occupy Flash movement claims the software is buggy, crashes a lot and requires constant security updates.
#8
Posted 22 November 2011 - 11:46 PM
All sorts of pages. Reminds of the constant crashes and rebooting of the Windows 95 era. Yep, I'm that old.
I also get warnings from my anti-virus etc. program that the web browser is hogging memory. Recent example, Words With Friends. As soon as Flash crashes the rest of the page becomes much more responsive.
I can't think of anything else that behaves like that nowadays. No wonder Apple wouldn't touch it.
Here's to HTML5.
#9
Posted 28 November 2011 - 05:02 PM
1. Make a good game1. Have a huge mobile market
2. Make Adobe shift focus from mobile Flash to mobile HTML5
3. Get and easy way to develop HTML5 games(GMHTML5)
4. Make a good game
5. ????
6. Profit
2. ????
3. Profit
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