way of publishing game
Posted 07 November 2011 - 03:41 PM
Posted 10 November 2011 - 10:28 PM
Posted 18 November 2011 - 03:09 PM
About episodes...ID did that pretty well a la Commander Keen. I don't think there is anything wrong with that, but with there has to be enough content per episode to pretty much warrant a single game. You can't (successfully anyway) make an episode with 5 minutes of gameplay, and expect people to be happy to pay for that, and upcoming episodes. If you are going the episode route, you can get away with not doing too much improvements to the gameplay, rather adding contents and of course another game's worth of levels. But you DO have to add enough to keep the players interested.
Posted 06 December 2011 - 04:49 AM
Edited by daniel_lemke, 06 December 2011 - 04:53 AM.
Posted 09 January 2012 - 11:56 PM
Posted 10 January 2012 - 12:23 AM
Happened with Minecraft, being based off a multiplayer game "Infiniminer" where the single developer was struggling with multiplayer hacking issues and slowed development. The guy who went on to start minecraft played infiniminer, thought it was a cool concept, released a more polished version in an indie developer contest and won, which funded the full release of minecraft.
I'd say once you have a large amount of content that someone couldn't reproduce faster than your next roll-out of content/update/completion.
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