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HTML5 support on CrySet Games


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#1 beatson

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Posted 04 November 2011 - 06:01 PM

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CrySet Posted Image Games



For those of you who don't know, CrySet games is a website that allows users to upload their games and earn revenue from people playing them. If you wish to discuss non-HTML5 issues/queries about CrySet (and how the ad revenue system works), head over to this topic - the topic you're currently viewing is for HTML5 discussion only.

A few updated stats (16/01/2012):
Registered Users: 207
Downloadable games: 38
HTML5/Flash games: 5
Total Games: 43
In total, our games have been played 5,148 times.

How to get your HTML5 game on CrySet
First, you need a CrySet account. You can sign up for an account here. Make sure to select "Developer" when choosing your account type. Once logged in, you then need to navigate to the development tab -> Your Games -> Add Game. Then click "Add a HTML5 Game". Once you've done that, fill in the relevant details. Be sure to read the game guidelines before submitting your game. The page you're on will tell you what happens next (how to upload your HTML5 game etc). You can view some HTML5 games on CrySet to see how yours will be displayed below.

Note: We'll have to test your game for quality/security risks once it has been uploaded, so it may take a while (depending on when you uploaded it) to show up.

Edited by beatson, 02 March 2012 - 11:41 PM.

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#2 Exony

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Posted 05 November 2011 - 12:23 AM

Quick question, what is the revenue percentage the developer gets?
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#3 beatson

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Posted 05 November 2011 - 08:21 AM

Quick question, what is the revenue percentage the developer gets?

As we can't know exactly how many times an adsense ad is clicked, we have to estimate the amount developers get. It isn't much though. 5,000,000 plays will only get you around $15 (off the top of my head) - but obviously a game that generates that many plays will be "upgraded" to a partnered account, and you'll earn an accurate 50% of all the ad revenue generated from your games.

Edited by beatson, 05 November 2011 - 08:40 AM.

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#4 True Valhalla

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Posted 05 November 2011 - 08:57 AM

As we can't know exactly how many times an adsense ad is clicked


Uh, yes you can!

5,000,000 plays will only get you around $15


5,000,000 page impressions should generate around $8000 worth of on-page revenue in itself.

If you're giving people such a miniscule amount, you will never have to do a payout, and you should not be using "revenue sharing" as a catchphrase of any kind.

Also, I bet you didn't even know Google can ban your AdSense account right now for rule breaches.

Personally, based on your payouts rates and obvious lack of experience with advertising systems, I would not upload my games to your site and ever expect to earn anything.

Edited by True Valhalla, 05 November 2011 - 09:16 AM.

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#5 Nocturne

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Posted 05 November 2011 - 09:12 AM

5,000,000 page impressions should generate around $8000 worth of on-page revenue in itself.

If you're giving people such a miniscule amount, you will never have to do a payout, and you should not be using "revenue sharing" as a catchphrase of any kind.

Also, I bet you didn't even know Google can ban your AdSense account right now for rule breaches.

Personally, based on your payouts rates and obvious lack of experience with advertising systems, I would not upload my games to your site and ever expect to earn anything.


Why not help him then? He has set up a decent site and is obviously wanting to make a go of it as he is constantly updating and listening to the advice that people give him on these forums... So give him the benefit of some of your experience! Posted Image
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#6 True Valhalla

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Posted 05 November 2011 - 09:15 AM

...


Why not help him then? He has set up a decent site and is obviously wanting to make a go of it as he is constantly updating and listening to the advice that people give him on these forums... So give him the benefit of some of your experience! Posted Image


Because I see someone offering $15 for 5,000,000 views as greedy, and I don't work with people like that. Plus even if I wanted to, my work schedule is beyond full ;)
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#7 Nocturne

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Posted 05 November 2011 - 09:30 AM

Because I see someone offering $15 for 5,000,000 views as greedy, and I don't work with people like that. Plus even if I wanted to, my work schedule is beyond full ;)


Hmmm... fair enough.
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#8 beatson

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Posted 05 November 2011 - 11:21 AM


As we can't know exactly how many times an adsense ad is clicked


Uh, yes you can!

5,000,000 plays will only get you around $15


5,000,000 page impressions should generate around $8000 worth of on-page revenue in itself.

If you're giving people such a miniscule amount, you will never have to do a payout, and you should not be using "revenue sharing" as a catchphrase of any kind.

Also, I bet you didn't even know Google can ban your AdSense account right now for rule breaches.

Personally, based on your payouts rates and obvious lack of experience with advertising systems, I would not upload my games to your site and ever expect to earn anything.


Yes, you can work out how many adverts are clicked on individual pages. What you can't do (or rather, what I don't have time to do) is work out who gets what. It's much better to have a system whereby each user is given a set amount per play.

I also pointed out that a developer who uploads a game that is getting 5,000,000 plays (not exactly 5,000,000 plays - but games that are getting enough plays for it to be worth working out each month what they have earned) will become a partnered account. Getting an accurate 50% of all revenue. So they would get $4000 based on your calculations. 50% is more than enough revenue share, and isn't at all "greedy" or "unfair".

When the site kicks off a bit more I'm going to scrap adsense all together and used direct advertisement. This will bring more money in, and also allows me to give an accurate 50% to everyone, not just partnered accounts (this should be obvious anyway). I'm already in the middle of setting up the system - I just doubt anyone would pay to advertise on CrySet at the moment. That is why I'm using Adsense, and not being able to pay out as much.

I've said right from the start, all over this forum and the website, I'm trying to share the ad revenue as evenly and fairly as possible.
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#9 YellowAfterlife

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Posted 05 November 2011 - 11:28 AM

Yes, you can work out how many adverts are clicked on individual pages. What you can't do (or rather, what I don't have time to do) is work out who gets what. It's much better to have a system whereby each user is given a set amount per play.

I also pointed out that a developer who uploads a game that is getting 5,000,000 plays (not exactly 5,000,000 plays - but games that are getting enough plays for it to be worth working out each month what they have earned) will become a partnered account. Getting an accurate 50% of all revenue. So they would get $4000 based on your calculations. 50% is more than enough revenue share, and isn't at all "greedy" or "unfair".

When the site kicks off a bit more I'm going to scrap adsense all together and used direct advertisement. This will bring more money in, and also allows me to give an accurate 50% to everyone, not just partnered accounts (this should be obvious anyway). I'm already in the middle of setting up the system - I just doubt anyone would pay to advertise on CrySet at the moment. That is why I'm using Adsense, and not being able to pay out as much.

I've said right from the start, all over this forum and the website, I'm trying to share the ad revenue as evenly and fairly as possible.

You should spend time on implementing API for detecting separate earnings. Things are not linear when it comes to ad revenue, and it is not likely to be possible to set a per-play rate that wouldnt give advantage or disadvantage to someone.
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#10 True Valhalla

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Posted 05 November 2011 - 11:30 AM

At that rate, a non-partnered account is getting 0.001875% of advertising revenue. So still, I claim greedy. And still, you can't claim you're trying to share revenue "evenly and fairly".

What you should do, is calculate the total revenue for each day (or month) and the total plays for each game over the same period, and then assign the appropriate revenue to each developer based on those values.

A set amount per X views is a bad idea given the value of advertising fluctuates frequently.

While the website is in early development, you should be sharing 50% with ALL developers given they are more valuable to you then you are to them.
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#11 beatson

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Posted 05 November 2011 - 11:40 AM

At that rate, a non-partnered account is getting 0.001875% of advertising revenue. So still, I claim greedy. And still, you can't claim you're trying to share revenue "evenly and fairly".

What you should do, is calculate the total revenue for each day (or month) and the total plays for each game over the same period, and then assign the appropriate revenue to each developer based on those values.

A set amount per X views is a bad idea given the value of advertising fluctuates frequently.

While the website is in early development, you should be sharing 50% with ALL developers given they are more valuable to you then you are to them.

The original rate was calculated when I was using an advertisement system called Adf.ly - I'm still in the process of removing that completely from the website.

I was planning on (for now) - doing similar to what you said. But use last months data to give a set amount for the next month (if that makes sense).

A set amount is a bad idea, but one I thought might work for the time being - apparently not.

I suppose you'll start to see an increase in revenue earned over the next few days then.
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#12 True Valhalla

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Posted 05 November 2011 - 11:48 AM

Even AdF.ly pays a minimum of $0.40 CPM: 5,000,000 views = $2000 in that scenario. But AdSense pays far higher than AdF.ly anyway.

Edited by True Valhalla, 06 November 2011 - 12:07 AM.

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#13 Exony

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Posted 05 November 2011 - 06:35 PM

50% is extremely greedy and unfair if you need to get an "upgraded" account to get 50% off your hard work.
Especially when your dealing with indie developers who don't have the same advantages as a well known developer does. If I owned a website were I let anyone upload their game maker games I would definitively cut them at least 70% ad revenue and considering your site doesn't even have 500 plays on your most played game I doubt you will be paying anyone out anytime soon.
Kongregate, on the other hand (when they make HTML5 games supported which is coming real soon) will offer you $10,000 per 5,000,000 views so if you are serious about making money I would check out there as I have already made and collected $512 dollars on my flash games.
Also how do you plan on giving them a 50 cut with an upgraded account if you have already said you can't calculate the exact amount ?

Instead of doing the "upgraded account" thing, you should give all developers a 70% cut and make a sponsorship program, you can not upload a game until you submit an application showing off some examples of games you have made, then if the company accepts you they make you put their logo in the beginning of your game somewhere and you get to upload games and get a 70% cut off the revenue. Many successful sites do this including ArmorGames and even Kongregate while it allows anyone to upload, has a sponsorship program so you can get a bigger cut of the pie.

Edited by Exony, 05 November 2011 - 06:46 PM.

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#14 Joe H

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Posted 05 November 2011 - 10:38 PM

For a site of INDIE game developers we sure are hitting an indie web developer pretty hard. I've got nothing against voicing opinions or providing feedback, but the tone of this conversation is considerably negative in my opinion. Keep your cool guys c'mon!

The payout at CrySet is very tiny and that fact is pretty obvious. However, if he/they intend to compete with the larger more established portals in addition to staying competitive with any new ones, the payouts will inevitably rise or the site itself will fall (shameless plus). With that in mind, I completely support the site for two other reasons: First, beatson is here talking with us and listening to our feedback. You cannot get that level of personal contact with many other portals. He is listening to what we have to say because, well, in my opinion he is just like us. He is spending his own time diligently trying to do what he enjoys and employ himself. Second, CrySet is one of the few places that will host an HTML5 game right now. So, because of that there really isn't another choice. Regardless, unless you plan to ONLY put any game you create on ONE site, then CrySet is simply another vessel to sell your game.

Most of the "advice" above is pretty spot on, but let's change up the tempo; there is no reason for animosity.

Also:

Kongregate, on the other hand (when they make HTML5 games supported which is coming real soon)


Please do share whatever information you have! I cannot get a response from them on this topic and the Kongregate forums are all speculation.
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#15 True Valhalla

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Posted 05 November 2011 - 11:15 PM

...but the tone of this conversation is considerably negative in my opinion. Keep your cool guys c'mon!

...but let's change up the tempo; there is no reason for animosity.


If I've conveyed any negativity, it's only because he doesn't acknowledge that his "rates" are literally non-existent. In it's current state, this website does not share revenue at all. And yet he claims it does, and also claims the distribution is "fair and even". That is, simply, a lie.

That's what irks me the wrong way, and that's why there is a negative tone to my comments.
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#16 Exony

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Posted 05 November 2011 - 11:34 PM


...but the tone of this conversation is considerably negative in my opinion. Keep your cool guys c'mon!

...but let's change up the tempo; there is no reason for animosity.


If I've conveyed any negativity, it's only because he doesn't acknowledge that his "rates" are literally non-existent. In it's current state, this website does not share revenue at all. And yet he claims it does, and also claims the distribution is "fair and even". That is, simply, a lie.

That's what irks me the wrong way, and that's why there is a negative tone to my comments.

I completely understand, this is very misleading to serious developers.
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#17 Desert Dog

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Posted 05 November 2011 - 11:42 PM

Hang on, hang on. How about this sort of system.

When game X gets Y amount of plays, Cryset pays that game creator Z amount of money. (Z would = 50% of the ad revenue you'd get from Y amount of plays, assuming that number is accurate [you guys are talking like it is..])

Does this sound fair? Feasible? Y amount of plays would be whatever is reasonable by the site.. every 1k plays, every 2k players.. whatever.
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#18 True Valhalla

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Posted 05 November 2011 - 11:46 PM

Hang on, hang on. How about this sort of system.

When game X gets Y amount of plays, Cryset pays that game creator Z amount of money. (Z would = 50% of the ad revenue you'd get from Y amount of plays, assuming that number is accurate [you guys are talking like it is..])

Does this sound fair? Feasible? Y amount of plays would be whatever is reasonable by the site.. every 1k plays, every 2k players.. whatever.


No, that's what the OP is currently doing, and it's a bad idea (as I explained above, and as he's acknowledged). The method I mentioned is better, because the value of advertising fluctuates.
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#19 Desert Dog

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Posted 05 November 2011 - 11:55 PM

No, that's what the OP is currently doing, and it's a bad idea (as I explained above, and as he's acknowledged). The method I mentioned is better, because the value of advertising fluctuates.


Well he can't currently be doing that, if he's paying out $15 for 5M plays. You quoted $8k as being a typical expected revenue from that number of plays. $15 isn't remotely close to that number(or half that number).

Your method does actually sound the fairest, workable solution. (I like the sound of my (his?) method, though, since I have a set figure I can look forward to.)
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#20 True Valhalla

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Posted 06 November 2011 - 12:05 AM


No, that's what the OP is currently doing, and it's a bad idea (as I explained above, and as he's acknowledged). The method I mentioned is better, because the value of advertising fluctuates.


Well he can't currently be doing that, if he's paying out $15 for 5M plays. You quoted $8k as being a typical expected revenue from that number of plays. $15 isn't remotely close to that number(or half that number).


"When game X gets Y amount of plays, Cryset pays that game creator Z amount of money."
"When game X gets 5,000,000 plays, Cryset pays that game creator $15.00."

I didn't say he was doing it fairly ;)

Edited by True Valhalla, 06 November 2011 - 12:06 AM.

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