Seperating sprites on sheet
Started by 4 KINGS, Nov 01 2011 07:58 AM
7 replies to this topic
#1
Posted 01 November 2011 - 07:58 AM
I didn't really no what part of the forum to put this on but thought it would be best here. Now what is the best program to separate multiple sprites on a sprite sheet?
1 rep to the first reply as I need it ASAP
1 rep to the first reply as I need it ASAP
#2
Posted 01 November 2011 - 08:20 AM
the erase button? on the GM paint?
#3
Posted 01 November 2011 - 08:27 AM
Game maker?Sprite editor?
#4
Posted 01 November 2011 - 08:31 AM
Any other easier programs. E.g. If I had a sheet with 100 sprites on it I don't wont to have to delete every single one.
#5
Posted 01 November 2011 - 08:34 AM
I dont think you will be able to find a editor like that :| i think you might just have to split them into specific characters eg. if you had 10 character and each character had 10 images, copy 10 of the sprites (1 character) and put them in a new sprite then seperate them. Because i do not think youll find a program like thatAny other easier programs. E.g. If I had a sheet with 100 sprites on it I don't wont to have to delete every single one.
#6
Posted 01 November 2011 - 08:44 AM
Also on something totally irrelevant to this topic i am quickly making space invaders for a friend (which I basically completed in 10 minutes) but I am feeling quite dumb at the moment and cannot remember how to make it so that there is only one bullet in the room at a time. (so that the player cannot just keep clicking space)
#7
Posted 01 November 2011 - 08:49 AM
Create:
can_shoot = true;space
if can_shoot = true{
//Ur bullet code :D
}
if instance_number(obj_bullet) = 1 {
can_shoot = false;
}Bullet if outside room:instance_destroy();
Edited by dialgpalkia, 01 November 2011 - 08:57 AM.
#8
Posted 01 November 2011 - 02:33 PM
Game Maker doesn't care how many sprites are in a sheet. Just open a sprite, click EDIT SPRITE, go to the "File" menu and click ADD FROM SHEET then set all the parameters so you use only the sprites you want for that sprite.
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