A call to spriters...
Posted 29 October 2011 - 08:37 PM
Anyway, I've got the groundwork laid down (random dungeons, level editor is in place) and I've been spriting everything on my own so far. Everything looks pretty good, and I think I've done an alright job thus far, but who am I kidding? I'm no sprite artist.
Here is the look I have so far:
Now, as you can see--our hero is a white block. This is because no matter how many attempts I make, I cannot create a good looking character sprite. So this is where the talented spriters of the GMC come into play. I need help with a hero.
No guidelines whatsoever--he doesn't even need to be human, or even a he. All I ask is that it be around 20p x 20p (anything under that is fine) and kept around the same-ish style that I have so far. Aside from that, go hog wild. All I need is walking animations and idle sprites.
I can't offer much besides full credit in the game and my undying gratitude. If you're interested, post here or send me a private message. Thanks!
Posted 29 October 2011 - 08:51 PM
Posted 29 October 2011 - 08:56 PM
If you're up for it!
Do you want the rest of the art to be revamped or polished? If you like the character sprite I'm whipping up now, I can work on that bit as well.
Posted 29 October 2011 - 09:53 PM
Came up with this after a few tries, though I'd like for the design to be a bit more androgynous (I think being nonspecific about the main character in a replayable exploration game would be a good design choice). If you like it, I'll proceed to do animations. How are the rest of the animations in the game? Smooth, or retro-low framerate?
Posted 29 October 2011 - 09:56 PM
Edited by Pokefab, 29 October 2011 - 09:57 PM.
Posted 29 October 2011 - 10:41 PM
This is completely untested, so I have no idea if I placed all the pixels right. Could you plug it in and give it a go?
EDIT: changed the image, moved around a few pixels that were too annoying at most resolutions and edited again to include the new idle sprite.
Edited by mrpitchfork, 29 October 2011 - 10:49 PM.
Posted 30 October 2011 - 12:17 AM
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