Score above the player's head
#21
Posted 26 October 2011 - 06:40 AM
#22
Posted 26 October 2011 - 06:48 AM
#23
Posted 26 October 2011 - 08:29 AM
Sprite: <no sprite>
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Draw Event:
set the drawing color to 255
set the font for drawing text to Scoring and align center
at position (view_xview,view_yview) draw the value of score with caption
Here is some more additional information, thanks everyone for helping me but the last prob is half of the score is hidden the other half is shows. E.g. Instead of showing Score:10 it shows re:10. Have anyone got any suggestions?
#24
Posted 26 October 2011 - 12:19 PM
#25
Posted 27 October 2011 - 07:13 PM
Here is some information about what you said to do
Information about object: Score
Sprite: <no sprite>
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
draw_text(view_xview[0],view_yview[0]-14,score)
bumbing rule...
i try to find out i don't know d&d though....
#26
Posted 27 October 2011 - 07:19 PM
Here is some information about what you said to do
Information about object: Score
Sprite: <no sprite>
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
draw_text(view_xview[0],view_yview[0]-14,score)
in the draw event
insert the draw score option (mark relative!)
put in the x,y things
put this in the obj that you want the score to be above
you might have to play around with the x,y
SRY THOUGHT YOU HAD STANDARD
Edited by Turtle1, 27 October 2011 - 07:20 PM.
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