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GMC Jam #4 : Voting Has FINISHED!


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#941 Yal

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Posted 11 November 2011 - 12:25 PM

Yes, I have been thinking about this too, YAL...

Please, sir, you're just encouraging people to mix me and Yellow up.


I cannot imagine creating a game with all original sprites, music, coding, ect. within 48 hours. There simply are not enough man hours to complete all that unless you have EVERYTHING planned to a T beforehand and only have to actually "create" that stuff during the 48 hours. I created all original art for Thermodynamics in addition to creating the concept within the 48 hours, and I hardly had time to put together something coherent (and barely at that). If I had to create custom music as well, custom sound effects... unless I'm recording my everything acapella, it's not happening.

It's 72 hours, but you have a point. The main reason I was able to get so much game done in 48 hours (I had things planned during the last Jam day) was that I had some leftover game ideas to develop; I've been planning to do Zombie Zoo Raid for nearly a year but never started on it since all my other projects (Final Columbus, ySMB, RW2) took so much time... then when the theme was revealed to be "laws", I could search trough a few (physical) folders of assorted sketches and have game design decisions and characters sketches already ready to browse from. Most of the first day was used in making the core engine, which apart from a standard TDS engine which was a jiffy to make contained a random-level generator. I had written down some algorithm from RogueBasin some time ago (which I'm gonna use in my upcoming jRPG engine), and making GML out of it didn't take more than a few hours... including debugging. The second day was spent drawing dialogue art, monster art, and making as many types of monsters to shoot as possible. Both cutscene markers and dungeon generation was a bit glitchy, though, and I ended up accidentally breaking the generation algorithm without noticing sometime near the end of the second day... luckily I hadn't removed my debug cheat. The main reason I missed the fatal glitch was that I'd been using room-skip for aeons to test-play whether all cutscenes worked as they should...

Overall, the Jam was a really nice lighting spark that made me go from a pile of sketches to a 50% complete product in two days; I really value the power in that.
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#942 Rusty

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Posted 11 November 2011 - 12:37 PM

Yes, I have been thinking about this too, YAL...

Please, sir, you're just encouraging people to mix me and Yellow up.

They don't need any encouragement, even after nearly a year of working together, Meta still called me "Rusky" from time to time.
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#943 IceMetalPunk

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Posted 11 November 2011 - 02:16 PM


Yes, I have been thinking about this too, YAL...

Please, sir, you're just encouraging people to mix me and Yellow up.

They don't need any encouragement, even after nearly a year of working together, Meta still called me "Rusky" from time to time.

Strange, no one's ever confused me with anyone else. There's got to be an IceMetalPump somewhere on here, right? :P

-IMP
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#944 makerofthegames

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Posted 11 November 2011 - 02:56 PM

I thought you were literally an imp.
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#945 IceMetalPunk

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Posted 11 November 2011 - 03:22 PM

I thought you were literally an imp.

What, you thought I looked like this?:

Posted Image

No, that's just my cousin Bob. Ignore him if you see him, he's a little off in the head.

-IMP
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#946 Joe H

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Posted 11 November 2011 - 05:07 PM

Overall, the Jam was a really nice lighting spark that made me go from a pile of sketches to a 50% complete product in two days; I really value the power in that.


I think this just about sums up what I found to be the most valuable part of the JAM. I too now have something that is fairly far along in the process, although I am completely sick of it still! I wish that I had planned this game more because if/when I return to it I will most likely have to backtrack quite a bit just to fix things that were thrown together. All other considerations aside, I do have a project that can at the very least stand as a prototype for a larger more thought out project.
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#947 Harrk

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Posted 11 November 2011 - 05:33 PM

Just want to thank people for the reviews, they really do give me a motivational boost!
Also an extra thanks for the people who have voted for us. :)
This was my first jam and I wasn't even expecting to get any votes and I have to say the competition is tough.
Lots of good games out there and it was hard picking which ones to vote for, good luck to you all!
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#948 TheUltimate

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Posted 11 November 2011 - 07:35 PM

I figured you guys might be curious:
Spoiler


TheUltimate
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#949 IceMetalPunk

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Posted 11 November 2011 - 07:39 PM

I figured you guys might be curious:

Spoiler


TheUltimate

Objection! I'm not confident enough for our game to be in second place :P .

-IMP
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#950 Harrk

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Posted 11 November 2011 - 07:46 PM


I figured you guys might be curious:

Spoiler


TheUltimate

Objection! I'm not confident enough for our game to be in second place :P .

-IMP


That's fine, I'll take it if you don't want it. :P
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#951 IceMetalPunk

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Posted 11 November 2011 - 08:00 PM



I figured you guys might be curious:

Spoiler


TheUltimate

Objection! I'm not confident enough for our game to be in second place :P .

-IMP


That's fine, I'll take it if you don't want it. :P

Oh, dear Hazz, you're sadly confusing "expecting" with "wanting". I hope you get treatment for that disorientation soon ;) .

-IMP
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#952 TheUltimate

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Posted 11 November 2011 - 08:06 PM

Objection! I'm not confident enough for our game to be in second place :P .

-IMP

Hey, it could still go either way. Who knows, we might even end up first. :D

TheUltimate
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#953 Harrk

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Posted 11 November 2011 - 08:10 PM




I figured you guys might be curious:

Spoiler


TheUltimate

Objection! I'm not confident enough for our game to be in second place :P .

-IMP


That's fine, I'll take it if you don't want it. :P

Oh, dear Hazz, you're sadly confusing "expecting" with "wanting". I hope you get treatment for that disorientation soon ;) .

-IMP


Oh dear oh dear. Was worth a try. :P
I'll just sip tea in the meantime...
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#954 Nocturne

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Posted 12 November 2011 - 12:01 AM

We have a WINNA!

1st place: Carmageddon by Robert3DG+

2nd place: Sophia's Spirits by IceMetalPunk and TheUltimate

3rd place: PolyGravity by YellowAfterLife

4th place: Zombie Zoo Murder Case by Yal

5th place (Joint): The Deep Sky by TrueValhalla, Gaming 101 by makerofthegames



Congratulations to Robert3DG for the winning entry!!!!!!!!!!

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#955 ThatSnail

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Posted 12 November 2011 - 12:10 AM

Woohooo woohoo yeah woohoo congrats Robert!

Oh jesus makerofthegames's game will be fun to review.
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#956 Harrk

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Posted 12 November 2011 - 12:21 AM

Congrats guys!
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#957 TheUltimate

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Posted 12 November 2011 - 12:25 AM

Congrats everyone!
Wow, second place... who would have ever thought?

TheUltimate
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#958 TerraFriedSheep

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Posted 12 November 2011 - 12:27 AM

Congratulations winners! Looking forward to next jam- that will fall right in my holiday :yes:

And TheUltimate, as you are top of my games highscores, I'll have to keep to my promise and review your jam entry at some point!
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#959 TheUltimate

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Posted 12 November 2011 - 12:31 AM

Congratulations winners! Looking forward to next jam- that will fall right in my holiday :yes:

And TheUltimate, as you are top of my games highscores, I'll have to keep to my promise and review your jam entry at some point!

Nice! Thanks. :)

TheUltimate

Edited by TheUltimate, 12 November 2011 - 12:42 AM.

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#960 True Valhalla

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Posted 12 November 2011 - 12:32 AM

Good job all, and thanks to everyone who voted for 'The Deep Sky'. I hope you enjoyed it.

Edited by True Valhalla, 12 November 2011 - 12:32 AM.

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