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Create Your Own Adventure


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#1 Spot On J2K

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Posted 20 October 2011 - 05:34 PM

Hi! Have you ever read any of the old Choose Your Own Adventure books? If you haven't, you need to. Anywho, I have and they inspired me to make this. Create Your Own Adventure lets you customize your own multiple-path text adventure however you see fit! You can customize:

-Title
-Background color
-Fonts for both uninteractive and interactive parts of stories
-Music that plays during adventure

Take a gander at what the game looks like:

Posted Image
Creating a new adventure

Posted Image
A completed adventure being played (this is the pre-made adventure that comes with the game)

The best part about it is you can have access to an infinite amount of stories if you have friends that are willing to make and share them with you! when you're done making an adventure, it will ask you to save the completed adventure. After you do so, you can give a copy of the save file to people you know and they can load it and play it (without seeing the source pages) directly from the main menu! If you're into branching text adventures, you can't get much better than this!

If you're hungry for a good adventure, download here:

http://sandbox.yoyog...r-own-adventure

I hope you will try it and enjoy it!


!!UPDATE!!

If you remember the 90's Nick show All That and have fond memories of Baggin' Saggin' Barry, or if you're just hungry for a decent-sized choose your own adventure game, you'll be pleased to know that you can download the save file for the adventure Just Baggin' at http://crazyvillevariety.com/various/. Just extract the file and put it in the same directory as CYOA, then type the name of the file after clicking "Play Custom Adventure"

Edited by Spot On J2K, 16 December 2012 - 04:59 AM.

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#2 T194

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Posted 21 October 2011 - 07:02 PM

I'm not going to download it because I don't have a burning desire to write a story, it looks good though. You should make an online library of stories you can download in the game.
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#3 Spot On J2K

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Posted 20 November 2011 - 04:37 PM

Updated the game, fixing some mistakes on the pre-made adventure. There is a bug that I am done trying to fix right now where you have to hit Restart on the first page when playing a custom adventure to see the story text. This can be remedied by just making a choice to go to the second page to start the story on the first page or just hitting Restart. Sorry guys.

Also this is the first and only bump.
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#4 255

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Posted 21 November 2011 - 12:11 AM

Stuff like this makes sense only as a browser game.
Anyway, you should choose a color scheme which is easier for the eyes.
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#5 theALCH3MIST

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Posted 08 December 2011 - 02:48 AM

I don't fancy writing my own stories, but I used to love these as a kid. Perhaps you could come up with a way to let users write and share their own stories via an online server?
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#6 NukeTheCat

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Posted 26 January 2012 - 06:26 PM

I love reading Choose Your Adventure book but I don't think anyone could be interested in READING the story and more prefer WRITING it. Anyway, I was inspired by your concept and idea, of the fact, that you created something that the users can create and manipulate.

P.S. About the function on how to let the gamer upload his own music; my game greatly requires that feature and I was hoping that you could teach me. Also is there a way to play, pause or stop the music when ever the gamer wants?

Edited by Jlm07, 26 January 2012 - 06:39 PM.

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#7 Truth_

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Posted 19 November 2012 - 07:55 AM

May I ask you about your coding?

I'm very new to GM, and I'd like to make a text-based adventure game. It will look exactly like your images above: Text followed by various choices which then cause a text result which leads to the next event/text/slide/whatever. It will also have a bit of dice-roll, statistics, and if I'm lucky, a basic inventory. So far I have looked up how to create text boxes

draw_text(x+60, y, question[0,0]);
draw_text(x+60, y+40, question[0,1]);
draw_text(x+60, y+80, question[0,2]);
draw_text(x+60, y+120, question[0,3]);

and how to create the multiple choice questions

question[0,0] = "A wild porcupine appears!";
question[0,1] = "Fight";
question[0,2] = "Negotiate";
question[0,3] = "Flee";

May I ask how you create buttons (where you can press the text with a key (I prefer LMB - mb_left)), and how you make selecting a choice move to the next text box (which is dependent upon your previous choice)?

Edit: By the way, it was kinda fun messing with your editor. I might try to give a half-serious go at a story/game. Great work.

Edited by Truth_, 19 November 2012 - 07:56 AM.

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#8 Eddyauto13

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Posted 23 November 2012 - 02:30 AM

Stuff like this makes sense only as a browser game.
Anyway, you should choose a color scheme which is easier for the eyes.


i completly agree, looking at the screenshots i can no longer see my keyboard properly the red background and blue writing has messed up my vision, im glad i can touch type :) but keep working on it maybe make the background some pictures which shows you where you are what your doing that kind of thing with a black box at the bottom with white writing :)
good luck
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#9 Spot On J2K

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Posted 16 December 2012 - 04:25 AM

I admit the red with blue writing probably wasn't the best color scheme for the pre-made adventure, but if you create your own then you choose the background color and text colors so you can make it less of an eyesore. The default black with lime green text doesn't hurt my eyes, but then again I usually use the computer with a lamp on instead of total darkness.

To those asking questions about coding and stuff, I honestly don't know all that much GML and prefer to use D&D when possible. I probably won't ever update this except for maybe the bug where page 1 is blank until you hit restart (this can be remedied by just having the first option saying "start adventure" on the first page and having it lead to a different one).

The suggestion about having pictures of locations and stuff on the page is a pretty cool idea, and one I thought about when making this. It would be neat to be able to have adventure makers import their own pictures and music into the game to use but that probably requires a lot of .dlls and hours of coding that probably wouldn't make that big of a difference in gameplay anyway.

Thanks for all the feedback. I'm sorry I'm so late in replying to everyone.
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#10 Seras

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Posted 18 December 2012 - 08:10 PM

While I'm not crazy into the idea of making one of these type games, it does kind of tickle my fancy. I'd make several suggestions, if these make any sense:

One, black with white text, just like Zork. I think it works kinda better for the text adventure thing that the bright neon colors.

Two, perhaps the ability to add background pictures and all? Don't know if this is plausible or makes sense.

Three, custom background music and sound effects, as well as volume for them.

If these were plausible/implemented, you may have yourself a fantastic text adventure creator.
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#11 time-killer-games

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Posted 08 March 2013 - 03:22 PM

Is this open source? I was actually planning on making something just like this but translating your GML could save me time as I am very busy.

Thanks.
TKG

#12 Spot On J2K

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Posted 08 March 2013 - 05:53 PM

Hi. I'd be willing to give the source, but I'm afraid it's like 99% D&D so it probably won't be of much use to you.
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#13 time-killer-games

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Posted 08 March 2013 - 06:16 PM

Never mind but thanks anyway. :)




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