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my Zombie Survival game


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#1 Deathlulz

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Posted 18 October 2011 - 09:19 PM

Just another zombie survival game... Worked very hard on it and finally have something to show you guys so check it out! :)

Download it here! http://sandbox.yoyog...-survival-game#

Description -
How many nights can you survive? Defend your fort against endless waves of zombies. But during the day, make sure to search the world for necessary resources to aid you in your survival.

P - pause game
1-3 to switch weapons

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Edited by Deathlulz, 19 October 2011 - 04:55 AM.

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#2 Greginator5000

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Posted 18 October 2011 - 10:29 PM

This is a pretty good game. ;) But I could never find any resources to use during the day. :biggrin:

Keep up the good work. :thumbsup:
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#3 Deathlulz

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Posted 19 October 2011 - 12:26 AM

This is a pretty good game. ;) But I could never find any resources to use during the day. :biggrin:

Keep up the good work. :thumbsup:

Thanks man! Means a lot. And if you follow the roads you can find survivors or random ammunition skattered around places. If you follow the road leading to the right it takes you to another base. I'm thinking about adding wooden board supplies for rebuilding barracades or something like that in the future.
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#4 walkingbush

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Posted 19 October 2011 - 04:49 AM

Definitely add the ability maybe to chop down trees and place barriers. Also, perhaps add the ability to collect sand and bags for sandbags.

I found the game interesting, but i got bored as no new zombies appeared other than one real tough one, and Id basically found all of the strcutures. I found the survivor man, the lmg ammo cache, and the army barracks, and i didnt even die. I just quit (granted all of our barriers were gone and my men were almost dead). You need something to make the game interesting. A goal.
For a generic example, the goal in Nazi Zombies initially was to grab the ray guun and a browning and camp till you die. The second one was turn on the power. Didnt really like the third one... The fourth one introduced teleporting, Pack-A-Punch, etc. Your game is kind of bland.

Ill try to suggest something. Lets see...

-After x amount of days you get rescued?

-Youre traveling somewhere, and theres a series of maps?

-You have to gather survivors and resources and get points for them once you die?

Maybe unlockables too. But this is all extraneous stuff. I feel like what you really need is repairable barriers, more types of zombies (fast, slow, invisible, etc), more guns (maybe a shop).

Anyways theres my two cents and then some Posted Image

Edited by walkingbush, 19 October 2011 - 11:55 PM.

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#5 Deathlulz

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Posted 19 October 2011 - 05:14 AM

Definitely add the ability maybe to chop down trees and place barriers. Also, perhaps add the ability to collect sand and bags for sandbags.

I found the game interesting, but it got bored as no new zombies appeared other than one real tough one, and Id basically found all of the strcutures. I found the survivor man, the lmg ammo cache, and the army barracks, and i didnt even die. I just quit (granted all of our barriers were gone and my men were almost dead). You need something to make the game interesting. A goal.
For a generic example, the goal in Nazi Zombies initially was to grab the ray guun and a browning and camp till you die. The second one was turn on the power. Didnt really like the third one... The fourth one introduced teleporting, Pack-A-Punch, etc. Your game is kind of bland.

Ill try to suggest something. Lets see...

-After x amount of days you get rescued?

-Youre traveling somewhere, and theres a series of maps?

-You have to gather survivors and resources and get points for them once you die?

Maybe unlockables too. But this is all extraneous stuff. I feel like what you really need is repairable barriers, more types of zombies (fast, slow, invisible, etc), more guns (maybe a shop).

Anyways theres my two cents and then some :)

Thanks for playing! :) Yes I realize my game is very bland ATM... haha but I wanted you guys to suggest ideas and I will add the ones I like into the game. I had thought about the chopping down trees idea before and now that you suggested it, I will definitely add the option into the game. Along with other resources you can find to build barriers such as the sand bags... more zombie types and GUNS will be arriving in the next update (after the one I just released a few minutes ago).
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#6 amiel

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Posted 23 October 2011 - 02:17 PM

nice game,I like zombie games!!!
:whistle:
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#7 sowapl

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Posted 25 October 2011 - 08:08 AM

4 rounds. Then runned out of supplies in the whole map... And it's really hard to do anything with no ammo. But the game is fun, addictive and well programmed. The only problem which I came across is that the game slows down when there is too many zombies in the room. So i was running away from zombies in slow motion.... Damn I knew that playing Rambo in 1st and 2nd round was a bad idea.

Good progress so far keep it up!
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#8 warheadgameboy

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Posted 30 October 2011 - 11:19 PM

Awesome!?Can i have an example if you have one please im trying to make one! but i dont copy ideas and if you do give me one ill give you credit for your help!!:)
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#9 Devinit_gD

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Posted 31 October 2011 - 04:58 AM

Awesome!?Can i have an example if you have one please im trying to make one! but i dont copy ideas and if you do give me one ill give you credit for your help!!:)


How desperate. And good game by the way!
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#10 amiel

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Posted 01 November 2011 - 07:27 AM

Make more Zombie games guys.
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#11 Joe H

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Posted 01 November 2011 - 03:20 PM

Round 3 :(

I like the "open" feeling of the game, I didn't feel confined to a little box of a map until I found the edges. I think that different maps would make it very interesting. Lots of good stuff was in there. The ammo threw me at first, I thought I had enough LMG to kill every zombie, until I realized that it wasn't 627 rounds, it was six clips of 30 round! I survived a bit longer on the second go around, but I also stuck myself behind a zombie barrier, it was easier to take them on in a neat little row, maybe change that :).

Can't wait to play the next version.
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