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#1 Schalk

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Posted 18 October 2011 - 09:43 AM

icon_trans.pngHTML Extension

This extension package provides HTML functionality for Game Maker HTML5 games. That means you can add snippets of HTML code where you want it. The extension also provides functionality to connect the HTML elements to your code, for example when you press a button made in HTML it can make your character jump.

Functions
canvas_html_add(x,y,html) - Creates a new html element and positions it accordingly. The function returns an integer as an id that must be used in all other functions to access the particular html element.
canvas_html_remove(id) - Destroys the html element, do this when you are done using the element.
canvas_html_hide(id) - Makes the html element invisible.
canvas_html_show(id) - Makes the html element visible.
canvas_html_get_html(id) - Returns the html for the html element.
canvas_html_set_html(id,html) - Sets the html for the html element.
canvas_html_get_x(id) - Returns the x-coordinate for the html element.
canvas_html_get_y(id) - Returns the y-coordinate for the html element.
canvas_html_set_x(id,x) - Sets the x-coordinate for the html element.
canvas_html_set_y(id,y) - Sets the y-coordinate for the html element.
canvas_html_add_event() - Returns the id of the event to be used for other functions. This function must be called first before being able to use events.
canvas_html_callback(id) - This function will return true if the event with the given id has been triggered. If it hasn't been trigger it will return false. This will usually go in the step event of an object.
canvas_html_fire_event(id) - This function is a bit tricky. This "fires" an event with the given id. You would expect this to be in your html code, however can also be used in your game maker project.

Live Example
http://syntaxgames.com/gamemaker/html/

Links
http://syntaxgames.c...L_Extension.zip (direct)
http://www.crocko.co...L_Extension.zip (mirror)

Online Documentation
http://syntaxgames.c...umentation.html

Compatibility
I haven't tested compatability. Please feel free to post what browsers this work/don't work on.

License
Feel free to use and abuse as you wish. Credit appreciated though.

EDIT: Added mirror.


Edited by chance, 12 April 2014 - 11:01 AM.

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Game Maker HTML5 Extensions
Mouse Extension | HTML Extension


#2 OMGCarlos

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Posted 18 October 2011 - 04:24 PM

I couldn't for the life of me figure this out, awesome work!
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#3 Psalms23

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Posted 24 October 2011 - 06:59 AM

Could this be used to just slam a youtube video right on top of your game lol?
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He restores my soul. He leads me in paths of righteousness
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for you are with me;... - Psalms 23

#4 Schalk

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Posted 24 October 2011 - 07:43 AM

Yes. Don't see why not anyway.

The below code will embed http://www.youtube.c...h?v=SbDx3M2YnKc on to your canvas and size it to fit in the room.
canvas_html_add(0,0,'<iframe width="' + string(room_width) + '" height="' + string(room_height) + '" src="http://www.youtube.com/embed/SbDx3M2YnKc" frameborder="0" allowfullscreen></iframe>');

Edited by Schalk, 24 October 2011 - 07:48 AM.

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Mouse Extension | HTML Extension


#5 xXNeoREXx

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Posted 10 November 2011 - 01:04 PM

Amazing Extension!
although its really hard to understand...
(Even with the given example)
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#6 epilobello

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Posted 13 November 2011 - 05:12 AM

Yes. Don't see why not anyway.

The below code will embed http://www.youtube.c...h?v=SbDx3M2YnKc on to your canvas and size it to fit in the room.

canvas_html_add(0,0,'<iframe width="' + string(room_width) + '" height="' + string(room_height) + '" src="http://www.youtube.com/embed/SbDx3M2YnKc" frameborder="0" allowfullscreen></iframe>');


if i put
canvas_html_add(0,0,'<video width="' + string(room_width) + '" height="' + string(room_height) + 'controls="controls">' + 
'<source src="djp1.mp4" type="video/mp4"/> Your browser does not support the video tag.</video>');

then do a Create Application. Should I put the video in the html5game folder?

I made this index.html and put the djp1.mp4 video in the same place to test
<!DOCTYPE HTML>
 <html>
 <body>

 <video width="320" height="240" controls="controls">
   <source src="djp1.mp4" type="video/mp4" />
   Your browser does not support the video tag.
 </video>

 </body>
 </html>

and it works.

Edited by epilobello, 13 November 2011 - 05:26 AM.

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#7 epilobello

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Posted 13 November 2011 - 06:16 PM

<!DOCTYPE HTML>
 <html>
 <body>

 <video width="320" height="240" controls="controls">
   <source src="djp1.mp4" type="video/mp4" />
   Your browser does not support the video tag.
 </video>

 </body>
 </html>

and it works.


This morning I tried kicking this around a few times. Not really sure what I'm doing.
<body>
            <!-- Create the canvas element the game draws to -->
            <canvas id="canvas" width="1000" height="560">
               <p>Your browser doesn't support HTML5 canvas.</p>
            </canvas>

            <video controls="controls" autoplay="autoplay">
            <source src="djvideos/djp1.mp4" type="video/mp4" />
            Your browser does not support the video tag.
            </video> 

        <!-- Run the game code -->
        <script type="text/javascript" src="html5game/test3.js?KEIZB=895945803"></script>
    </body>

Inserting <video> thusly, played in a smaller canvas below the game canvas which was blank. The game never launched. On the otherhand, launching the video from within test3 shows a blank canvas with no video nor game. Obviously there is much for me to learn about multi-canvas stuff. I also need to figure out how to sequence/branch a series of videos and game/interactive elements.

If I can get the video to play within GM HTML5 and trigger an event when it concludes, then I can go to/from room to room playing videos and the games (exercises) related to the lecture the student just watched. I also need to pass right/wrong choices made in the games for grading and/or review of previous videos.

It was so much more expedient when all we had were chalkboards, textbooks, pencils, paper and the swat of a switch.

By the way, there would be different lecturers presenting the same material. The student can choose which lecturer to watch based on their style.

Any and all suggestions are welcome!!
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#8 Psalms23

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Posted 24 November 2011 - 06:45 PM

Works great in firefox.. I tried to put an adsense add in the game, but that didn't work. Perhaps because it's javascript, not html?

Edited by Psalms23, 24 November 2011 - 06:46 PM.

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The LORD is my shepherd; I shall not want. He makes me lie down in green pastures.
He leads me beside still waters.
He restores my soul. He leads me in paths of righteousness
for his name’s sake. Even though I walk through the valley of the shadow of death,I will fear no evil,
for you are with me;... - Psalms 23

#9 beatson

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Posted 05 January 2012 - 07:15 PM

Works great in firefox.. I tried to put an adsense add in the game, but that didn't work. Perhaps because it's javascript, not html?

In that case, put the ad inside an iframe and display that? Could work.

Not sure if its against Googles TOS to put ads in-game though.. You'll have to check...

edit: Great extension by the way!

Edited by beatson, 05 January 2012 - 07:16 PM.

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#10 Desert Dog

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Posted 06 January 2012 - 04:46 AM

Oh, I haven't posted here. I had a mess around with this before, it's a great extension. Cheers!
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HTML5 games for mobile:
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Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#11 njp

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Posted 06 January 2012 - 04:56 AM

thank you thank you! life saver! :) im completely serious!
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#12 rickster

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Posted 13 January 2012 - 10:05 PM

When I embed an iframe with a site in it, all other stuff in my game related to the mouse stops. I have a back button (outside of the iframe), but it does not work. Out of curiosity, I made the game draw the mouse_x and mouse_y to the screen, and found out that when displaying my iframe, they were not updated. I do not know if this happens with any HTML, but it is annoying and makes this useless for me.

Is there any way to make the input for the game still work while HTML content is displayed?
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#13 Samuel Venable

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Posted 14 January 2012 - 01:12 AM

This is very useful indeed and it provided just what I was looking for, a way to embed applets, activex, and other plugins into my game. :D exellent work.
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#14 Desert Dog

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Posted 16 January 2012 - 03:35 AM

@Schalk: How did you get input boxes working again? Turns out my virtual keyboard isn't a good enough solution, so I'm going to start trying to figure out how you got it working.

edit:I can't seem to be able to figure out how to access the javascript in your extension, so figuring out the fix myself is going to be difficult, it'd seem.. :P

edit: Right, so you put the javascript in onkeypress. Duh! I'm making good progress!

Edited by Desert Dog, 16 January 2012 - 04:14 AM.

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HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#15 Desert Dog

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Posted 18 January 2012 - 02:11 AM

So I worked out something passable.. I can type in capitals, and backspace, which will do for now, (although *cough* if you posted your code to get all the bells&whistles, that'd save me a lot of time! */cough*)

What I'm currently trying to do is.. retrieve the value from the input box! I'm trying various methods, such as html_input.value, which doesn't work, and I'm in a bit of a pickle. Any assistance?
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HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#16 True Valhalla

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Posted 25 January 2012 - 12:16 AM

How do I implement this code? It's for displaying mobile ads in a GM game via the service AdMob. I've got the extension working, but trying to add this isn't working:

<script type="text/javascript">
var admob_vars = {
 pubid: 'a14f1baf48b3b55', // publisher id
 bgcolor: '356FA8', // background color (hex)
 text: 'FFFFFF', // font-color (hex)
 test: true // test mode, set to false to receive live ads
};
</script>
<script type="text/javascript" src="http://mmv.admob.com/static/iphone/iadmob.js"></script>

You won't be able to see it work, but I'd like the format it should be in?

I tried multiple ways of formatting it, so I'm starting to think it's a problem with the use of javascript perhaps?

edit: it just displays a # symbol btw.

Edited by True Valhalla, 25 January 2012 - 12:30 AM.

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#17 beatson

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Posted 25 January 2012 - 01:56 AM

How do I implement this code? It's for displaying mobile ads in a GM game via the service AdMob. I've got the extension working, but trying to add this isn't working:

<script type="text/javascript">
var admob_vars = {
 pubid: 'a14f1baf48b3b55', // publisher id
 bgcolor: '356FA8', // background color (hex)
 text: 'FFFFFF', // font-color (hex)
 test: true // test mode, set to false to receive live ads
};
</script>
<script type="text/javascript" src="http://mmv.admob.com/static/iphone/iadmob.js"></script>

You won't be able to see it work, but I'd like the format it should be in?

I tried multiple ways of formatting it, so I'm starting to think it's a problem with the use of javascript perhaps?

edit: it just displays a # symbol btw.

I achieved this (changed my user-agent w/ firefox) by simply putting it into an iframe and linking to an external html file (didn't know the dimensions):
canvas_html_add(0,0,'<iframe src="test_ad.html" width="600" height="600"></iframe>');

Worked fine (think I was testing this as though I was on an Iphone)...

Edit: off-topic: User agent switcher is a great addon for testing stuff like this (requires firefox)

Edited by beatson, 25 January 2012 - 01:59 AM.

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#18 True Valhalla

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Posted 25 January 2012 - 02:53 AM

Thanks, I'll give that a go!

edit: How did you setup the html page? When I try to load anything it 404's. Or is it because I'm testing locally..?

edit 2: Well, big issue anyway...just having this extension installed causes all iOS touch functionality to fail.

Edited by True Valhalla, 25 January 2012 - 03:39 AM.

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#19 beatson

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Posted 25 January 2012 - 09:47 AM

Thanks, I'll give that a go!

edit: How did you setup the html page? When I try to load anything it 404's. Or is it because I'm testing locally..?

edit 2: Well, big issue anyway...just having this extension installed causes all iOS touch functionality to fail.

I uploaded the file to a web server first, I didn't test it locally.

Really? That's strange. You could try scrapping the extension and putting the ad outside of the game - but that means you wouldn't earn revenue from it being hosted elsewhere... not very practical.
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#20 True Valhalla

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Posted 25 January 2012 - 11:02 AM

Which folder within the whole setup did you place ad_test.html in?
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#21 beatson

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Posted 25 January 2012 - 02:08 PM

Which folder within the whole setup did you place ad_test.html in?

Sorry, I meant the ad_test.html wasn't local, the GM:HTML5 project was ran locally. So the Iframe looked like this:
<iframe src="http://myhost.com/ad_test.html">...

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#22 True Valhalla

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Posted 26 January 2012 - 01:16 AM

Ah I see what you mean now - thanks. Will give it a another go soon.
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#23 autukill

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Posted 27 February 2012 - 12:23 PM

:wacko: I find the canvas_html_set_x() and canvas_html_set_y() could not to run.
eg:
////////////////////old code
button_click = canvas_html_add_event();
html_code = '<button type="button" onclick="canvas_html_fire_event(' + string(button_click) + ')">Click To Make Ball Bounce!</button>';
html_button = canvas_html_add(32, 32, html_code);
///////////////////insert code
canvas_html_set_x(html_button,52)

Edited by autukill, 27 February 2012 - 12:35 PM.

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#24 stoneyftw

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Posted 01 May 2012 - 02:39 PM

I'm using this extension in my game, and it's allowing me to pull the user's custom avatar image from my database using my php database extension, and into the game using this HTML extension. Big thanks to OP.

I'll post a tutorial on how to import images dynamically when I have a few minutes to spare. Thanks again!
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#25 _261131

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Posted 01 May 2012 - 09:55 PM

Hi,

I tried to embed a YouTube video, in the way as shown in the topic,
if i go to the next room and destroy the object which creates the YouTube video player, the YouTube Player is still visable (and still works) so the HTML code doesn't destroy.

I think I need to use the canvas_html_remove(id), but I don't know how to get the id of the youtube-code, and the example and documentation won't help me.
Is there anybody who can help me?
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#26 stoneyftw

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Posted 01 May 2012 - 10:05 PM

Hi,

I tried to embed a YouTube video, in the way as shown in the topic,
if i go to the next room and destroy the object which creates the YouTube video player, the YouTube Player is still visable (and still works) so the HTML code doesn't destroy.

I think I need to use the canvas_html_remove(id), but I don't know how to get the id of the youtube-code, and the example and documentation won't help me.
Is there anybody who can help me?


I would imagine that the destruction code only destroys the gamemaker object. I don't think there's code for destroying HTML elemeents.
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#27 stoneyftw

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Posted 02 May 2012 - 05:44 PM

I should add that there is a very nasty bug in this extension, that makes objects unclickable when browsing an HTML5 game on an iPad. I would love for the author to fix this, but I have not been able to contact him.

Bummer.
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#28 iceshield

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Posted 02 May 2012 - 08:08 PM

Best extension for html5 ! Solves lots of problems :)
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If you put comments in your code to understand it ... then you awful at writing code.


#29 iceshield

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Posted 12 May 2012 - 12:16 PM

How to make input fields work ? It seems that gm gets character keys for himself and input elements are left with nothing :(
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If you put comments in your code to understand it ... then you awful at writing code.


#30 wickedsunny

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Posted 16 May 2012 - 12:53 AM

I wish to put my game on a blogger.

I am not a coder and your documentation is going over my head :)

Any help of how to use this with drag and drop?

Will credit you, Games Beta done, just need to publish on my blog and check.
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#31 Fireball16

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Posted 02 June 2012 - 07:01 AM

Hi :) does this work with studio yet?
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#32 waxbulletgames

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Posted 10 June 2012 - 06:13 AM


Yes. Don't see why not anyway.

The below code will embed http://www.youtube.c...h?v=SbDx3M2YnKc on to your canvas and size it to fit in the room.

canvas_html_add(0,0,'<iframe width="' + string(room_width) + '" height="' + string(room_height) + '" src="http://www.youtube.com/embed/SbDx3M2YnKc" frameborder="0" allowfullscreen></iframe>');


if i put
canvas_html_add(0,0,'<video width="' + string(room_width) + '" height="' + string(room_height) + 'controls="controls">' + 
'<source src="djp1.mp4" type="video/mp4"/> Your browser does not support the video tag.</video>');

then do a Create Application. Should I put the video in the html5game folder?

I made this index.html and put the djp1.mp4 video in the same place to test
<!DOCTYPE HTML>
 <html>
 <body>

 <video width="320" height="240" controls="controls">
   <source src="djp1.mp4" type="video/mp4" />
   Your browser does not support the video tag.
 </video>

 </body>
 </html>

and it works.

How can i use that? i want to be able to play an audio file (mp4 will work). i need it like if a click on a sprite or press space it will play that sound/vid
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#33 rickster

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Posted 21 June 2012 - 03:06 AM

Hi :) does this work with studio yet?


I tried using this with GM Studio and the games made with it get stuck at the end of loading. Can someone confirm if this works with Studio or not?

Thanks!

(Could be just me)
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#34 felipejoaozinho

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Posted 11 July 2012 - 05:07 PM


Hi :) does this work with studio yet?


I tried using this with GM Studio and the games made with it get stuck at the end of loading. Can someone confirm if this works with Studio or not?

Thanks!

(Could be just me)


same with me, right at the end of the loading. I haven't even put any code in yet, but the extension itself causes it to hang...
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#35 mmuziek

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Posted 07 August 2012 - 01:53 PM

as soon as i add this extention even without using it.
the game does not load anymore
it seems many have this issue . so ex maker please take a look
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#36 jawojawo

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Posted 27 August 2012 - 05:26 PM

Posted ImageHTML Extension


This extension package provides HTML functionality for Game Maker HTML5 games. That means you can add snippets of HTML code where you want it. The extension also provides functionality to connect the HTML elements to your code, for example when you press a button made in HTML it can make your character jump.

Functions
canvas_html_add(x,y,html) - Creates a new html element and positions it accordingly. The function returns an integer as an id that must be used in all other functions to access the particular html element.
canvas_html_remove(id) - Destroys the html element, do this when you are done using the element.
canvas_html_hide(id) - Makes the html element invisible.
canvas_html_show(id) - Makes the html element visible.
canvas_html_get_html(id) - Returns the html for the html element.
canvas_html_set_html(id,html) - Sets the html for the html element.
canvas_html_get_x(id) - Returns the x-coordinate for the html element.
canvas_html_get_y(id) - Returns the y-coordinate for the html element.
canvas_html_set_x(id,x) - Sets the x-coordinate for the html element.
canvas_html_set_y(id,y) - Sets the y-coordinate for the html element.
canvas_html_add_event() - Returns the id of the event to be used for other functions. This function must be called first before being able to use events.
canvas_html_callback(id) - This function will return true if the event with the given id has been triggered. If it hasn't been trigger it will return false. This will usually go in the step event of an object.
canvas_html_fire_event(id) - This function is a bit tricky. This "fires" an event with the given id. You would expect this to be in your html code, however can also be used in your game maker project.

Live Example
http://syntaxgames.com/gamemaker/html/

Links
http://syntaxgames.c...L_Extension.zip (direct)
http://www.crocko.co...L_Extension.zip (mirror)

Online Documentation
http://syntaxgames.c...umentation.html

Compatibility
I haven't tested compatability. Please feel free to post what browsers this work/don't work on.

License
Feel free to use and abuse as you wish. Credit appreciated though.

EDIT: Added mirror.

i downloaded the file and do the example but the error is unknown function script, why? i create an extension1 and add the gex and gmz file in it, is it wrong procedure?
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#37 tgames

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Posted 10 October 2012 - 12:52 PM

Shame that this doesn't work with Studio. Would love to see an alternative.
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#38 Maxinston

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Posted 06 November 2012 - 12:21 PM

Shame that this doesn't work with Studio. Would love to see an alternative.


Seems to work pretty great for me with Studio.
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A designer knows that he achieved perfection not when there is nothing left to add but when there is nothing left to take away.</div>

#39 ShaunS

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Posted 19 November 2012 - 08:25 AM

My games are currently crashing just by having the extension installed. Any idea what could be causing this?
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header1.png
-S


#40 ShaunS

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Posted 21 November 2012 - 03:17 PM

My games are currently crashing just by having the extension installed. Any idea what could be causing this?

To further clarify, having the extension in my game without actually using any of its functions causes games to get stuck at a full loading bar.

But the live example clearly works. Is the version of the extension linked in the OP damaged or flawed? The code is all condensed down to a single line which makes it unreadable.
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header1.png
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#41 ShaunS

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Posted 27 November 2012 - 01:42 PM

I take it there's no more interest in this?

Or am I the only one unable to use it.
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header1.png
-S


#42 Osmium

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Posted 25 December 2012 - 11:08 AM

I am having the exact same problem as you, ShaunS. :confused:
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Posted Image

#43 brathbone

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Posted 30 December 2012 - 11:04 PM

I am having the exact same problem as you, ShaunS. :confused:/>


I'm having the same issue (HTML5 game gets stuck on loading screen with HTML extension added). I would really like to have the ability to embed YouTube videos and Rafflecopters in the game.

Any help is greatly appreciated.
Brian Rathbone
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#44 Maxinston

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Posted 30 January 2013 - 12:50 PM

Any working mirror?
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<div align='center'><img src="http://img33.imagesh...igpic88821.jpg" border="0" class="linked-sig-image" />
A designer knows that he achieved perfection not when there is nothing left to add but when there is nothing left to take away.</div>

#45 zmaj

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Posted 07 February 2013 - 01:08 PM

Can someone to put here new download links OR...
For admins.
all links for download, and help file are DEATH Posted Image

Edited by zmaj, 07 February 2013 - 01:08 PM.

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zmmaj

Leader of ZmajSoft team at

http://www.zmajsoft.com

I-Goo creator and author at

http://i-goo.tk


#46 Moonraider

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Posted 20 February 2013 - 05:34 PM

is there any chance somebody has a copy of this on their computer? Can you post a mirror, or PM me a direct link?
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#47 john316

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Posted 20 February 2013 - 10:04 PM

does anybody have a copy of this, link is dead?
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#48 jhanley

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Posted 25 February 2013 - 06:09 PM

Darn, the links no longer work. I desperately need this extension for my project. Can someone help?
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Be sure to check out my first game: Battle for Plangoria

#49 john316

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Posted 12 June 2013 - 10:53 AM

Links are dead does anybody have a mirror to this?


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