My game uses timer function which converts real number to local time format. It is not windows time, but the time from the start of the game. This feature works very nice if you have 23:59:59 time format. But if you are you using 11:59 AM/PM format, it shows AM or PM at the end of time. Is there a way that it always uses 23:59:59 time format and doesn't show AM or PM?
//Alarm[0] event: global.timer += 1/(3600*24); // Seconds increases by 1 alarm[0] = 30; // Reloads alarm event //Draw event: draw_text(560, view_yview[0]+176, string(date_time_string(global.timer)));











