Jump to content


Photo

Pharaoh: The Scepter of Ra


  • Please log in to reply
17 replies to this topic

#1 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 13 October 2011 - 07:10 PM

Name: Pharaoh: The Scepter of Ra
Current Release: Version 0.85b Open Beta
Category: Platformer, Puzzle
Size: 9.87 MB Zipped , 11.3 MB Un-Zipped
Description: Set before the fall of the last Egyptian Pharaoh at the hands of the Persian Empire, The Scepter of Ra envelops the raging battle into a myth, adding to the formula divine powers given by the Gods for a reason which is yet to be unveiled. As the Pharaoh, it is your job to ensure the victory of your people with any price, even if you have to make a pact with the devil...

Screenshots:
Posted Image

Posted Image

Posted Image


Update:

Version 0.85b
  • Fixed 2 minor esthetic bugs present in the beta
  • Added 4 more levels so you can get a taste of my level design and difficulty level (playable after beating the boss)

Download Links:
Host-A Net
MediaFire
YoYoGames


Notes:
  • Feedback of any nature is very appreciated
  • I am looking for people interested in the project
  • This is the very first game I`ve ever released

Edited by mads2194, 20 October 2011 - 11:36 AM.

  • 0

#2 Shadowrend

Shadowrend

    Master of Shadows

  • GMC Member
  • 1571 posts
  • Version:GM8

Posted 14 October 2011 - 02:35 PM

Nice I like it a lot. The game run 60 fps. The boss cannot be defeated. The A button doesn't work.

Good luck. You might wanna improve the graphics.
  • 0

#3 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 15 October 2011 - 05:14 AM

Nice I like it a lot. The game run 60 fps. The boss cannot be defeated. The A button doesn't work.

Good luck. You might wanna improve the graphics.


Yay, first feedback!

First, thank you for taking your time trying it out. I appreciate any kind of feedback, constructive criticism the most.

The boss can indeed be defeated, but the A button will not work until you force him to regenerate the first time and it will not grant instant victory over him at press.

And about the presentation, I indeed wish to do that, but I`m not very good at spriting. I also look for a musician.
  • 0

#4 Shadowrend

Shadowrend

    Master of Shadows

  • GMC Member
  • 1571 posts
  • Version:GM8

Posted 15 October 2011 - 12:01 PM

I damaged him 3 times without dying, and still the A button didn't work.
Don't worry about graphics now. First finish the engine, then visuals.
  • 0

#5 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 16 October 2011 - 02:12 PM

I damaged him 3 times without dying, and still the A button didn't work.
Don't worry about graphics now. First finish the engine, then visuals.


Let me explain the fight a bit: In the first phase the boss rushes to you and you have to stop him. After that, in the next phase he will regenerate his hp while keeping you occupied. In the third phase you are hinted at calling the gods for help and if you do they will empower your arrows and allow you to deal unhealable damage to him. If you do not empower your arrows and manage to stop him, he will return to the second the phase.
  • 0

#6 Shadowrend

Shadowrend

    Master of Shadows

  • GMC Member
  • 1571 posts
  • Version:GM8

Posted 16 October 2011 - 04:23 PM

Oh I thought he was going to explode in 10000 hectolitres of blood. You really need to work on your story-line :D
  • 0

#7 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 16 October 2011 - 04:37 PM

Oh I thought he was going to explode in 10000 hectolitres of blood. You really need to work on your story-line :D


Haha, I expected as much

The story kicks in after the Second Chapter and will be developed the most after Chapter 3 when something rather big will happen. What is present in the Beta is but the First Chapter which takes place after the Prologue. Prologue and Chapter 1 act as a tutorial mostly, nothing hard or out of the ordinary is in this part.
  • 0

#8 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 17 October 2011 - 04:40 PM

Bumped for update. Check first post.
  • 0

#9 TheUltimate

TheUltimate

    Life is Awesome

  • GMC Member
  • 992 posts
  • Version:GM8

Posted 18 October 2011 - 02:02 AM

Whoa, this is awesome. Finished it in under ten minutes, forgot to check how many lives I had.

So anyway, when I first started the game I thought it would just be some generic thing, but then I got to the boss battle and it was like OMG this is epic! The boss is more pattern memorization than it is figuring out puzzles or being quick, but it still works. It definitely follows what I consider to be a good boss: hard the first time, ridiculously fun every time after. Some of the puzzles are actually pretty ingenious if you ask me. Good level design skills lol. I'd just make his jump a little higher, it seems like he can jump exactly 3 blocks up, no more and no less, and there are a several parts where you HAVE to make that jump, and he sort of jolts upward when he hits the platform because it's THAT tight.

It's a really good start, though. Let's see where you can go with it. :)

TheUltimate
  • 0

#10 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 18 October 2011 - 09:00 AM

Whoa, this is awesome. Finished it in under ten minutes, forgot to check how many lives I had.

So anyway, when I first started the game I thought it would just be some generic thing, but then I got to the boss battle and it was like OMG this is epic! The boss is more pattern memorization than it is figuring out puzzles or being quick, but it still works. It definitely follows what I consider to be a good boss: hard the first time, ridiculously fun every time after. Some of the puzzles are actually pretty ingenious if you ask me. Good level design skills lol. I'd just make his jump a little higher, it seems like he can jump exactly 3 blocks up, no more and no less, and there are a several parts where you HAVE to make that jump, and he sort of jolts upward when he hits the platform because it's THAT tight.

It's a really good start, though. Let's see where you can go with it. :)

TheUltimate


Thank you for trying it out!

I really like how that boss turned out. Until you figure out how to beat him, he seems like a gruesome monster which cannot be defeated, but after a bit you learn how to counter him. I really like designing bosses that have an OH SH!T factor. :thumbsup:

Thanks for the jumping mechanic feedback, I wanted to look into this for quite some time, but always forgot to. After diving in a bit of physics it seems that the player was able to jump exactly 93.75 pixels which is 2.25 pixels less than the total height of 3 blocks. The block has a rounded edge and the minimum height (on the edge) is of 92 pixels (for 3 blocks on top of each-other). So the only reason why the player could jump on a wall of 3 blocks is because of that 1.75 pixels difference and after landing of the edge he slided a bit on top of the first block. Was interesting looking into this and people could have survived without a tweak, but I think I`m gonna let him jump a little bit higher and not seem so forced when jumping a wall of 3 blocks. :whistle:

Edited by mads2194, 18 October 2011 - 09:01 AM.

  • 0

#11 AhmedElyamani

AhmedElyamani

    Yamani

  • Validating
  • 1569 posts
  • Version:GM:Studio

Posted 18 October 2011 - 02:02 PM

Haha , cool a game about pharaohs , i'll be sure to play this sometime :)

#12 amiel

amiel

    GMC Member

  • GMC Member
  • 1117 posts
  • Version:Unknown

Posted 20 October 2011 - 07:29 AM

How can I defeat the first boss?
:whistle:
  • 0

#13 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 20 October 2011 - 07:32 AM

I usually don`t explain this kind of stuff :rolleyes: , but it was already stated on the thread so here you go:


I damaged him 3 times without dying, and still the A button didn't work.


Let me explain the fight a bit: In the first phase the boss rushes to you and you have to stop him. After that, in the next phase he will regenerate his hp while keeping you occupied. In the third phase you are hinted at calling the gods for help and if you do they will empower your arrows and allow you to deal unhealable damage to him. If you do not empower your arrows and manage to stop him, he will return to the second the phase.


  • 0

#14 tyfe1994

tyfe1994

    GMC Member

  • GMC Member
  • 6 posts

Posted 20 October 2011 - 09:29 PM

i played this game and i enjoyed it a lot! still, how do you get past level 9! am i just plain stupid? i did the obvious and tried to jump it, cant make last jump. i looked for invisible blocks or something sneaky like that you might have put in, and no success! its too hard! D'X lol
  • 0

#15 Enter_Name_Here

Enter_Name_Here

    GMC Member

  • New Member
  • 109 posts

Posted 20 October 2011 - 09:33 PM

i played this game and i enjoyed it a lot! still, how do you get past level 9! am i just plain stupid? i did the obvious and tried to jump it, cant make last jump. i looked for invisible blocks or something sneaky like that you might have put in, and no success! its too hard! D'X lol

Hit the End key.

Oh and nice game by the way.
  • 0

#16 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 21 October 2011 - 05:46 AM


i played this game and i enjoyed it a lot! still, how do you get past level 9! am i just plain stupid? i did the obvious and tried to jump it, cant make last jump. i looked for invisible blocks or something sneaky like that you might have put in, and no success! its too hard! D'X lol

Hit the End key.

Oh and nice game by the way.


Or the escape key for that matter, need to make it a bit more obvious, it seems. :whistle:
  • 0

#17 Enter_Name_Here

Enter_Name_Here

    GMC Member

  • New Member
  • 109 posts

Posted 24 October 2011 - 01:04 AM

I don't think you should make it the escape button, I hate hitting that key because it always feels like the game will just quit on me instead of pausing or advancing the game...
  • 0

#18 mads2194

mads2194

    GMC Member

  • GMC Member
  • 368 posts
  • Version:Unknown

Posted 28 October 2011 - 12:50 PM

I don't think you should make it the escape button, I hate hitting that key because it always feels like the game will just quit on me instead of pausing or advancing the game...


I guess that you played a lot of games where it did this. :whistle:

I like having a pause menu and menus in general because they give options to the players and make the experience smoother.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users