About Collision Events
Posted 12 October 2011 - 08:00 AM
Let's say I have an object... object_A and 500 different other objects. object_A has a collision event with each of thous objects, so object_A has 500 collision events (I know I could have used a parent for thous 500 objects and have object_A check for collision only with the parent, but that's not the point).
Now in any given room I have object_A and 4 of thous 500 objects. My question:
Does object_A check for collision with only thous 4 objects that are present? or dose it still check for 500 other objects, even though 496 of them do not exist in the room...
I'm thinking it might check for all 500 each and every step (slowing down GM) just in case I decide to spawn some of thous 496 other objects... but I don't know...
Posted 12 October 2011 - 08:14 AM
Posted 12 October 2011 - 08:19 AM
Why not test it and see? Then YOU tell US what happens!!!
I don't know how to test it I'm guessing it can be done in debug mode or something... but I'm not familiar with debug mode
Posted 12 October 2011 - 08:25 AM
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