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#151 GenoDoucette

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Posted 16 March 2012 - 03:17 PM

derp, I have nothing useful to say.


lol.
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#152 sheep_man96

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Posted 25 March 2012 - 03:34 PM

I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
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#153 size43

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Posted 25 March 2012 - 03:41 PM

I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.

You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)
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#154 sheep_man96

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Posted 26 March 2012 - 03:12 PM


I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.



You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)

The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem

Edited by sheep_man96, 26 March 2012 - 03:13 PM.

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#155 size43

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Posted 26 March 2012 - 03:58 PM



I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.



You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)

The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem

Room creation or instance creation codes often tend to get a random name like this, so checking that is definitely a good idea. ;)

Which error are you getting when activating? (And which version of GM?)
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#156 size43

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Posted 06 April 2012 - 10:25 AM

Ok, just to inform you:
I am back on track with the update schedule. You can expect update 12 to come tomorrow :)

I also stared another project, I call "GMS+." Basicaly, I am completely rewriting both the server and the client. I am finally going to use SQL and DLL's, to boost GMSes performance. Don't expect it to be done in the near future. I plan on finishing it somewhere in june. But I'll just get the regular updates out as well :)



Edit:
Update 12 is here. It doesn't have any new things, just a lot of bugfixes.

Download: http://gamemakerserver.tk/download/

Edited by size43, 15 April 2012 - 01:01 PM.

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#157 NeoTalon27

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Posted 27 April 2012 - 11:21 AM

I will need to use this again, Thanks for the update!
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#158 NeoTalon27

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Posted 27 April 2012 - 11:34 AM

This plugin is giving me immense trouble while using GMK HTML

1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.
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#159 size43

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Posted 27 April 2012 - 11:42 AM

This plugin is giving me immense trouble while using GMK HTML

1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.

Well, basically they cut out every possibility to make it work:
-No variable_* functions
-No way to internally execute a function every step

So, sadly, I am not able to support GM:HTML5 at this time. Since GameMaker Server+ has the advanced scripts combined into the DLL, I will try to add "some" form of support. So no automatic variable syncing, no advanced instance sync, ect... But it will work :D
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#160 NeoTalon27

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Posted 27 April 2012 - 11:47 AM

Well first of all, Thanks for the really quick response, (I almost thought this project died)

Now obviously I am going to have to ask, How far along is GMS+? is it bearable enough to release, do you need any art done for it(I could help), or is there any way I could speed up the process?

There are also spelling mistakes in this image_ http://gamemakerserv...g/gms_enige.png
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#161 size43

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Posted 27 April 2012 - 11:57 AM

first of all, Thanks for the really quick response, (I almost thought this project died)

Well, if no one is replying, I have nothing to reply to :P

Now obviously I am going to have to ask, How far along is GMS+? is it bearable enough to release, do you need any art done for it(I could help), or is there any way I could speed up the process?

At this moment, it's mostly me learning C++. I got the client to connect to the server, and send data. Receiving still is a bit of a pain (I crashed my computer once)

I would say it takes a couple more months to complete ;)


There are also spelling mistakes in this image_ http://gamemakerserv...g/gms_enige.png

Fixed. You might have to clean your browser cache :)
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#162 NeoTalon27

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Posted 27 April 2012 - 12:10 PM

Well apparently your .dll/gex has broken my file/game in every way possible.

...This sucks

>Error upon every Execution
>Error upon saving
>Error while trying to delete .dll
>Error while trying to install new .dll's
>Error with non-existant object
>Crashes related to GMS

-_- Gosh Darn it YYG


ERROR 1:

___________________

ERROR in
action number 1
of Trigger Event: <Deleted>
for object Menu:

Failed to initalize DLL!

Edited by NeoTalon27, 27 April 2012 - 12:11 PM.

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#163 size43

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Posted 27 April 2012 - 12:13 PM

Well apparently your .dll/gex has broken my file/game in every way possible.

...This sucks

>Error upon every Execution
>Error upon saving
>Error while trying to delete .dll
>Error while trying to install new .dll's
>Error with non-existant object
>Crashes related to GMS

-_- Gosh Darn it YYG


ERROR 1:

___________________

ERROR in
action number 1
of Trigger Event: <Deleted>
for object Menu:

Failed to initalize DLL!

I am sorry :(

I will put a warning in the first post..
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#164 NeoTalon27

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Posted 27 April 2012 - 12:23 PM

I doubt it has anything to do with you :D
It's just upsetting purchasing such an expensive tool and then finding tedious bugs.

Edited by NeoTalon27, 27 April 2012 - 12:26 PM.

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#165 size43

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Posted 27 April 2012 - 12:38 PM

I doubt it has anything to do with you :D
It's just upsetting purchasing such an expensive tool and then finding tedious bugs.

Yeah, it's frustrating... Maybe switching from the "Beta" to the "Stable" channel helps avoiding most bugs?
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#166 NeoTalon27

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Posted 29 April 2012 - 02:08 PM

Have you finished the MMORPG example yet?
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#167 size43

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Posted 29 April 2012 - 02:11 PM

Have you finished the MMORPG example yet?

Well, the biggest problem has been to sync all the instances (enemys). But the current code was kinda slow, so I decided to make GMS+, and this whole thing started going. So no new examples for this, but GMS+ will have new everything ;)

 

Edit: I changed my mind. A big part of the MMORPG example will come with Update 13, the remaining bits will come with GMS+

Edited by size43, 30 April 2012 - 07:21 AM.

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#168 _230411

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Posted 01 May 2012 - 10:56 PM

For some reason all my game maker server games are not responding...

Also does game maker server have to do with the trojan.maljava!gen3 i got?
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#169 _230411

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Posted 02 May 2012 - 02:29 AM

www.gamemakerserver.tk is down and so is all my game maker server games.
Was wondering if there is a way to host my own server but still be able to use this extension.
That would really be awesome.

Thank you The4Noobz
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#170 size43

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Posted 02 May 2012 - 07:25 AM

For some reason all my game maker server games are not responding...

Also does game maker server have to do with the trojan.maljava!gen3 i got?

Just to be sure, I took GameMaker Server through virustotal. But I can assure you, it's not a virus. I assume it might be a virus on your computer. (I did a little reseatrch on the trojan, and it seems to have something to do with java bugs)

www.gamemakerserver.tk is down and so is all my game maker server games.
Was wondering if there is a way to host my own server but still be able to use this extension.
That would really be awesome.

Thank you The4Noobz

Not at this moment. There were some pretty severe problems with my router. I had to completely reset it. :(
If I have enough ad revenue, I will hire a "professional" server, which will obviously be faster and will have less downtime. At this moment, there's no way to run your own server, but I can see the benefits of being able to do that. So, since I am fully rewriting GameMaker Server (codename GMS+) I will release a custom server with it too. Without connection to the main server you'll not be able to access some server-specific features, so that requires some proper caching. I am not sure whether I'll be able to release it simultaneously with the GMS+ update, sice it's a lot of work. But it will come :)
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#171 _230411

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Posted 02 May 2012 - 10:16 PM


For some reason all my game maker server games are not responding...

Also does game maker server have to do with the trojan.maljava!gen3 i got?

Just to be sure, I took GameMaker Server through virustotal. But I can assure you, it's not a virus. I assume it might be a virus on your computer. (I did a little reseatrch on the trojan, and it seems to have something to do with java bugs)

www.gamemakerserver.tk is down and so is all my game maker server games.
Was wondering if there is a way to host my own server but still be able to use this extension.
That would really be awesome.

Thank you The4Noobz

Not at this moment. There were some pretty severe problems with my router. I had to completely reset it. :(
If I have enough ad revenue, I will hire a "professional" server, which will obviously be faster and will have less downtime. At this moment, there's no way to run your own server, but I can see the benefits of being able to do that. So, since I am fully rewriting GameMaker Server (codename GMS+) I will release a custom server with it too. Without connection to the main server you'll not be able to access some server-specific features, so that requires some proper caching. I am not sure whether I'll be able to release it simultaneously with the GMS+ update, sice it's a lot of work. But it will come :)


Server down again :( Really want to start working on my MMO.....
You need to get a more secure server. Your probably getting DDOSed
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#172 size43

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Posted 03 May 2012 - 05:47 PM

Server down again :( Really want to start working on my MMO.....
You need to get a more secure server. Your probably getting DDOSed

Yeah, I really do...
Site is up again. April & May have been horrible moths so far. About 10 times more downtime. I will try to eliminate most downtime.
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#173 Sasino97

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Posted 06 May 2012 - 07:53 PM

Works not very good. Lags a lot.
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#174 size43

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Posted 07 May 2012 - 05:06 PM

Works not very good. Lags a lot.

It might have to do with where you live. Also, there are going to be some improvements in GMS+:
1. 4D-packet reduced form 32 bytes to 11. (=up to 3 times faster)
2. DLL, to be able to process more data in the same period of time.
3. All messages sent per step will be bundled into one big message, which reduces TCP lag.
4. You'll be able to host your own server, so lag will be less lag.
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#175 NeoTalon27

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Posted 09 May 2012 - 01:42 PM

Is there an update yet?
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#176 size43

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Posted 09 May 2012 - 02:22 PM

Is there an update yet?

I am stupid. I change my mind way too often (Yeah, I completely forgot I had to do anything. I've only been working on GMS+). You want the MMORPG example, don't you? I'll see what I can do. :)

Edit:Any specific things you want to know? I could make a quick example...

Edited by size43, 09 May 2012 - 02:24 PM.

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#177 size43

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Posted 12 May 2012 - 10:27 AM

Ok, so I changed my mind again (Yeah, I know...)

To celebrate the 300 registered accounts on gamemakerserver.tk, I am going to make an other update. It will contain:
-PING
-One time instance sync
-"@username:" - to send PB's in the chat
-Enable/disable the disappearing chat messages
-An (elatively simple) MMO example (skills, experience, levels) The fighting will be instanced though (everyone will see it's own monsters)
-An easter egg
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#178 NeoTalon27

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Posted 14 May 2012 - 12:59 PM

when is the Update coming however?
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#179 size43

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Posted 14 May 2012 - 03:44 PM

when is the Update coming however?

Saturday.
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#180 Questionare

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Posted 19 May 2012 - 04:38 AM

This is the best frickin thing I've ever seen, I'm going to use this SO HARD. It's so cool that you made this so easily available and free for public use-

THANK YOU SO MUCH

I have too much free time so I made this logo for your site. It looked pretty slick to me- you can use it or not: I won't mind. (:

Edited by Questionare, 19 May 2012 - 04:55 AM.

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#181 NeoTalon27

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Posted 19 May 2012 - 06:11 AM

Update?
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#182 size43

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Posted 19 May 2012 - 08:07 AM

This is the best frickin thing I've ever seen, I'm going to use this SO HARD. It's so cool that you made this so easily available and free for public use-

THANK YOU SO MUCH

I have too much free time so I made this logo for your site. It looked pretty slick to me- you can use it or not: I won't mind. (:

:D

May I edit the logo so that I can use it for GameMaker Server plus?


Update?

Just give me an hour or so to put everything together and update the server :)

 

I am currently working on a really cool part of the new GMS+. When I was trying to make something to sync large groups of enemy's, I realised that it was impossible to do with the current instance->client #1->server->client #2->instance system. So I came up with something really, really cool (and possibly my biggest project ever)

I can't tell much about it, since I want to keep it secret until I can show it off. But I've had a lot of help from a popular and old "Let's build" series.

 

The server might go down a few times while updating...

 

GameMaker Server - Update 13
-Ping script
-Sync instance once-script
-2 new examples
-script to adjust the time chat messages are visible
-bugfixes
-Server has been optimized

Download(when ready): GMS U13.zip

Edited by size43, 19 May 2012 - 08:19 AM.

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#183 Questionare

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Posted 19 May 2012 - 05:22 PM

Yeah, do what you like with it, it's yours. I could even re-edit it if you want. (:

Super psyched for GMS+ now

Edited by Questionare, 19 May 2012 - 05:24 PM.

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#184 NeoTalon27

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Posted 23 May 2012 - 03:01 PM

you should spend some time re-doing /updating some of the D&D Icons.
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#185 size43

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Posted 23 May 2012 - 05:34 PM

Yeah, do what you like with it, it's yours. I could even re-edit it if you want. (:

Super psyched for GMS+ now

Ok, thanks. :D

I think I can handle the editing myself :)

you should spend some time re-doing /updating some of the D&D Icons.

I think I will draw a completely new set of (coloured?!?) D&D icons for GMS+ :)
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#186 NeoTalon27

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Posted 24 May 2012 - 02:18 PM

I have a rather large favor to ask, My favor is that, in the topic header, you show the D&D icon and its GML conversion / alternative, I am still rather confused as to how I should translate some functions. :thumbsup:
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#187 size43

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Posted 24 May 2012 - 05:02 PM

I have a rather large favor to ask, My favor is that, in the topic header, you show the D&D icon and its GML conversion / alternative, I am still rather confused as to how I should translate some functions. :thumbsup:

I will add it to the to-do list for GMS+

Any specific D&D icons you need to know right now?

 
After a week of work, I am finally able to get the first testing results. I'm quite satisfied with the result :D
Posted Image
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#188 NeoTalon27

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Posted 24 May 2012 - 05:14 PM

I also REALLY REALLY need a large document with all the scripts, some of the functions on the first page appear to be outdated, as far as the D&D thing goes, I need some variable fetching actions and some Chat/ Instance functions. :thumbsup:
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#189 NeoTalon27

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Posted 24 May 2012 - 05:55 PM

___________________________________________
ERROR in
action number 1
of Begin Step Event
for object __newobject10:

Error in code at line 2:
player_room=real(server_get_var(player_id,"room"));
^
at position 34: Unknown variable player_id

Fix that?
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#190 size43

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Posted 24 May 2012 - 06:25 PM

I also REALLY REALLY need a large document with all the scripts, some of the functions on the first page appear to be outdated, as far as the D&D thing goes, I need some variable fetching actions and some Chat/ Instance functions. :thumbsup:

Shall I release a part of the GameMaker Server as open-source? For example: all the .lib files, internal global variables, chat_draw, etc...?


___________________________________________
ERROR in
action number 1
of Begin Step Event
for object __newobject10:

Error in code at line 2:
player_room=real(server_get_var(player_id,"room"));
^
at position 34: Unknown variable player_id

Fix that?

You probably have an instance of the other player object in the room :)
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#191 NeoTalon27

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Posted 25 May 2012 - 03:52 PM

what would be the GML alternative for 'Setting a variable which will be synced with all other players', also, would I be able to use the previously named variable for things like Level, Xp, and other player stats?
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#192 size43

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Posted 26 May 2012 - 07:19 AM

what would be the GML alternative for 'Setting a variable which will be synced with all other players', also, would I be able to use the previously named variable for things like Level, Xp, and other player stats?

server_set_var("variablename", value);
I'm not quite sure what you mean with "previously named variable"? But you can use server_set_var to get other players to see specific variables. You can use every variable you want, but using "room", "health", "lives" is not needed, because the default variables will be sent automatically ;)
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#193 size43

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Posted 26 May 2012 - 07:57 AM

GameMaker Server - Update 13.2
-Added a new script: server_highscore_add(highlistID, score);- The score will only be added when it's higher than the saved score.
-Fixed bugs in server_highscore_name and server_highscore_score not working properly. When specifying an existsing highscorelistID, the script would just return an error.
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#194 bitl

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Posted 26 May 2012 - 06:26 PM

Hey, look, a error:

___________________________________________
FATAL ERROR in
action number 1
of Create Event
for object obj_login:

When simple mode is enabled, you need to specify the object wich you use as player.


I am using advanced mode and 13.2.

EDIT: used the one in the MMO demo and it works!

Edited by bitl, 26 May 2012 - 07:06 PM.

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#195 size43

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Posted 27 May 2012 - 09:07 AM

Hey, look, a error:

___________________________________________
FATAL ERROR in
action number 1
of Create Event
for object obj_login:

When simple mode is enabled, you need to specify the object wich you use as player.

Did you use an example and got the error?

Anyways, someone found a bug:
GameMaker Server - Update 13.3
For some reason it didn't seem very smart to save your ranking as your score...
Stupidity += 10;

download = "http://gamemakerserver.tk/download/"
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#196 NeoTalon27

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Posted 06 June 2012 - 02:58 PM

How is progress going on GMS + ?
- Also could you give us a text dump of all the functions, and variables that GMS uses?

Edited by NeoTalon27, 06 June 2012 - 03:03 PM.

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#197 size43

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Posted 06 June 2012 - 03:32 PM

How is progress going on GMS + ?
- Also could you give us a text dump of all the functions, and variables that GMS uses?

I've made a countdown on http://gamemakerserver.tk/plus/ (It starts counting down when there are 50 days left)

The variable/function dump will come tomorrow or so :)
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#198 NeoTalon27

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Posted 06 June 2012 - 04:44 PM

Thank you, also is there anything you can do about the rather 'jumpy' ping ( 60 -1020) ?
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#199 size43

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Posted 06 June 2012 - 07:47 PM

Thank you, also is there anything you can do about the rather 'jumpy' ping ( 60 -1020) ?

It's fixed in GMS+. There's really no way to fix it right now, because the current server is just unstable. (No it won't crash, but you don't wat to see the error log)
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#200 NeoTalon27

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Posted 07 June 2012 - 09:43 AM

I have another silly question, how would I make an " string(player.var) + 'joined the game' "?
of course that would only be run once, so how should I do this?
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