Sorry for the late reply I had to work. Um same issue unfortunately but I did get some new occurrence that may assist you.
FATAL ERROR in
action number 1
of Begin Step Event
for object __newobject37:
To run this script, you need to be connected to the server!
Just to note that object doesn't exist in my library.
Well, I guess we're in different time zones. I just woke up
Anyway, the server kicks you because the client didn't react for more than 10 seconds. __newobject37 is one of the objects created by the extension to manage the connection, players etc. So it's a "normal" error.
I know some other people are having the same problem. Your suggestion "the bad news is both players goes into two separate games" made me think the ping kick isn't the actual problem. Unfortunately the error seems to be computer-specific. So have not been able to reproduce the error, which makes debugging very difficult. Since you are not the only one having this error, I may be able to get enough information to fix it.
Could you please do the following:
-Check whether the examples cause the same error?
-Check whether you are also getting kicked (D&D: Check whether connected to server) when you are logged in with just one account?
-Run the game in debug mode and send me/post the "debugXXXX.log" file?
-Tell me which names you have used and when you logged in, so I can check the log files?
-Which version of windows you are using? And which firewall you are using?
-Are you using a router?
I will compare your results with the results of others, and hopefully find an solution.
Sorry for the inconvenience