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#441 ghkdudgk

ghkdudgk

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Posted 06 May 2013 - 12:11 AM

Any idea what this is about?

 

 

ERROR in
action number 1
of Begin Step Event
for object __newobject2291:


Unknown send type for value
 

Seems to be originating from server_vs_ready(). I do not think I have changed my code since before the new update.


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#442 size43

size43

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Posted 06 May 2013 - 04:51 PM

Any idea what this is about?

 

 

ERROR in
action number 1
of Begin Step Event
for object __newobject2291:


Unknown send type for value
 

Seems to be originating from server_vs_ready(). I do not think I have changed my code since before the new update.

I am incredibly sorry for the many bugs this new version has brought, I've tried to fix them as fast as possible, and this is already the fifth time I am uploading a new version :( I've quickly made a fix that should be working correctly. You can download it form http://gamemakerserv...m/en/download/.

 

Alternatively, if you really want to just get it working right now, you can also download the older 1.3 version here and use that until all bugs are ironed out: http://g2f.nl/06c09ew

 

 

 

After all that "bad news," I'll also bring you some, in my opinion, really awesome news: I've made good progress with the GameMaker Server:Studio version.Some "basic" features are done (loggin in, gameINI, playerINI, server time, ping) and I am now working on the rest of the features. I hope to release a beta version next friday.


Edited by size43, 06 May 2013 - 05:24 PM.

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#443 ghkdudgk

ghkdudgk

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Posted 06 May 2013 - 10:18 PM

It's all good. I'll keep posting if I see anymore bugs to give you a heads up. ^^

EDIT: The error seems to be gone, but server_vs_ready() now returns 0 even when your previous version does not.

Edited by ghkdudgk, 07 May 2013 - 04:04 AM.

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#444 size43

size43

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Posted 07 May 2013 - 02:57 PM

It's all good. I'll keep posting if I see anymore bugs to give you a heads up. ^^

EDIT: The error seems to be gone, but server_vs_ready() now returns 0 even when your previous version does not.

I've not been able to reproduce the bug. Wat do your game settings (on gamemakerserver.com) look like?


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#445 ghkdudgk

ghkdudgk

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Posted 07 May 2013 - 10:48 PM


Version: 1
VS Mode: Check
Minimum number of players: 2
Preferred number of players: 2
Maximum number of players: 2
Minimal waittime (seconds): 0
Maximal waittime (seconds): 600
Distance to player to sync local instances: 0
Room speed(must be the same everywhere): 30
 
EDIT: It may be a problem with my coding, I'll do some debug when I have the time. Damn school papers. T^T

Edited by ghkdudgk, 08 May 2013 - 12:05 AM.

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