GameMaker Server
#181
Posted 19 May 2012 - 06:11 AM
#182
Posted 19 May 2012 - 08:07 AM
This is the best frickin thing I've ever seen, I'm going to use this SO HARD. It's so cool that you made this so easily available and free for public use-
THANK YOU SO MUCH
I have too much free time so I made this logo for your site. It looked pretty slick to me- you can use it or not: I won't mind. (:
May I edit the logo so that I can use it for GameMaker Server plus?
Just give me an hour or so to put everything together and update the serverUpdate?
I am currently working on a really cool part of the new GMS+. When I was trying to make something to sync large groups of enemy's, I realised that it was impossible to do with the current instance->client #1->server->client #2->instance system. So I came up with something really, really cool (and possibly my biggest project ever)
I can't tell much about it, since I want to keep it secret until I can show it off. But I've had a lot of help from a popular and old "Let's build" series.
The server might go down a few times while updating...
GameMaker Server - Update 13
-Ping script
-Sync instance once-script
-2 new examples
-script to adjust the time chat messages are visible
-bugfixes
-Server has been optimized
Download(when ready): GMS U13.zip
Edited by size43, 19 May 2012 - 08:19 AM.
#183
Posted 19 May 2012 - 05:22 PM
Super psyched for GMS+ now
Edited by Questionare, 19 May 2012 - 05:24 PM.
#184
Posted 23 May 2012 - 03:01 PM
#185
Posted 23 May 2012 - 05:34 PM
Ok, thanks.Yeah, do what you like with it, it's yours. I could even re-edit it if you want. (:
Super psyched for GMS+ now
I think I can handle the editing myself
I think I will draw a completely new set of (coloured?!?) D&D icons for GMS+you should spend some time re-doing /updating some of the D&D Icons.
#186
Posted 24 May 2012 - 02:18 PM
#187
Posted 24 May 2012 - 05:02 PM
I will add it to the to-do list for GMS+I have a rather large favor to ask, My favor is that, in the topic header, you show the D&D icon and its GML conversion / alternative, I am still rather confused as to how I should translate some functions.
Any specific D&D icons you need to know right now?
After a week of work, I am finally able to get the first testing results. I'm quite satisfied with the result
#188
Posted 24 May 2012 - 05:14 PM
#189
Posted 24 May 2012 - 05:55 PM
ERROR in
action number 1
of Begin Step Event
for object __newobject10:
Error in code at line 2:
player_room=real(server_get_var(player_id,"room"));
^
at position 34: Unknown variable player_id
Fix that?
#190
Posted 24 May 2012 - 06:25 PM
Shall I release a part of the GameMaker Server as open-source? For example: all the .lib files, internal global variables, chat_draw, etc...?I also REALLY REALLY need a large document with all the scripts, some of the functions on the first page appear to be outdated, as far as the D&D thing goes, I need some variable fetching actions and some Chat/ Instance functions.
You probably have an instance of the other player object in the room___________________________________________
ERROR in
action number 1
of Begin Step Event
for object __newobject10:
Error in code at line 2:
player_room=real(server_get_var(player_id,"room"));
^
at position 34: Unknown variable player_id
Fix that?
#191
Posted 25 May 2012 - 03:52 PM
#192
Posted 26 May 2012 - 07:19 AM
server_set_var("variablename", value);what would be the GML alternative for 'Setting a variable which will be synced with all other players', also, would I be able to use the previously named variable for things like Level, Xp, and other player stats?
I'm not quite sure what you mean with "previously named variable"? But you can use server_set_var to get other players to see specific variables. You can use every variable you want, but using "room", "health", "lives" is not needed, because the default variables will be sent automatically
#193
Posted 26 May 2012 - 07:57 AM
-Added a new script: server_highscore_add(highlistID, score);- The score will only be added when it's higher than the saved score.
-Fixed bugs in server_highscore_name and server_highscore_score not working properly. When specifying an existsing highscorelistID, the script would just return an error.
#194
Posted 26 May 2012 - 06:26 PM
___________________________________________
FATAL ERROR in
action number 1
of Create Event
for object obj_login:
When simple mode is enabled, you need to specify the object wich you use as player.
I am using advanced mode and 13.2.
EDIT: used the one in the MMO demo and it works!
Edited by bitl, 26 May 2012 - 07:06 PM.
#195
Posted 27 May 2012 - 09:07 AM
Did you use an example and got the error?Hey, look, a error:
___________________________________________
FATAL ERROR in
action number 1
of Create Event
for object obj_login:
When simple mode is enabled, you need to specify the object wich you use as player.
Anyways, someone found a bug:
GameMaker Server - Update 13.3
For some reason it didn't seem very smart to save your ranking as your score...
Stupidity += 10;
download = "http://gamemakerserver.tk/download/"
#196
Posted 06 June 2012 - 02:58 PM
- Also could you give us a text dump of all the functions, and variables that GMS uses?
Edited by NeoTalon27, 06 June 2012 - 03:03 PM.
#197
Posted 06 June 2012 - 03:32 PM
I've made a countdown on http://gamemakerserver.tk/plus/ (It starts counting down when there are 50 days left)How is progress going on GMS + ?
- Also could you give us a text dump of all the functions, and variables that GMS uses?
The variable/function dump will come tomorrow or so
#198
Posted 06 June 2012 - 04:44 PM
#199
Posted 06 June 2012 - 07:47 PM
It's fixed in GMS+. There's really no way to fix it right now, because the current server is just unstable. (No it won't crash, but you don't wat to see the error log)Thank you, also is there anything you can do about the rather 'jumpy' ping ( 60 -1020) ?
#200
Posted 07 June 2012 - 09:43 AM
of course that would only be run once, so how should I do this?
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