GameMaker Server
#141
Posted 20 February 2012 - 05:55 PM
#142
Posted 20 February 2012 - 06:09 PM
#143
Posted 20 February 2012 - 06:13 PM
COMPILATION ERROR in code action
Error in code at line 1:
server_chat_local(string_replace_all(argument0,"$",string(server_num_players()),argument1);
^
at position 90: Wrong number of arguments to function or script.
#144
Posted 20 February 2012 - 06:35 PM
so that I would be able to add custom commands
ex: /roll
#145
Posted 21 February 2012 - 01:52 PM
Fixed in U12The Chat is typing variable, also has a typo in the description
Will be in Update 12Also, The login Background should Be tiled.
I am not aware of that code being in one of my scripts??Oh, and there is this:
COMPILATION ERROR in code action
Error in code at line 1:
server_chat_local(string_replace_all(argument0,"$",string(server_num_players()),argument1);
^
at position 90: Wrong number of arguments to function or script.
You can set a function to be executed before the chat message is sent. [gml]server_chat_set_verify_script();[/gml] The function should return true when the message should be sent, or false when the message should be ignoredIs there any way to retrieve user input, from the chat box?
so that I would be able to add custom commands
ex: /roll
#146
Posted 22 February 2012 - 02:25 PM
What variable did I miss???
What color did I not define?
The Text does not actually show up properly due to louse JPEG compression, But my second Line is white text,
The first is server-feed for when you join.
#147
Posted 22 February 2012 - 02:29 PM
You should use server_get_colorcode(c_gray)! The color gets translated to a one-byte number, so only the built-in gamemaker constants are avaiable as a colorAlso why does it do this: ?!?!
What variable did I miss???
What color did I not define?
The Text does not actually show up properly due to louse JPEG compression, But my second Line is white text,
The first is server-feed for when you join.
#148
Posted 22 February 2012 - 03:50 PM
#149
Posted 26 February 2012 - 05:42 PM
Sorry for the late reactionand which variable is input?
What do you mean with input? The arguments of the script?
#150
Posted 16 March 2012 - 02:27 PM
#151
Posted 16 March 2012 - 03:17 PM
derp, I have nothing useful to say.
lol.
#152
Posted 25 March 2012 - 03:34 PM
FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:
COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
#153
Posted 25 March 2012 - 03:41 PM
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problemI am getting this error, object LR is my login object.
FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:
COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
#154
Posted 26 March 2012 - 03:12 PM
The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
I am getting this error, object LR is my login object.
FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:
COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem
Edited by sheep_man96, 26 March 2012 - 03:13 PM.
#155
Posted 26 March 2012 - 03:58 PM
Room creation or instance creation codes often tend to get a random name like this, so checking that is definitely a good idea.The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
I am getting this error, object LR is my login object.
FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:
COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem
Which error are you getting when activating? (And which version of GM?)
#156
Posted 06 April 2012 - 10:25 AM
I am back on track with the update schedule. You can expect update 12 to come tomorrow
I also stared another project, I call "GMS+." Basicaly, I am completely rewriting both the server and the client. I am finally going to use SQL and DLL's, to boost GMSes performance. Don't expect it to be done in the near future. I plan on finishing it somewhere in june. But I'll just get the regular updates out as well
Edit:
Update 12 is here. It doesn't have any new things, just a lot of bugfixes.
Download: http://gamemakerserver.tk/download/
Edited by size43, 15 April 2012 - 01:01 PM.
#157
Posted 27 April 2012 - 11:21 AM
#158
Posted 27 April 2012 - 11:34 AM
1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.
#159
Posted 27 April 2012 - 11:42 AM
Well, basically they cut out every possibility to make it work:This plugin is giving me immense trouble while using GMK HTML
1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.
-No variable_* functions
-No way to internally execute a function every step
So, sadly, I am not able to support GM:HTML5 at this time. Since GameMaker Server+ has the advanced scripts combined into the DLL, I will try to add "some" form of support. So no automatic variable syncing, no advanced instance sync, ect... But it will work
#160
Posted 27 April 2012 - 11:47 AM
Now obviously I am going to have to ask, How far along is GMS+? is it bearable enough to release, do you need any art done for it(I could help), or is there any way I could speed up the process?
There are also spelling mistakes in this image_ http://gamemakerserv...g/gms_enige.png
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