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#141 NeoTalon27

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Posted 20 February 2012 - 05:55 PM

The Chat is typing variable, also has a typo in the description
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#142 NeoTalon27

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Posted 20 February 2012 - 06:09 PM

Also, The login Background should Be tiled.
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#143 NeoTalon27

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Posted 20 February 2012 - 06:13 PM

Oh, and there is this:

COMPILATION ERROR in code action
Error in code at line 1:
server_chat_local(string_replace_all(argument0,"$",string(server_num_players()),argument1);
^
at position 90: Wrong number of arguments to function or script.
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#144 NeoTalon27

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Posted 20 February 2012 - 06:35 PM

Is there any way to retrieve user input, from the chat box?
so that I would be able to add custom commands
ex: /roll
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#145 size43

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Posted 21 February 2012 - 01:52 PM

The Chat is typing variable, also has a typo in the description

Fixed in U12 ;)

Also, The login Background should Be tiled.

Will be in Update 12


Oh, and there is this:

COMPILATION ERROR in code action
Error in code at line 1:
server_chat_local(string_replace_all(argument0,"$",string(server_num_players()),argument1);
^
at position 90: Wrong number of arguments to function or script.

I am not aware of that code being in one of my scripts??


Is there any way to retrieve user input, from the chat box?
so that I would be able to add custom commands
ex: /roll

You can set a function to be executed before the chat message is sent. [gml]server_chat_set_verify_script();[/gml] The function should return true when the message should be sent, or false when the message should be ignored ;)
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#146 NeoTalon27

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Posted 22 February 2012 - 02:25 PM

Also why does it do this: ?!?!
Posted Image
What variable did I miss???
Posted Image

What color did I not define?

The Text does not actually show up properly due to louse JPEG compression, But my second Line is white text,
The first is server-feed for when you join. :confused:
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#147 size43

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Posted 22 February 2012 - 02:29 PM

Also why does it do this: ?!?!
Posted Image
What variable did I miss???
Posted Image

What color did I not define?

The Text does not actually show up properly due to louse JPEG compression, But my second Line is white text,
The first is server-feed for when you join. :confused:

You should use server_get_colorcode(c_gray)! The color gets translated to a one-byte number, so only the built-in gamemaker constants are avaiable as a color ;)
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#148 NeoTalon27

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Posted 22 February 2012 - 03:50 PM

and which variable is input?
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#149 size43

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Posted 26 February 2012 - 05:42 PM

and which variable is input?

Sorry for the late reaction :(

What do you mean with input? The arguments of the script?
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#150 NeoTalon27

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Posted 16 March 2012 - 02:27 PM

derp, I have nothing useful to say.
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#151 theepicgeno

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Posted 16 March 2012 - 03:17 PM

derp, I have nothing useful to say.


lol.
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#152 sheep_man96

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Posted 25 March 2012 - 03:34 PM

I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.
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#153 size43

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Posted 25 March 2012 - 03:41 PM

I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.

You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)
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#154 sheep_man96

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Posted 26 March 2012 - 03:12 PM


I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.



You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)

The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem

Edited by sheep_man96, 26 March 2012 - 03:13 PM.

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#155 size43

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Posted 26 March 2012 - 03:58 PM



I am getting this error, object LR is my login object.


FATAL ERROR in
action number 1
of Trigger Event: <Deleted>
for object LR:

COMPILATION ERROR in code action
Error in code at line 8:
pass = "";
^
at position 7: Variable name expected.



You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem ;)

The thing is that when i activate extension, it shows me error, and when I deactivate it, there is no error. Also, if I delete my object wich gets error, the other object gets the same error.
You have a script, object, sprite, or something else named "pass". Renaming the reource should fix the problem

Room creation or instance creation codes often tend to get a random name like this, so checking that is definitely a good idea. ;)

Which error are you getting when activating? (And which version of GM?)
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#156 size43

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Posted 06 April 2012 - 10:25 AM

Ok, just to inform you:
I am back on track with the update schedule. You can expect update 12 to come tomorrow :)

I also stared another project, I call "GMS+." Basicaly, I am completely rewriting both the server and the client. I am finally going to use SQL and DLL's, to boost GMSes performance. Don't expect it to be done in the near future. I plan on finishing it somewhere in june. But I'll just get the regular updates out as well :)



Edit:
Update 12 is here. It doesn't have any new things, just a lot of bugfixes.

Download: http://gamemakerserver.tk/download/

Edited by size43, 15 April 2012 - 01:01 PM.

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#157 NeoTalon27

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Posted 27 April 2012 - 11:21 AM

I will need to use this again, Thanks for the update!
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#158 NeoTalon27

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Posted 27 April 2012 - 11:34 AM

This plugin is giving me immense trouble while using GMK HTML

1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.
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#159 size43

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Posted 27 April 2012 - 11:42 AM

This plugin is giving me immense trouble while using GMK HTML

1. I am unable to delete the old version(Exception raised on control: UninstallBtn/ and EString List error raised, with message: List index out of bonds(1)
2. I am unable to install the new version(Generic Error message).
3. I am unable to use the old version.

Well, basically they cut out every possibility to make it work:
-No variable_* functions
-No way to internally execute a function every step

So, sadly, I am not able to support GM:HTML5 at this time. Since GameMaker Server+ has the advanced scripts combined into the DLL, I will try to add "some" form of support. So no automatic variable syncing, no advanced instance sync, ect... But it will work :D
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#160 NeoTalon27

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Posted 27 April 2012 - 11:47 AM

Well first of all, Thanks for the really quick response, (I almost thought this project died)

Now obviously I am going to have to ask, How far along is GMS+? is it bearable enough to release, do you need any art done for it(I could help), or is there any way I could speed up the process?

There are also spelling mistakes in this image_ http://gamemakerserv...g/gms_enige.png
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