- Title: Terrestrial Perfection
- Description: 3D Terrain Editor
- GM Version: :GM81:
- Registered: Yes
- File Type: .zip
- File Size: 59.4 MB
- File Link: Download Here
- Required Extensions:
- Required DLLs: GMZ.dll, Max WinApi.dll
This is another 3D Terrain Editor engine. Things you can do with it:
- Paint textures on the terrain. You can easily add new available textures by pasting them in the Textures folder.
- Change the height of the terrain. You can create mountains or deep holes.
- A smooth tool which lets you smooth areas of the terrain.
- Change the size and the intensity of the tool and cycle through circular and rectangular tool for precision.
- You can change the size of the terrain when creating a new one (small,medium,large,extra large)
- You can also change the quality of the terrain when creating a new one to choose between performance and quality.
- You can export the whole terrain texture and even import a new one. This is useful since not only it lets you set any image you find as the texture
of the terrain but also edit the texture of the terrain in any other image-editing software and then import it back in.
- Supports heightmaps, you can use any image as a heightmap and change the height of the terrain. An API Panel
let's you choose the height value when loading the heightmap, invert the heightmap and more. You can even export the terrain's heightmap.
- API Panels let you customize how you edit the terrain.
- Has terrain depth which means the edges of the terrain don't make the terrain seem that it was just cut.
- And of course, save the terrain map in one file as .tpter with an average size of 1.5MB or load an already saved one.
(You can quick save and quick load with Ctrl+S and Ctrl+L respectively)
- You can also use 'Open With' on the map files or drag them over the .exe to load them directly.
- I included an example inside the zip file which shows how to load the maps in your game.
- You can reduce the value of textureSize (in .ini file) if you want to reduce the size of your saved maps.
- Enter First-Person-Shooter mode to view the terrain in close-look. Looks much better with high resolution textures.
- Export a mini-map of the terrain. Useful if you are making a strategy game.
- Add layers (such as water) at any point on the terrain. (NEW)
- Build your own layers with the 'Layer Builder.exe' which is included. (NEW)
If you are using this for an RTS then 256x256 textures will do but for types of games that have a closer view such as RPG and FPS you may want to use 512x512 textures. I've included some 512x512 textures that I've found over the web. Just replace the new folder with the old folder (Textures) and don't forget to change the value of textureSize in the .ini file to 512. High resolution textures make the terrain look more realistic but the file size of saved maps increases.
Here is how it looks with 512x512 textures in FPS mode.
Here is a video demonstrating the import of heightmaps and textures as well as the new feature of adding layers. The results are amazing.
You DO NOT have to credit me if you use this, not even for commercial purposes. Keep in mind that the textures used as well as the required DLLs are not mine. Also the script for calculating mouse coordinates on a 3D plane is made by 'Yourself'.
If you have any questions please post here
I hope people find this helpful
Edited by loverock125, 23 April 2012 - 10:16 PM.