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Social:GM - Use Facebook in your games


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#21 john316

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Posted 17 November 2011 - 12:56 AM

Have you created the pay dialog yet i would love to have this feature
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#22 xxskxx

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Posted 17 November 2011 - 06:47 PM

Have you created the pay dialog yet i would love to have this feature

Sorry I'm really busy atm. (school) But I'll try to implement the mentioned features this weekend
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#23 john316

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Posted 19 November 2011 - 09:36 AM

thx so much!!! and goodluck with school

Edited by john316, 19 November 2011 - 09:37 AM.

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#24 Alert Games

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Posted 19 November 2011 - 08:17 PM

Very very nice. Well detailed documentation and easy to use code. I'm kinda jealous....

Though, I was trying to test the example game, and it would not finish loading. I tried it on 127.0.0.1 and also on my server. Both times the game would not finish loading.

The example app you have up works fine. The post without confirmation didnt work for me, but everything else seemed to.

Nice work so far
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#25 rucodemente

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Posted 22 November 2011 - 07:04 PM

Is it possible to load a user's profile pic into the game?
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#26 john316

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Posted 03 December 2011 - 02:06 PM

any updates yet?!!!!!

Edited by john316, 03 December 2011 - 02:07 PM.

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#27 iSeiren

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Posted 26 December 2011 - 07:38 PM

Doesnt work.
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#28 Alert Games

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Posted 26 December 2011 - 08:45 PM

yeah I never got an answer about my post. Maybe the version of GM I was using was outdated.

I'll edit my post if it is working.
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#29 iSeiren

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Posted 26 December 2011 - 09:40 PM

yeah I never got an answer about my post. Maybe the version of GM I was using was outdated.

I'll edit my post if it is working.


I just compiled the example the OP provided and that just hung at the end of the loading bar.

I'd love to use this in my games, but it doesn't work : /.
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#30 xxskxx

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Posted 26 December 2011 - 10:00 PM

Doesnt work.

I hate posts like this. Please describe your problem (like in your 2nd post :P)
It's not working because you didn't read the manual... :/

From the SGM Tutorial.pdf :

If you want to test your game
Read „Create an app on Facebook“. And upload your game to your webspace.


And if you follow the instructions in "Create an app on Facebook.pdf" it should work ;)
I hope I could help you :D

Cheers

[Both documents are in the "How To" -Folder]
[Yes you need to upload your game to a webspace to test it... Facebook requires this :/ ]

Edited by xxskxx, 26 December 2011 - 10:01 PM.

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#31 iSeiren

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Posted 26 December 2011 - 10:10 PM


Doesnt work.

I hate posts like this. Please describe your problem (like in your 2nd post :P)
It's not working because you didn't read the manual... :/

From the SGM Tutorial.pdf :

If you want to test your game
Read „Create an app on Facebook". And upload your game to your webspace.


And if you follow the instructions in "Create an app on Facebook.pdf" it should work ;)
I hope I could help you :D

Cheers

[Both documents are in the "How To" -Folder]
[Yes you need to upload your game to a webspace to test it... Facebook requires this :/ ]


I already made a Facebook app to try it, i already thought of that :P. Still doesnt work. The loading bar just gets to the end and stalls.


I totally forgot to add the text to the index.html.

My bad :P.

Edited by iSeiren, 26 December 2011 - 10:13 PM.

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#32 iSeiren

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Posted 27 December 2011 - 12:41 AM

Too bad i dont have SSL on my hosting.
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#33 xxskxx

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Posted 27 December 2011 - 12:58 AM

Too bad i dont have SSL on my hosting.

Me, too...
You can still embed the game in your website...
But you can not embed it at Facebook. ( Facebook requires SSL since October 1st)
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#34 Alert Games

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Posted 27 December 2011 - 07:18 PM

And if you follow the instructions in "Create an app on Facebook.pdf" it should work ;)
I hope I could help you :D

Ah okay. I just find it weird that it does not finish loading if you don't have it set up for facebook. I would have expected it to error when loaded, but it did not finish loading. I think that could be more clear in the PDF, also because it is at the very end of the first PDF.

The issue is that the javascript is looking for FB to be defined, so it endlessly fails to find it. I wonder if there is an easier way to disable or enable it. That way you can test the game, and then enable FB support when you need to test it that way...

Also, thanks for the heads-up on the SSL requirement. I do have SSL, which is good, though i will have to implement it if i want to add FB support.

Good work here. Looking forward to any updates.
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#35 theweirdn8

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Posted 06 January 2012 - 02:55 AM

Woah sounds interesting. Was this planend only for html5 or the mac and windows versions as well?
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#36 darkclower

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Posted 24 January 2012 - 05:29 PM

Stunning! I'm really looking forward for future updates.

Btw. As my CMD is broken, I would love to get a tutorial how to host it (Herokuapp wont work without CMD). Please :)

EDIT: Nvm. I just found out how to upload stuffs. 000webhost.com works fine :3

And does this work with any other GM than GM HTML5?

Edited by darkclower, 25 January 2012 - 09:32 AM.

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#37 Liam Jacobs

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Posted 01 March 2012 - 03:34 AM

Stunning! I'm really looking forward for future updates.

Btw. As my CMD is broken, I would love to get a tutorial how to host it (Herokuapp wont work without CMD). Please :)

EDIT: Nvm. I just found out how to upload stuffs. 000webhost.com works fine :3

And does this work with any other GM than GM HTML5?



Hey dude! Could you upload an example of the index.html?
I could really use one! Thanks if you will!
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#38 adrian86

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Posted 05 March 2012 - 03:10 PM

hi,
is Social:GM will work on Android?
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#39 beeproductions

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Posted 13 March 2012 - 12:44 AM

nice..any updates soon?:D
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#40 goresoft

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Posted 31 March 2012 - 09:53 AM

Any update about Social:GM ?
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