I would like to summon a volcano at Mouse_x but I dont want flying a volcano, it would have t be created at the mouse_x but with a variable Y which would be the Y of the first floor block from the sky.
I thought of dropping the volcano (invisible) from y=0 and make it visible when it contacts with block, but that seems not very good.
I also want to teleport
pretty easy stuff, but the sprite of the teleported could get stuck in walls & floor, how can i prevent that? position_free(mouse_x,mouse_y) would only check for a specific point, the sprite is 64x64 how to check for a quare of freeness?
jumping through floor
i herd of a make floor not solid while you want to pass through, but that would also affect other objects that might want the floor the be solid at that instant... any other way?
Edited by Joh, 03 October 2011 - 10:06 PM.