Posted 29 June 2012 - 09:08 PM
I beat the first world and I'll leave some feedback here for you. The game was pretty solid, but didn't quite have that something that would keep the players from playing it more and more. There weren't really any flashy new features, it was just basic platforming. The game isn't bad though, and I believe that with some tweaking, you can make it quite a nice game.
*In the options menu, cursor placement went a bit off after I went to the control menu. Also, I found no way to get back from the options so I had to
actually restart to play the game...
*I also suggest that you do spell-checking with all the text in the game ("pressents").
*The level select was a bit confusing at first, since you can go to levels you haven't unlocked yet. Also, why not just choose the level by selecting its name? Why do you have to choose "go!" to start a level?
*The intro to the levels is too long in my opinion. Usually the player doesn't want to spend that much time waiting.
*the background nudges if you tap right/left many times in a row
*BUG: Jumped to the right edge of a moving platform and didn't fall, but got stuck instead. I could get out by jumping though.
*I was able to hit the first boss before the fight even started... I actually beat him this way and earned the no damage achievement...
*I didn't even realise that the game had experience before it said that I had leveled up. Perhaps you could add a gauge that shows your experience, so that you don't have to view your exp from the pause menu?
*Does saving always make you go back to the start menu?
*I don't really like how the game over screen insults the player. Why do you have lives in the first place? Are there check points in the levels?
I hope this helps a bit. By the way, I noticed some familiar tunes from Mega Man, Sonic, and Streets of Rage... All those are games I like a lot =P