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New Community GameMaker:HTML5 games


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#1 scotay

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Posted 28 September 2011 - 05:37 PM

Since we launched GameMaker:HTML5 last week, there has been a phenomenal interest in GameMaker! Some of our community have been VERY busy indeed creating their HTML5 games on our forums! Here is just a few posted up already;

Fartoids HTML5 by Alex Aris - http://www.arisfamil...TML5/index.html



Dodgeball by Jeff T V Jensen - http://soundtest.herobo.com/DodgeBall/



Sour Realm Minds by Centauri - http://gdandw.freevar.com/SRM/



AstroJanitor by JonathanPzone- http://jonp.freevar.com/HTML5/Astro/



As well as a number of Facebook games appearing;

Super Awesome Pong! By Alex Tritt http://www.facebook....240202296030771



…and our very own NAL (aka Andrew McCluskey) - Ne Touchez Pas (HTML5) http://apps.facebook.com/netouchezpas/



To play more games and find out more information on how to get your games up and running, go to our forum topic GameMaker:HTML5 - http://gmc.yoyogames...p?showforum=100

If that wasn't enough to convince you how much fun (and easy this is) take a look at our trailer out this week…





A very well done to IndieGo who have been enterprising and issued their first magazine!



This is based on independent gaming and featuring games reviews and tips and tricks. Their first edition is a free digital download for a limited time, grab it here – http://www.magcloud....se/issue/274262 We love supporting community efforts like this and expect this to be the first of many from these guys. Please also support them by joining their Facebook page and leaving them some feedback http://www.facebook.com/IndieGo.Mag



In YoYo news, Sandy was recently interviewed by PocketGamer on his thoughts on all things HTML5 for the future. He says...

We're working on GameMaker:HTML5. We think we have a game-oriented development tool that can fill the huge gap left by Flash.

And the great news for GameMaker developers is that we're running full steam ahead to get GameMaker: Studio out this year. With Studio, you can target HTML5 and also produce native apps for iOS and Android, so you can fit on and off deck as far as app stores, go as well as hedging for browser performance issues, especially on Android.

In terms of content, we're planning on releasing our top iOS/Android titles like They Need to Be Fed on Facebook and monetised using FB coins. For the first time we'll be looking at Facebook as an alternative to the Apple App Store or Android Market, and from late October, every game we publish will be both native and HTML5 wherever possible.

We're also developing HTML5 social games in GameMaker, and we'll use the advanced features of the forthcoming GameMaker:Studio to deliver these both as native apps on iOS, Android and Symbian, as well as Spartan-compatible HTML5 games.

To read the full interview go to - http://www.pocketgam...ews.asp?c=33636
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#2 Desert Dog

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Posted 28 September 2011 - 10:07 PM

Neat, that FB plan mentioned by Sandy has me curious.

Diggin the new avatar, btw.

(and look forward to my html5 game.. should be done soon-ish! ;) )

Edited by Desert Dog, 29 September 2011 - 02:35 AM.

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#3 chance

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Posted 28 September 2011 - 10:36 PM

In YoYo news, Sandy was recently interviewed by PocketGamer on his thoughts on all things HTML5 for the future. He says...

That was an amazing interview. Sandy's comments were really insightful. You may not agree with every point, but Sandy clearly showed why he's an industry figure to pay attention to. :wink:

I chuckled at his not-so-subtle way of saying "Flash is dead". He didn't say that exactly, but it's clear he expects Flash domination to be superseded by HTML5 -- and I think he's right. The web isn't about "a single vendor", with a proprietary technology like Flash.

Flash will still be around for a while. But the handwriting's on the wall, as they say.
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#4 theg721

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Posted 29 September 2011 - 07:49 PM

Is PSP abandoned? :( Was looking forward to PSP dev, but oh well. I'll just get H5 instead then unless you've plans otherwise. But yeah, any news on that would be great.

as well as Spartan-compatible HTML5 games.


Someone had to...

THIS... IS... SPARTAAAAAA!!! :P
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#5 nujuat

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Posted 30 September 2011 - 05:28 AM

I can't believe my game is in YoYo Games news! ::lmao::
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#6 Desert Dog

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Posted 30 September 2011 - 05:49 AM

I can't believe my game is in YoYo Games news! ::lmao::

Congrats! May it be the first of many. ;)
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#7 nujuat

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Posted 30 September 2011 - 06:18 AM


I can't believe my game is in YoYo Games news! ::lmao::

Congrats! May it be the first of many. ;)

I hope so! ;)

EDIT: Can I just ask, did I give you (YoYo) the idea of Facebook games?

Edited by nujuat, 30 September 2011 - 06:36 AM.

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#8 Takagi

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Posted 30 September 2011 - 11:45 AM

I doubt that. People have been asking how to do it for a while.... and think, Facebook is a 750 million person market-- it only makes sense to try and get into it! :)
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#9 Ember

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Posted 30 September 2011 - 04:44 PM

Oh man I want GMHTML5 so bad D:

The things I could be doing ~
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#10 SenJe0

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Posted 30 September 2011 - 10:43 PM

Yoyo is developing at a very fast pace....nice job...
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#11 Yal

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Posted 06 October 2011 - 10:43 AM

Is PSP abandoned? :( Was looking forward to PSP dev, but oh well. I'll just get H5 instead then unless you've plans otherwise. But yeah, any news on that would be great.

Facebook is a 750 million person market-- it only makes sense to try and get into it! :)

By juxtaposing these two posts, the lack of PSP sounds pretty easy to expain, even without factoring in (1) Sony's nintendo-ish rigid policies and (2) the great password hacking scandale that recently occured.

Edited by Yal, 06 October 2011 - 10:44 AM.

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