I don't know if this is the same thing as you guys done here but once i saw this code here in gmc:
import java.io.File;
import pl.org.shocker.lib39dll.*;
public class Main {
public static void main(String[] args) {
Lib39dll.libInit();
try {
System.out.println(Lib39dll.myHost());
System.out.println(Lib39dll.myMAC());
File file = new File("asdf.dat");
if (file.exists()) {
LibFile f = LibFile.open(file,EFileMode.Read);
Buffer.def.clear();
f.read();
f.close();
System.out.println(Buffer.def.readString());
System.out.println(Buffer.def.readUInt());
} else {
Buffer.def.clear();
Buffer.def.writeString("lolzord");
Buffer.def.writeUInt(666);
LibFile f = LibFile.open(file,EFileMode.Write);
f.write();
f.close();
}
} catch (Lib39dllException e) {e.printStackTrace();}
Lib39dll.libDeinit();
}
}It cames with other two files: http://ifile.it/m0vkh94Also i think that is java, and not java script, anyway, i don't know the diference.
Can anyone tell me if it's the same thing , or if this one works with the original 39dll servers and whatevers ?
Also i get this error when trying to run the example java script server:

You could call this Web Socket Extension, and not 39js, this way you are going to stop making people gain false hope, of programming using 39dll server(in any language that 39dll works), and this extension for gml
I was also noticing, this 39js, does not work when running the game as exe, windows mode, do it ?
Also, sorry if i was rude, i got really disappointed as i was reading the posts.
Edit: I found that on google: http://www.ostrosoft..._javascript.asp
Doesn't know if this is what we want though.
Edit2: Found this one too: http://code.google.c...s/tutorial.html
Edit3:I was thinking, you could use a js server to receive the messages, and pass then as arguments to a C++ server or a Game Maker Server.This way i think, the server would not have to be changed at all.
Edited by Crhonos, 21 November 2011 - 06:22 PM.











