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"How Do I Put My Game on the Internet"


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#1 JonathanPzone

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Posted 24 September 2011 - 07:36 PM

On Topic

Hey guys, Jon here. I've been noticing some people are having trouble getting their HTML5 games on the net, so I've decided to make a brief tutorial on how to as, just two days ago, I was in the same shoes as you.

When I went searching for free webhosts, one thing popped out to me, a lot of them were owned by the same company with the same restrictions, so I spent two days trying to find a new host that was a good option for uploading a html game, and just last night I found one, freewebhostingarea.

So let the tutorial begin!

1) Make your website with http://www.freewebhostingarea.com/
If you already have a domain registered go ahead and use the domain (Keep in mind that some free sites have a hard time accessing content through your own domain so you'll have to use the public url they provide you, as pointed out by Icuurd) , but if you don't (like me) use the first bar, fill in what you want your website address to look like. You will then be taken to a page where you set up your account and complete a captcha.

And BAM! You have a webpage. Take note of the FTP information it gives you, as we'll need that later in the next step:

2) Download the FTP client at http://filezilla-project.org/
You will only need the client to interface with your new website. After you have installed FileZilla, run it and you will notice your files on the left and a blank page on the right, that's where all the directories and files of your website will be located.

So log in at the top with the information you got on the site registration page at the port 21 (the default FTP port) and you the right pane will be filled with all of the files created with the website.

3) Putting your game on the website
This is as simple as dragging the html5game folder, scripts folder, and index.html file (that is created when you compile your project) onto your site, but first it will be best if you create a new directory in your site dedicated for your game and then putting all of the files in there. This is just a matter of right-clicking and opting to create a new directory.

And that's about all there is.
Your link to that game (if you did not rename the index.html file) will be the directory you created after the website.

Example: I created the website jonp.freevar.com and listed my html projects under their own folder at /HTML5/*

Posted Image

So if I wanted to link to the SmartGrid index.html all I would have to do is give the link jonp.freevar.com/HTML5/SmartGrid (It IS case sensitive)

I'm not the most experienced when it comes to stuff like this, but I hope I've helped some of you.

Edited by True Valhalla, 15 May 2012 - 03:20 AM.

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#2 Rossay

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Posted 24 September 2011 - 07:38 PM

You, sir, are amazing. Many thanks for creating this tutorial -- for internet noobs (like myself) who are trying to make the switch from GM8.1 -> GM-HTML5 will find this truly invaluable.

EDIT: Your free host doesn't seem to allow me to set up a free website. Keeps saying I don't have permission :/

Edited by Rossay, 24 September 2011 - 07:50 PM.

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#3 JonathanPzone

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Posted 24 September 2011 - 07:51 PM

Are you trying to make a domain that you don't own?

If you don't own a domain, use the subdomain register rather than the domain.
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#4 Rossay

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Posted 24 September 2011 - 07:53 PM

No, I realise that, I'm trying to register a subdomain.
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#5 JonathanPzone

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Posted 24 September 2011 - 07:56 PM

That is weird. I just made a second website without a problem. Can you explain the process and maybe I can try to wrap my mind around it.
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#6 Rossay

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Posted 24 September 2011 - 08:05 PM

Okay, I'll try and explain.

- I opened the link as you told me to.
- I typed the domain name I wanted into the "free sub domain hosting" box.
- I then picked a server from the drop down list and clicked proceed.

and the following error message appears:


Forbidden
You don't have permission to access /cgi-bin/create_account.cgi on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


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#7 icuurd12b42

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Posted 24 September 2011 - 08:20 PM

Note that some free sites have trouble when the content is accessed via your own domain, forcing you to use the public url they provide you.
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#8 slam drago

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Posted 24 September 2011 - 09:00 PM

I am surprised none of you guys knew how to do that. I thought that this was common knowledge... Oh well. Another misconception broken.
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#9 JonathanPzone

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Posted 24 September 2011 - 09:01 PM

No problem, Nocturne, and I'll note that in the OP, icuurd.

If anyone else has the same problem as Rossay has, PM me and I'll create the website for you with a generic password and give you the information so you can change it to how you see fit in the the account panel.

Edit:
Slam Drago, I'm not seeing the point in your response... :confused:
I'm sure a lot of people here know well how to use FTP clients to interface to their websites, that hardly constitutes for "none". The main reason I made this topic was that there are a lot of free webhosting sites, and to find one that works well with importing GMHTML5 projects isn't as easy.

Sure this may not help you, but I know I have at least helped someone here.

Edited by JonathanPzone, 24 September 2011 - 09:13 PM.

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#10 Nocturne

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Posted 24 September 2011 - 09:10 PM

I am surprised none of you guys knew how to do that. I thought that this was common knowledge... Oh well. Another misconception broken.


It's not the knowledge that is lacking, but rather a free web host that permits you to do it. I spent the better part of the day yesterday testing just about all of them (Webs, Weebly, Wix, DevHub, WebStart, DoodleKit, Moonfruit etc etc etc...) and none of them permits this, so for JonathanPzone to share his find I think is great.
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#11 Terrified Virus

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Posted 25 September 2011 - 12:06 AM

OMG THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#12 CharlieMcShane

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Posted 25 September 2011 - 03:52 PM

YoYoGames were correct, GameMaker: HTML5 is more for professional-based developers who wish to take their game making career further.

This tutorial is rather helpful actually, so that should be helpful for others. But people should know this sort of thing before publishing their games like this.
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#13 oobanoob

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Posted 25 September 2011 - 06:18 PM

Someone's used Weebly - http://alextrittgame...esome-pong.html

Would love to know how.
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#14 FlatLander

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Posted 25 September 2011 - 06:37 PM

...
The main reason I made this topic was that there are a lot of free webhosting sites, and to find one that works well with importing GMHTML5 projects isn't as easy.
...

Thank you. Something I now don't have spend time doing.
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#15 JonathanPzone

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Posted 25 September 2011 - 07:17 PM

Someone's used Weebly - http://alextrittgame...esome-pong.html

Would love to know how.


I've messed around with it and have come up with this as probably one of the better solutions:

So first, with notepad, open the index.html file that GMHTML makes when you compile and take note of the width and height of the canvas it creates.

So for AstroJanitor it made:
<!-- Create the canvas element the game draws to -->
<canvas id="canvas" width="640" height="480" >
      <p>Your browser doesn't support HTML5 canvas.</p>
</canvas>
So the width will be 640 and height will be 480.
But there is also an 8px margin on each side, and we need that to give focus to the game by clicking it when we put it in the iframe.

So by adding the 8px margin to each side we get 656x496 for the final iframe size.

Now go into weebly and place a custom HTML module where you want it to be and put this code in it:
<DIV ALIGN=CENTER>
<iframe src="http://jonp.freevar.com/HTML5/Astro" width="656" height="496" 
frameborder="0" scrolling="no" name="GameFrame" >
Oh No. Your browser can't support iframes</iframe>
</DIV>

And just change the src, width, and height attributes so it will work for you.


Remember that to give focus to the iframe you have to click the gray border.
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#16 Questionare

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Posted 25 September 2011 - 11:21 PM

I can't get filezilla to work- its not connecting to the server address I got: ueuo.com: is that even a server address??? Anyways it just keeps trying to connect to it over and over again. and it gave me a random number for the port: 14147? is that ok?

Could I just use the web based ftp client that they free web hosting area provides? i tried to, but nothing much came of it. > http://doinbenthings...com/Flymangame/

im pretty confused, id love some advice

Edited by Questionare, 26 September 2011 - 12:00 AM.

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#17 cotycrg

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Posted 26 September 2011 - 12:28 AM

I'm honestly surprised at how many ill-experienced people just went out and spent $80/$99 on a programming tool. I mean, why would you? I mean I guess its good that you guys are posting tutorials and stuff for them. But I mean, wow.
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#18 Questionare

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Posted 26 September 2011 - 12:43 AM

http://bearfrog.weebly.com/ THIS IS EXCELLENT

Edited by Questionare, 26 September 2011 - 02:20 AM.

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#19 JonathanPzone

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Posted 26 September 2011 - 03:46 AM

I'm honestly surprised at how many ill-experienced people just went out and spent $80/$99 on a programming tool. I mean, why would you? I mean I guess its good that you guys are posting tutorials and stuff for them. But I mean, wow.


Well, to be honest, even if they had little/no experience, but still the drive, it would be stupid not to take the 60% off deal. To me, 80$ isn't too much to splurge every once in awhile. I think it's nice to see people excited to make games again and if those people don't know what they're doing, then to each his own I guess. That's just more people that I can help. :thumbsup:

http://bearfrog.weebly.com/ THIS IS EXCELLENT


Nice to see you got it to work! :smile:

Edited by JonathanPzone, 26 September 2011 - 03:47 AM.

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#20 rmedtx

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Posted 26 September 2011 - 05:48 PM

I hope my question is not too dumb... How do you compile your game for web use? Is is not an executable file. Is it?
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#21 orange08

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Posted 26 September 2011 - 06:28 PM

I hope my question is not too dumb... How do you compile your game for web use? Is is not an executable file. Is it?


Yeah, I don't know what files Jon is talking about either.
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#22 JonathanPzone

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Posted 26 September 2011 - 08:13 PM

Alright. So when you're in the GMHTML5 window, make sure that the dropdown list on the right side of the window is set to export HTML5.

Now go under File and press "Create Application", make a new folder on your desktop or somewhere you can find it (You can always save it in the default projects folder if you want) and create it there.

Then you shall find that in that folder there will be 2 files and 2 folders.

html5game
scripts
index.html
<gamename>.exe


The only files you need to put on the website are the index.html and two folders.
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#23 Questionare

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Posted 26 September 2011 - 10:16 PM

Yes thank you very much, your tutorial helped immensely, I'm going to have a lot of fun with this.
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#24 Slickdc

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Posted 29 September 2011 - 01:17 AM

If you don't want or care to make a website and mess around with the FTP and website stuff, there is a much easier way to put your games/applications online for use on any Internet connected computer.

If you don't have a Dropbox account, create one here (don't worry, it gives you 2GB of free storage has no viruses) and then make a folder with-in the Public folder that you start with after you download it. In that sub-folder, put the 4 files that Game Maker outputs for HTML5 and wait for them to upload/sync. After that, right click on the index.html file and go to the "Dropbox" section on the menu and click "Copy public link." If you or anyone else goes to that link they will be able to run the game/application you uploaded.

For example, I made a program that visually adds vectors together and I use it for my Physics class on my iPad.
You can try it out for yourself: http://dl.dropbox.co...TML5/index.html

I hope this is useful for people who aren't ready or don't want to embed games on a website yet.

Edited by Slickdc, 29 September 2011 - 01:21 AM.

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#25 UltimateGoku

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Posted 30 September 2011 - 04:16 PM

Well, I prepared prior to Game Maker HTML5 so I wouldn't be wasting my $79. I am surprised people bought it without thinking, but it's their life... I guess..:whistle: Anyway... Good tutorial Jonathan! :biggrin:

Edited by UltimateGoku, 30 September 2011 - 04:16 PM.

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#26 Desert Dog

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Posted 30 September 2011 - 11:19 PM

Nice one Slickdc, thanks for sharing mate.
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#27 TerraFriedSheep

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Posted 02 October 2011 - 05:08 PM

...


This is a pretty handy way of showing someone your WIP projects :thumbsup:
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#28 8feet

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Posted 07 October 2011 - 11:56 PM

Hey guys 8feet here... I have a question... I did all the things I needed to do.

But the results is this... http://randomgames.ueuo.com/HTML5VCT/

I can't see my game Lolz;D! Help ME!!!!

God Bless and thanks!!!
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#29 pedrosorio

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Posted 08 October 2011 - 12:05 AM

Hey guys 8feet here... I have a question... I did all the things I needed to do.

But the results is this... http://randomgames.ueuo.com/HTML5VCT/

I can't see my game Lolz;D! Help ME!!!!

God Bless and thanks!!!


In your index.html, (check the end of the file) there is a canvas and a reference to the javascript file that should contain the game:

<script type="text/javascript" src="html5game/Project2.js?EGXXB=1851014977"></script>

This file, isn't in your server.
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#30 8feet

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Posted 08 October 2011 - 02:18 AM


Hey guys 8feet here... I have a question... I did all the things I needed to do.

But the results is this... http://randomgames.ueuo.com/HTML5VCT/

I can't see my game Lolz;D! Help ME!!!!

God Bless and thanks!!!


In your index.html, (check the end of the file) there is a canvas and a reference to the javascript file that should contain the game:

<script type="text/javascript" src="html5game/Project2.js?EGXXB=1851014977"></script>

This file, isn't in your server.



Thanks, i was able to make it playable... But now there's a new problem. I think my game is too big for it to be playable this way... I was disappointed.
Anyway, how do I use the external files I provided for the HTML game? I tried many ways and because my game is so big I can't really see the results for it.
What I did was that the game will search for the Data directory if that folder is within the same folder? Any ideas?

God Bless!!!



p.s. Oh and before anything else... For the people who were able to post the games online. What do you guys suggest me on how to post the game in the right way?
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#31 JonathanPzone

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Posted 08 October 2011 - 02:47 AM

Is it possible not to load everything at the beginning? Or do you mean just window size?
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#32 Symbols

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Posted 02 November 2011 - 06:47 PM

Hi, I am having some difficulties with putting my game on its own page within my website.

I have uploaded the folder and files and put the index.html on the same level, all under a folder called html5game.

With a link on the main page pointing to this one. When I click on it, it opens a new page in the current tab as expected. but I get a grey screen and no message about the canvas...What am I doing wrong.. or have I missed something.

The game is 1 object, 1 sound and 1 room. All tested fine before.

hereis the link:

http://www.phatangel...game/index.html

Edited by Symbols, 02 November 2011 - 06:56 PM.

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#33 JonathanPzone

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Posted 02 November 2011 - 10:22 PM

It looks to me like it can't find the .js file. Make sure the link to it is correct, I'm getting a 404.
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#34 Symbols

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Posted 13 November 2011 - 05:23 PM

It looks to me like it can't find the .js file. Make sure the link to it is correct, I'm getting a 404.



Okay now im getting the 'browser doesnt support html 5 canvas' on Firefox, IE and Chrome

Whats the deal there?

Edited by Symbols, 13 November 2011 - 06:19 PM.

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#35 JonathanPzone

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Posted 13 November 2011 - 07:51 PM

Try this out and see if something comes up.

If you get the 'browser doesnt support html 5 canvas' message, you need to update the browser. Otherwise, it's probably something to do with your game.

Your link is still giving me a 404.
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#36 Silver Scratch

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Posted 05 January 2012 - 06:43 AM

Sorry to go off topic but Wix is almost impossible for a HTML5 game. I 've tried but no results or maybe i'm to noob. Jejeje .
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#37 CKY2K

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Posted 23 January 2012 - 03:56 PM

Dropbox seems to work great for hosting a game as well.
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#38 NicroGames

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Posted 25 May 2012 - 11:04 PM

Thanks for the small tutorial! Now I don't need to mess with that, whenever I have to add a html5 game to my website (not very often though, haven't needed it yet) :thumbsup:

EDIT: 200th post! It's not really that spectacular...

Edited by NicroGames, 25 May 2012 - 11:05 PM.

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#39 Crystal Skull Productions

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Posted 08 June 2012 - 09:36 AM

You can always just put the game on dropbox and then get the link for it.
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#40 Mornez

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Posted 22 June 2012 - 08:11 PM

I tried several different ways to get my DODGEBALL game online...and failed.

Then I tried DropBox and finally got things working.


Note: My Dodgeball game can be found at the top of this webpage...
http://jedigamer.wee...com/sports.html
It's a free weebly site I created to showcase the best HTML5 and Flash games.
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#41 BlueMoonProductions

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Posted 27 October 2012 - 02:46 PM

This is as simple as dragging the html5game folder, scripts folder, and index.html file (that is created when you compile your project) onto your site


This is incorrect - you don't have to upload the scripts folder. The scripts folder is just a folder containing the script resources. You can check it out, it contains GML files with the GML-versions of scripts in them. In fact, by uploading the scripts folder you are putting a part of your source code online, without any obsfucation. Bad stuff.

You only need to upload the index.html and the html5game folder (by the way, it's not necessarily called 'html5game', you can change that in the Global Game Settings). Optionally you can also upload the favicon.ico file, but I would only recommend doing that if you use your own icon, otherwise you'll get a GM:Studio logo.

So, please edit that part in your tutorial :turned:
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#42 TheRealCutter

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Posted 09 February 2013 - 09:50 PM

Thanks for that tutorial!
I tried several hosts but none worked. Does anybody know why some of them work and some do not?
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#43 wakemetal

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Posted 18 June 2013 - 07:50 PM

Well, I failed.

 

Tried the dropbox thing as well as the tutorial the original poster gave.  I hate feeling so stupid about this stuff.  Why does it have to be so hard?

 

ryand.noads.biz/towerstokeep

 

gray screen of nothingness.  Same with dropbox.


Edited by wakemetal, 18 June 2013 - 07:52 PM.

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#44 MitchBrits15

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Posted 12 July 2013 - 11:05 AM

How would we be able to integrate it on Facebook? Is there a way that HTML games can be played on Facebook? :P

 

Thanks :)


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#45 Flaeon

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Posted 19 July 2013 - 01:52 PM

Wow when I have time I can read this thx!


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#46 GenoDoucette

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Posted 30 October 2013 - 03:26 AM

How would we be able to integrate it on Facebook? Is there a way that HTML games can be played on Facebook? :P
 
Thanks :)

Anyone?
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#47 GenoDoucette

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Posted 17 November 2013 - 03:53 PM

How would we be able to integrate it on Facebook? Is there a way that HTML games can be played on Facebook? :P
 
Thanks :)

Anyone?
Anyone?
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#48 grankor

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Posted 31 May 2014 - 05:30 AM

I'm going to throw this out there for anyone:

I am willing to host HTML5 games on my website, for free, no cost, no catch.

 

You game will be posted on it's own page, with full credit and contact information for you (whatever you choose to provide).

 

Requirements:

#1: The game needs to be functional

#2: It needs to be not be terribly crude. (my first published game is about punching people in the nuts....)

 

I'm doing this as a service to other Game Maker community members, and a way to help promote other novice game developers.

 

 

What's in it for me?

Simple. The possibility of my website getting more traffic.

 

Find my website here

http://www.idrewproductions.com

 

Get in contact with me here, or shoot me an email:  nickdrew@idrewproductions.com

 

I may choose to entertain the possibility of setting up FTP servers so that people can update their games at will. (if I get enough interest)


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#49 Smack Games

Smack Games

    Eliphingo!

  • GMC Member
  • 135 posts
  • Version:GM:Studio

Posted 31 May 2014 - 10:52 AM

Hey guys 8feet here... 

8feet you sound like your commentating for youtube lol


Edited by Smack Games, 31 May 2014 - 10:56 AM.

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I am one of only a few people who care about reputation.  I greatly appreciate all +reps!


#50 Mornez

Mornez

    GMC Member

  • Sandbox Moderators
  • 376 posts
  • Version:GM:Studio

Posted 16 June 2014 - 01:48 AM

(Update):

DropBox is easy to set up...but periodically loads games very slowly.

Also, the newest FREE version no longer supports the Public Folder you need for your HTML games.

 

Finally got (Filezilla) + (FreeWebHostingArea) to work...

It has better (more consistent) loading speeds than Dropbox...

This video helped...(Note: Video shows 000webhosting...but it's similar to FreeWebHostingArea).

 

The trick to using FreeWebhostingArea is making the correct link to your game's index file.

Example: http://YourUserName/ NameOfYourGamesFolder /index.html

                 http:// k12gamer.ueuo.com / Game1 / index.html

Cons: Don't get fooled by the (absolutely no ads for low traffic sites(FreeWebhosting will start putting ads in front of

your games once they start getting "high" traffic (which really doesn't take too many hits). They charge $12 a year to get

rid of the ads. Once you pay $12...you have to reupload your games or the ads will remain. The $12 plan gets you a 50gb

a month traffic limit. $2.99 a month gets you unlimited bandwidth. Note: For some reason Google gave me a Malware

warning when I visited their site.

 

Compare (Click on the Game Pics below):

DropBox                                                                  000webhosting.com

7905592_orig.jpg 7905592_orig.jpg

 

FreeWebHostingArea.com

4778052_orig.jpg


Edited by Mornez, 08 August 2014 - 08:20 PM.

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.....................................................My Websites................................................         My Videos             

754997_orig.jpg  4295588_orig.jpg  1913238_orig.jpg  5184980_orig.png  





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