Obfuscation
#1
Posted 24 September 2011 - 04:12 AM
#2
Posted 24 September 2011 - 04:21 AM
#3
Posted 24 September 2011 - 05:17 AM
I don't think its currently and will ever be possible. Yoyo Games won't want you snooping in their code. Their non obfuscated code can be found in the zip file scripts.html5.zip but it is password protected.
I hate to bring up the old saying that goes something like... security threw obfuscation is not security.
#4
Posted 24 September 2011 - 05:25 AM
#5
Posted 24 September 2011 - 07:44 AM
Probably not exactly human-readable anyway.
#6
Posted 25 September 2011 - 02:40 AM
#7
Posted 22 February 2012 - 02:18 AM
#8
Posted 22 February 2012 - 08:19 AM
#9
Posted 22 February 2012 - 02:20 PM
Run the game with F6, and the "game" code is not obfuscated and will let you debug. There's no point in producing final code that isn't obfuscated. It's smaller, a little more protected and "ready to go" from export. This is what most developers require.
OK, I guess that could work for me --but I had not seen that documented anywhere...
#10
Posted 13 March 2012 - 11:32 AM
#11
Posted 03 June 2012 - 08:13 AM
Run the game with F6, and the "game" code is not obfuscated and will let you debug. There's no point in producing final code that isn't obfuscated. It's smaller, a little more protected and "ready to go" from export. This is what most developers require.
I don't agree. Obfuscation somethimes slows down browsers or generates errors. It would be nice if there is an option to generater 'clean' html5 code.
#12
Posted 01 July 2012 - 10:35 AM
yes you are right
Run the game with F6, and the "game" code is not obfuscated and will let you debug. There's no point in producing final code that isn't obfuscated. It's smaller, a little more protected and "ready to go" from export. This is what most developers require.
I don't agree. Obfuscation somethimes slows down browsers or generates errors. It would be nice if there is an option to generater 'clean' html5 code.
#13
Posted 10 July 2012 - 10:54 PM
yes you are right
Run the game with F6, and the "game" code is not obfuscated and will let you debug. There's no point in producing final code that isn't obfuscated. It's smaller, a little more protected and "ready to go" from export. This is what most developers require.
I don't agree. Obfuscation somethimes slows down browsers or generates errors. It would be nice if there is an option to generater 'clean' html5 code.if we wrote html5 game in game maker it's 822 lines but real javascript code is 4-5 lines.and game maker make lag.
If it's true that Obfuscation somethimes slows browser and generate errors. Then I agree.
#14
Posted 14 July 2012 - 07:35 PM
Think about it; Javascript is almost ALWAYS obfuscated, so folk like Google/Firefox would be utterly MAD to have it slow down.
All obfuscation does is rename functions, variable and removes spaces. This will NOT slow down final code.
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