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Elements of Ancients


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#1 sonosublime

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Posted 23 September 2011 - 08:47 AM

- Elements of the Ancients -

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A sword-fighting platform adventure, inspired by Zelda, Cave Story, Qui'ifon, etc.

Explore a huge world full of secrets, solve clever puzzles, collect unique items and weapons, and learn many different magical abilities to use against your enemies.

Enjoy a long story-driven experience, with many mini-games to play and side-quests to complete.

The following powers will become available to you throughout the game:

Fire - Shoot fireballs to melt ice
Air - Grow wings to fly
Water - Breathe underwater for longer
Ice - Freeze things
Dark - become invisible to enemies
Metal - Harden your skin to steel to take less damage

Light - ???


Download Links:
Mirror 1:
YoYoGames

Mirror 2:
Game Jolt


Misc Links:
Video: Boss Teaser
Video: Fire Temple Tower Teaser
YYGF Version History


Information
GM Version: GM7 Lite

Controls are included in the game, but will be included here as well:

Left/Right Arrow Keys: Move left/right
Up Arrow Key: Move up ladders, interact with world (ie. talk to people, read signs, enter doors, open treasure chests, etc).
Down Arrow Key: Duck, Move down ladders
Z Key: Jump
X Key: Attack with sword
C Key: Use currently equipped Secondary Item
V Key: Use currently selected Elemental Power


Screenshots:
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Credits:
- Sonosublime (me) for programming, sprites, animations, backgrounds, etc
- SJV for sprites and animations

Edited by sonosublime, 31 May 2012 - 04:39 PM.

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#2 Bjorn Morrison

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Posted 25 September 2011 - 03:10 AM

This is really impressive! Great presentation and overall style, and I can see that there's a big world and story to explore in there.

The only negative comment I have is that the collision on the main character is a little, let's say, ungenerous. It might just be my crappy platforming abilities, but I found myself walking off ledges way too often, hitting jump just a tiny bit too late. Now maybe a slightly larger bounding box for jumping would break the game (character standing on air, gaps now too easy etc) but especially when falling means a pretty long trek back around (the way to the sword for example), then being slightly less punishing would be a good thing IMHO.

Otherwise, great stuff, and my gripe is probably just as easily fixed by me learning to play better!

Bjorn
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#3 Liveandlearn

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Posted 25 September 2011 - 02:43 PM

Love it so far! Feels just like a classic Zelda style adventure game!

The puzzles you have so far are pretty nice, but not too hard, I hope that later on you get ideas for some truly difficult stuff, the stuff of legend that makes even the most seasoned player look for a walkthough :)

The combat is very satisfying, and the screen shaking effect was an excellent addition.
I thought the first boss was a bit too harsh though, I wouldn't have it hurt you when you walk into it, I got killed many times because I accidentally did a lunge attack and ended up inside it, where my life basically ended.

I encountered a pretty dangerous glitch, I managed to swim through the air. This is dangerous because I still had my oxygen meter going down, so I was drowning.. In the air :P I'm not sure how your engine works, but I guess it's something to do with your code that controls leaving the water - There wasn't a splash sound or anything, I basically just flew smoothly out of the water.

I've not played all of it yet, but I saved my game after beating the first boss, and I'll be sure to continue to the rest of this once I get back from the cinema :)
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#4 sonosublime

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Posted 27 September 2011 - 05:12 AM

Thank you both for the replies, and I'm glad you are enjoying the game so far.

@ Bjorn Morrison
Interesting point about the player collision mask - I will investigate.

@ Liveandlearn
I believe that some of the puzzles I have planned for later should keep you interested :tongue:

I am not too sure about taking away the boss damage from walking into it though. Wouldn't be intuitive that if you walk into an enemy, you get hurt? If I take away that, people might not know which enemies are safe to walk into anymore.

Yes, I am aware of that swimming through the air glitch and have tried many things to fix it. It is specifically difficult, because a later dungeon will have you raising and lowering water levels, and I need to find a way to make the player follow the water down.
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#5 sonosublime

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Posted 03 October 2011 - 10:20 AM

post deleted

Edited by sonosublime, 31 May 2012 - 04:36 PM.

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#6 sonosublime

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Posted 26 October 2011 - 06:17 PM

post deleted

Edited by sonosublime, 31 May 2012 - 04:37 PM.

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#7 sonosublime

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Posted 24 December 2011 - 06:02 PM

Version 4 is nearly here!

In the meantime, I've also posted this site to Game Jolt, so you can check it out there if you hate YYG for whatever reason.

Oh, and Merry Xmas, one and all!

Edited by sonosublime, 24 December 2011 - 06:03 PM.

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#8 sonosublime

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Posted 27 April 2012 - 05:22 AM

The fourth version of the game demo has been uploaded! Download links:

YoYoGames
Game Jolt

Well, it took a lot longer than I originally planned. The truth is that I lost interest and stopped working with GM for a while. But I eventually came back and updated. Sorry to anyone who has been waiting.

Enough waffling from me, here's what's new:
- 3 full-sized dungeons with bosses and mini-bosses.
- 5 mini-dungeons (2 of which are completely optional, but well-worth checking out).
- A TONNE of new areas, towns and provinces to explore.

NOTE: As you get further into the game, it can take up to 2 mins to save the game. However, I will be converting the save system to INI in the next version, which will decrease the saving time substantially.

Edited by sonosublime, 31 May 2012 - 04:37 PM.

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#9 sonosublime

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Posted 02 May 2012 - 04:05 PM

Bump.

Anyone want to give me any feedback/advice/comments?

Thanks :)
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