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HTML5 Worth $99?


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#21 Dangerous_Dave

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Posted 23 September 2011 - 05:35 AM

I don't think it is worth $199 since Gamemaker 8.0 is worth around $50.

You're looking at this wrong. GameMaker isn't *worth* around $50, it *costs* around $50. If they made it $100 I'd still buy it, therefore it is worth it to me.

Since it costs $20 for a movie ticket and some popcorn and a coke or whatever, I think GM gives me far more entertainment than 5 movies, therefore it's worth more than $100 to me.
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#22 Stubbjax

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Posted 23 September 2011 - 05:41 AM


4.) I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.

4. I take strong offense to this. YoYo Games have done nothing but significantly improve Game Maker at a significantly faster rate than ever before. Any decisions they've made deemed negative by the community (Softwrap, Smiley Logo) have always been reversed. They're very attentive to the Game Maker community, opening forums and threads for feedback - which they often actually read and respond to. If you're so convinced YoYo Games are a negative for Game Maker, then try going back to using Game Maker 6.1a whilst YoYo Games starts releasing HTML5 updates, Studio and eventually does a complete re-write in C++.

He is entitled to his opinion as you are yours; you do not need to force it upon him. I'm sure slam drago is well aware of what YoYo Games has done.
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#23 Alert Games

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Posted 23 September 2011 - 05:42 AM

I think $199 is a bit expensive for what it is.

But I like to see GM HTML5 as an investment really. Would you wanna convert a game into HTML5 (js) yourself? Go for it, but you can do it right away with this.

Only issues i see are how well a game will play in the browser, and how much do you need to alter the game in order to make a good HTML5 game?
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#24 piluke

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Posted 23 September 2011 - 05:48 AM

After some consideration, I think this would indeed be a good investment for some people. For myself I don't think it would be worth it, seeing as I know enough Javascript and HTML to get me through.

However for the casual game developer it might be well worth it, though I think YYG may have been better to simply integrate it into the existing interface instead of making a whole new application.

Edited by piluke, 23 September 2011 - 05:48 AM.

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#25 Alert Games

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Posted 23 September 2011 - 05:53 AM

@piluke: I agree with you that it isnt for everyone. But I think it pays off more in having a nice IDE to develop in html5. I think if you think you can make use of it it can be worth it (which makes sense).

3. I'm beginning to think people are just shouting this to feel part of the crowd. There's nothing wrong with the new skin, other than the fact it's not what Game Maker users are used to. If Game Maker had always been this colour, YoYo Games would be getting negative feedback on a new white theme. The fact Game Maker supports different skins now is a welcome addition, purely cosmetic, but additional control over software is very welcome.

I completely disagree with this. Most (okay actually pretty much all) IDE's are white, and I prefer the white skins over dark. Dark skins are more distracting, and not very professional looking either.

However, that doesn't mean anything is wrong with it. If more GM users like it fine, as long as I can keep it on a light skin like I keep this board on.
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#26 JacksonYarr

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Posted 23 September 2011 - 05:53 AM



4.) I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.

4. I take strong offense to this. YoYo Games have done nothing but significantly improve Game Maker at a significantly faster rate than ever before. Any decisions they've made deemed negative by the community (Softwrap, Smiley Logo) have always been reversed. They're very attentive to the Game Maker community, opening forums and threads for feedback - which they often actually read and respond to. If you're so convinced YoYo Games are a negative for Game Maker, then try going back to using Game Maker 6.1a whilst YoYo Games starts releasing HTML5 updates, Studio and eventually does a complete re-write in C++.

He is entitled to his opinion as you are yours; you do not need to force it upon him. I'm sure slam drago is well aware of what YoYo Games has done.


It is contradictory to say one wants more of something YoYoGames is producing, but also wishes for YoYoGames to "die". It's exactly the same as hate towards Microsoft, and yet many of these people still prefer Windows.

Granted he's entitled to that opinion, but spewing such strong hate towards a company that's providing a good service - and giving no just reasoning for said hate is immature and unproductive.
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#27 Alert Games

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Posted 23 September 2011 - 06:11 AM

@JacksonYarr: Stop ruining the discussion. edit: please.

Edited by Alert Games, 23 September 2011 - 06:12 AM.

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#28 JacksonYarr

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Posted 23 September 2011 - 06:20 AM

@JacksonYarr: Stop ruining the discussion. edit: please.


The discussion is whether or not HTML5 is worth buying. Defending the company that produces it falls within this discussion. YoYo Games are constantly improving on Game Maker and actively listen to the user community, thus making it worth the price tag.

The producing company is certainly something that should be considered when deciding whether or not a piece of software is worth the investment. If a company was to research whether or not to consider Game Maker HTML5 for use - reading through a community discussion on the exact topic, where users are attacking YoYo Games is not something they'd like to see.
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#29 Nocturne

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Posted 23 September 2011 - 06:23 AM

Okay, a few things... I agree with JacksonYarr about SlamDrago's "die" comment. An argument is something based on reasoned discussion and evidence, whereas an opinion is something you state without any type of arguments to back it up. Slamdrago's OPINION is offensive. Saying that something should "die" is a highly inflamatory and sweeping statement, more so if it can't be backed up wth any justifiable rreason. Just saying that he doesn't like Yoyo would have been fine, but that final part is just wrong...

Now, price - This is, again, a question of subjective opinion. You cannot say the "worth" of something due to the fact that what is worth nothing to you may be worth a million to another. Therefore asking if GMHTML5 is "worth the money" is a loaded question with no possible real answer due to the fact that each one of us will be looking at it from an individual and distinct point of view. Personally, I think discussions like this are pointless and just lend themsleves to "clique" building as they obviously attract like-minded people to post and agree with the OP while those that disagree will either just not bother to post, or be shouted down by the rest.

Bottom line : If you don't think it's worth it, then don't buy it. Oh, and don't make stupid comments like Slam Drago... who obviously forgets that behind the company that he hates and thinks should die are human beings that are working hard to keep HIM as a GM and GMC user happy while looking after their families. By all means, complain about Yoyo if you feel you must, but back up your arguments and don't insult just for the sake of insulting please.
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#30 xshortguy

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Posted 23 September 2011 - 08:24 AM

Comments that bash YoYoGames without providing constructive criticism will be removed.
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#31 interpolicer

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Posted 23 September 2011 - 09:24 AM

199$ is rather steep. To me, not worth it. 79/99$ is GREAT.

Why? I won't be able to monetize it, I'm way behind in coding skills, I lack the knowledge to take advantage of the webspace and I make a bit more than minimum wage and 199$ is a third of my income. With my life "under construction", I need to save every penny.

I bought GM 8.1 for windows and feel awesome. Why? Gave me lots of fun, instead of playing games, I now try to make them, teaches me some much needed developer discipline, it is a price that I can afford (I burn 50$ in gas just to go to my gf's hometown) and that's a price comparable to a new retail game.

If you are lucky to be able to take off most of the juice of the tool, 199$ is definitely acceptable. To those who say it's expensive, maybe they lack the know-how of how to make money off of it.

And that is what makes GM a wonderful tool. You need HTML5? Get it? Need it for Windows? Get it instead.

I just hope the next GM for windows is marketed at the same price as GM 8.1. I'll get it almost immediately.

Edited by interpolicer, 23 September 2011 - 09:25 AM.

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#32 Ogg

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Posted 23 September 2011 - 09:36 AM

Why not just learn HTML5? It's basically just javascript.
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#33 Dangerous_Dave

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Posted 23 September 2011 - 09:53 AM

Why not just learn HTML5? It's basically just javascript.

Why not make your own games, why do use GameMaker?

Some people, it's because they don't know javascript.

For others, it's because we already know GameMaker, I'm too damn lazy to make it myself, and for anyone with a real job $80 is lunch money.
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#34 Rusty

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Posted 23 September 2011 - 11:45 AM

I'd like to start off by saying I have no real opinion on the worth of GMHTML5, I'm a bit in the middle of buying it so I thought it would be nice to see what other people thought of the pricetag, I know one or two of you have came here to call shenanigans with me but with the large pricetag I thought it would be nice, not only for me, but for other users to see what other people think of it before they give the money out. I know I said that graphical changes are not worth £65 but the entire point of that sentence is:

It's nice to see YYG listening to us...

Which people seem to have vastly overlooked.

Another point is, YYG is a very good company, they give you free forums (the GMC), they host your games (the YYG) and they give you a free gaming tool (Lite), I'm not overly fond of their graphics department but overall the YYG is pretty decent but if you wanna go ahead and bash them without reason do it somewhere else as this is meant to be a discussion over GMHTML5, not YYG.

Lastly, I know a few MMORPGs use Java, thinking about it, doesn't HTML5 give us more possibility in terms of MMORPG development? A lot of the MMORPG market is still browser based gaming.
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#35 paul23

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Posted 23 September 2011 - 11:59 AM

For the last thing: java is a lot faster than javascript. So no this won't give "more possibility". HTML5 is nothing magical, and fills the same niche as flash does.
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#36 JacksonYarr

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Posted 23 September 2011 - 12:04 PM

Lastly, I know a few MMORPGs use Java, thinking about it, doesn't HTML5 give us more possibility in terms of MMORPG development? A lot of the MMORPG market is still browser based gaming.


Jagex the company responsible for Runescape are also currently working on an browser based HTML5 MMORTS game known as 8Realms. Whilst I wasn't a huge fan of the gameplay (Still currently in closed beta) it does demonstrate the power and potential of HTML5.

It will be great when we start to see some thoroughly made Game Maker HTML5 games. Given enough effort, I see no reason why HTML5 games made in Game Maker couldn't start competing with other HTML5 games made by professional companies.
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#37 beatson

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Posted 23 September 2011 - 12:11 PM

Here's my opinion on the matter:

I think the 'worth' of Game Maker HTML5 is based completely on what you're going to use it for, and is different for each individual. If (like me) you're planning on using it solely for entertainment purposes and providing free games to the public, then personally I don't think it's worth it. After all, you can do this perfectly fine (and have the potential to reach better end results) in the standard Game Maker software.

However, if you're going to be taking part in the development of commercial games then this is a massive opportunity (especially with the reduced price). The games this software produces will work perfectly on practically every device (albeit, there may be a few bugs. Nothing that can't be ironed out though). This is a big thing. Browser based applications built in HTML5 have the potential to reach an extremely large audience, and generate hundreds of thousand, if not millions of plays - compared to the number of downloads which 99% of current GM standard games get, this is a massive improvement. Not only that, but in-game advertisement is more 'acceptable' when used in browser based games. 1 game could make you back the $200 you paid for game maker HTML5 from advertisement alone, along with a bit of pocket money.
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#38 chance

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Posted 23 September 2011 - 12:21 PM

Why not just learn HTML5? It's basically just javascript.

Why not mow your own lawn? Or service your own car? Or paint your own house? They're all simple tasks.

People use time-saving tools/services so they can focus on creativity -- leaving the mundane tasks to someone else. Common sense.
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#39 slam drago

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Posted 23 September 2011 - 03:49 PM

@Jackson Yarr and nocturne.
When I said die I didn't mean everybody at YYGs should just drop down dead. I meant that I would be happy if everybody stopped buying GM and YoYo went bankrupt. Not die literally. But of course that won't happen. And I still use GM anyways.
And I can't tell you why I don't like YYGs, I don't really have a reason. I just don't like them.

And I wasn't insulting for the sake of insulting. I was stating why I thought Game Maker HTML5 wasn't worth it for me. It would just be paying lots of money to a company I don't like when I could be paying lots of money to a company I like better.

And Xshortguy, could you put my post back? If that is possible. Other wise I will rewrite and make sure not to mention the word 'die'.

Edited by slam drago, 23 September 2011 - 03:55 PM.

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#40 NakedPaulToast

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Posted 23 September 2011 - 04:12 PM

@Jackson Yarr and nocturne.
When I said die I didn't mean everybody at YYGs should just drop down dead. I meant that I would be happy if everybody stopped buying GM and YoYo went bankrupt. Not die literally. But of course that won't happen. And I still use GM anyways.
And I can't tell you why I don't like YYGs, I don't really have a reason. I just don't like them.

And I wasn't insulting for the sake of insulting. I was stating why I thought Game Maker HTML5 wasn't worth it for me. It would just be paying lots of money to a company I don't like when I could be paying lots of money to a company I like better.

And Xshortguy, could you put my post back? If that is possible. Other wise I will rewrite and make sure not to mention the word 'die'.


I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.


Do you realise how irrational you sound?

You don't like YYGs, but you don't know why.

You want more GameMaker, but you want those that can bring you GameMaker to not exist anymore?

If you got your wish and YYGs collapsed tomorrow, the likely outcome would be no more GM:HTML5 updates, it would die in Beta. No Studio. No GM9. No GM8.1 updates. Nothing. If your existing Standard\Pro executables reverted to lite, then no re-registering them.

Not really well thought out.
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