It's nice to see YYG listening to us and getting a fix out for firstly the website and now the GMHTML5 theme, as a graphics artist that's a big deal for me, not worth £65 ($99). Having people able to play games straight off a website, that's a big deal, but since I couldn't afford to keep my website up why should I dish out for HTML5?
GameMaker is, in essence a beginners tool, a learning tool, the student chair and true... many of us have been around long enough to leave an imprint on the hard desk chairs that schools buy cheap in bulk but we always see an influx of new kids coming on eager to learn... or otherwise nag us into teaching them. I've not yet taken the plunge of emptying my already water tight wallet and stepping into the new scary world of HTML5 so why should I? Is it still the same GML? Is it still as easy to learn? What exactly would this mean to the new kids or aspiring indie developers? Would you get HTML5? Would you recommend GMHTML5? Do you think it's worth it?
Basically my question is, with £65 I could change the world... apparently Will Smith did it with only 7... so what makes GMHTML5 better than being 5 times better than Will Smith? I know that direct gaming is the number one thing it's selling on but is that it? I can listen to Will Smith's music without downloading but it doesn't make it any better.
This is not a topic to discuss YYG business, this is a topic to discuss GameMakerHTML5. I'm on the fence with this argument and wished to know what the community and more importantly, GMHTML5 owners thought of GMHTML5. I thought this might be helpful for myself and anyone else thinking of buying GMHTML5.
Also, I do not like Will Smith.
Edited by Rusty, 23 September 2011 - 02:12 PM.