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HTML5 Worth $99?


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#1 Rusty

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Posted 23 September 2011 - 12:49 AM

Let's start small talk, GMHTML5, biggest thing since flash? Possibly. Bigger than flash? Maybe. Better than flash? Meh...

It's nice to see YYG listening to us and getting a fix out for firstly the website and now the GMHTML5 theme, as a graphics artist that's a big deal for me, not worth £65 ($99). Having people able to play games straight off a website, that's a big deal, but since I couldn't afford to keep my website up why should I dish out for HTML5?

GameMaker is, in essence a beginners tool, a learning tool, the student chair and true... many of us have been around long enough to leave an imprint on the hard desk chairs that schools buy cheap in bulk but we always see an influx of new kids coming on eager to learn... or otherwise nag us into teaching them. I've not yet taken the plunge of emptying my already water tight wallet and stepping into the new scary world of HTML5 so why should I? Is it still the same GML? Is it still as easy to learn? What exactly would this mean to the new kids or aspiring indie developers? Would you get HTML5? Would you recommend GMHTML5? Do you think it's worth it?

Basically my question is, with £65 I could change the world... apparently Will Smith did it with only 7... so what makes GMHTML5 better than being 5 times better than Will Smith? I know that direct gaming is the number one thing it's selling on but is that it? I can listen to Will Smith's music without downloading but it doesn't make it any better.

Edit:
Important Notice:
This is not a topic to discuss YYG business, this is a topic to discuss GameMakerHTML5. I'm on the fence with this argument and wished to know what the community and more importantly, GMHTML5 owners thought of GMHTML5. I thought this might be helpful for myself and anyone else thinking of buying GMHTML5.

Also, I do not like Will Smith.

Edited by Rusty, 23 September 2011 - 02:12 PM.

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#2 njp

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Posted 23 September 2011 - 12:53 AM

Let's start small talk, GMHTML5, biggest thing since flash? Possibly. Bigger than flash? Maybe. Better than flash? Meh...

It's nice to see YYG listening to us and getting a fix out for firstly the website and now the GMHTML5 theme, as a graphics artist that's a big deal for me, not worth £65 ($99). Having people able to play games straight off a website, that's a big deal, but since I couldn't afford to keep my website up why should I dish out for HTML5?

GameMaker is, in essence a beginners tool, a learning tool, the student chair and true... many of us have been around long enough to leave an imprint on the hard desk chairs that schools buy cheap in bulk but we always see an influx of new kids coming on eager to learn... or otherwise nag us into teaching them. I've not yet taken the plunge of emptying my already water tight wallet and stepping into the new scary world of HTML5 so why should I? Is it still the same GML? Is it still as easy to learn? What exactly would this mean to the new kids or aspiring indie developers? Would you get HTML5? Would you recommend GMHTML5? Do you think it's worth it?

Basically my question is, with £65 I could change the world... apparently Will Smith did it with only 7... so what makes GMHTML5 better than being 5 times better than Will Smith? I know that direct gaming is the number one thing it's selling on but is that it? I can listen to Will Smith's music without downloading but it doesn't make it any better.

(Also, I've heard that GMHTML5's price is going to raise to $199, at which point I'd have to start selling my body to purchase it, do we have any real confirmation on that?)


definitely worth the price. can you link to any cheaper html5 game development UI's with drag and drop, and an advanced code editor? maybe, but yoyo definitly put some hard work into this, and im willing to pay up to 200 for in browser game development suite. flash will die. iv dreamed about the end of flash. its not a pretty picture xD

Edited by njp, 23 September 2011 - 12:54 AM.

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#3 IQbrew

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Posted 23 September 2011 - 12:55 AM

definitely worth the price. can you link to any cheaper html5 game development UI's with drag and drop, and an advanced code editor?

Yes, but linking to or mentioning "Competing" tools will get your links removed. So as far as people here know, there are no competing tools.
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#4 Revel

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Posted 23 September 2011 - 12:58 AM

GMHTML is worth 99 if the developer think's it's worth $99.
For me it is not worth $99 because I have other better tools I use that are free and magnitudes more powerful. For someone who has only known how to use GM and wants to make HTML5 games, then $99 is a steal for them.
It all depends on the users experience and what they plan to do with the software.

I can listen to Will Smith's music without downloading but it doesn't make it any better.

I completely agree. Playing stuff directly in the browser provides no benefit (in fact, I haven't played a flash game in months). The only real advantage is that HTML5 engines are implemented across a few platforms so a game could be played on any platform supporting HTML5.
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#5 Rusty

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Posted 23 September 2011 - 12:59 AM

iv dreamed about the end of flash. its not a pretty picture xD

Would you say that... flash will be gone in a flash?

Okay, you can warn status me for that one, I deserve it. But I don't see what the big deal is anyway, HTML5 may be alright but it's not the new internet, I prefer to download my games anyway, then I can play them without the internet.

Edit:
When we're talking cross platforming, what platforms actually use HTML5? I've heard the PS3 will be updating to it but then again it was from "PS3 NUM1 FAN" so I don't think that's a reliable source...

Edited by Rusty, 23 September 2011 - 01:03 AM.

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#6 Revel

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Posted 23 September 2011 - 01:07 AM

When we're talking cross platforming, what platforms actually use HTML5? I've heard the PS3 will be updating to it but then again it was from "PS3 NUM1 FAN" so I don't think that's a reliable source...


Chrome, Firefox, etc. support HTML5, so any platform they run on can run HTML5 games.

Iphone supports it, Android supports it afaik.

And I can only assume the Ps3 will support HTML5 eventually.
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#7 njp

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Posted 23 September 2011 - 01:09 AM


iv dreamed about the end of flash. its not a pretty picture xD

Would you say that... flash will be gone in a flash?

Okay, you can warn status me for that one, I deserve it. But I don't see what the big deal is anyway, HTML5 may be alright but it's not the new internet, I prefer to download my games anyway, then I can play them without the internet.

Edit:
When we're talking cross platforming, what platforms actually use HTML5? I've heard the PS3 will be updating to it but then again it was from "PS3 NUM1 FAN" so I don't think that's a reliable source...


i think most major company's will add html5 support to their products, im most certain sony will. although sony never did implement flash properly, its buggy and slow on my ps3.
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#8 LeoInks

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Posted 23 September 2011 - 01:14 AM

Hahah , 99$ ? , you are worng , HTML5 is 200$$$$$$

99$ is just for beta testing , the real HTML5 is 200$$$

I have to say , it is exagerated , Okay , it has drag and drop and works on the internet , WOOOWWW , Yeah probably some people will need it , but majority of us , actually understands how to code a game , so D&D has no value here.

It is just exagerated.

Edit : just to add something so people wont start trolling : But duudeee , we are all noobs that need D&D so bla bla bla , you deserve to die , bla bla bla , go to hell , etc.

I know they have worked hard , and being serious , if it wasnt for Game Maker i wouldnt even started thinking to be a programmer in the future , Game Maker gave me the basics , now i am trying to learn some other languages , and it is all thanks to game maker , but i dont think i see myself paying 200$ just to publish games online.

Yep , would be awesome , but , okay , price for gm for windows : 30$ or 35$ ( one of those ) , now HTML5 versior for game maker : 200$

Is that necesarry? , publishing on browsers will open a whole world for indie developers that use and like game maker more than any other language , but , i think they should only double the price ( instead of 30$ , 60$ ) , But 200$ is just exagerated.

Edited by LeoInks, 23 September 2011 - 01:23 AM.

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#9 piluke

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Posted 23 September 2011 - 01:19 AM

I personally think it's not worth the money. If they can make something with javascript and you know GML, it shouldn't be too hard to make your own.

That's sort of the philosophy of my GameMaker HTML5 Player (not advertising, just letting you know.)

Sure it might be worth it to some people, but I don't know why you need an entirely different interface for basically the same product.
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#10 Knuked

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Posted 23 September 2011 - 01:25 AM

Hahah , 99$ ? , you are worng , HTML5 is 200$$$$$$

Wrong. If you signed up for the beta you actually get another $20 off, making it $79.

99$ is just for beta testing , the real HTML5 is 200$$$

Wrong. The Beta eventually becomes this "real product" that you speak of. Even the dumbest people I know would know that.

I have to say , it is exagerated , Okay , it has drag and drop and works on the internet , WOOOWWW , Yeah probably some people will need it , but majority of us , actually understands how to code a game , so D&D has no value here.

I get the feeling you seem to think you fall in the "us" category. I doubt that for some odd reason.

If they can make something with javascript and you know GML, it shouldn't be too hard to make your own

I look forward to checking out your version, even though I did buy GM4HTML5. To me it's well worth the $79 I paid.

Edited by Knuked, 23 September 2011 - 01:36 AM.

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#11 LeoInks

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Posted 23 September 2011 - 01:34 AM

Hahah , 99$ ? , you are worng , HTML5 is 200$$$$$$

YOU are wrong. If you signed up for the beta you actually get another $20 off, making it $79.

99$ is just for beta testing , the real HTML5 is 200$$$

Wrong again. The Beta turns into the real product that you speak of. Even the dumbest people I know would know that.

but majority of us , actually understands how to code a game

I get the feeling you seem to think you fall in the "us" category. I highly doubt that. Judging by your post at least.

Sorry folks, I couldn't help myself, I'm bad.


Dude , i am not retarded , i know people that get the beta will be able to update , but the real price , by real i mean : when it is finished , and by that i mean when yoyogames release it completely , no beta , and by that i mean when it gets out of the beta stages ( again , i know if you buy in beta you will update free ).

Also , your points dont defeat my point of the real , final , complete , cost of the HTML5 version is 200$ , If people buy it earlier , then , good for them , but people that will know GM in some years , or not right now , will have to pay the 200$ , that is the real , final , complete price.
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#12 Desert Dog

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Posted 23 September 2011 - 01:39 AM

Playing stuff directly in the browser provides no benefit (in fact, I haven't played a flash game in months). The only real advantage is that HTML5 engines are implemented across a few platforms so a game could be played on any platform supporting HTML5.


A browser game is a pretty big thing. Look at Warp by Granite Gear, played/downloaded 13k times off Yoyogames, the flash port played 190k times on Armor games.

Your absolutely right, HTML5, or even GM's html5 isn't for everyone. But browser games are a big chunk of the market, and actually really suit the type of games most GM users make.
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#13 Knuked

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Posted 23 September 2011 - 01:42 AM

Playing stuff directly in the browser provides no benefit (in fact, I haven't played a flash game in months).

It's a little neat though. Unfortunately, you don't sum up the thousands or millions of people who actually do play games in browsers. I mean I hear what you're saying because I don't play them that much either. However, I sense a change for myself on the horizon.

Your absolutely right, HTML5, or even GM's html5 isn't for everyone.

Agreed.

Also , your points dont defeat my point of the real , final , complete , cost of the HTML5 version is 200$ , If people buy it earlier , then , good for them , but people that will know GM in some years , or not right now , will have to pay the 200$ , that is the real , final , complete price.

If you wait then yes it will be $200. Everyone knows this and has known this for a while now. However at this moment you can buy it much cheaper. There are no points to defeat, go look for yourself. So if you want to justify that GM4HTML5 is not worth it because it will eventually be $200, then ok. That's silly and goes without merit at this time but ok. I suppose it's more worth it to me because I got it for $79. I might be less impressed at $200 but probably not.

Edited by Knuked, 23 September 2011 - 01:54 AM.

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#14 Knuked

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Posted 23 September 2011 - 02:35 AM

Also HTML5 canvas is meant for displaying and drawing images. NOT GAMES.

Whatever it was meant for doesn't seem to hinder the fact that I've played quite a few HTML5 games without any problems, lag, etc. It may not have been intended as a gaming platform but it seems to me that it certainly works fine as one.

HTML5 games are slow on older computers while flash is ALOT faster. I can verify this because I have an old computer.

I believe that and with good reason. Flash has been around for some time. Given the same amount of time I think HTML5 will be must faster and better supported. I'm already impressed with what I've been able to do.

Here are a few good HTML5 demos to check out. It's hard to say after seeing some of those that it won't be viable. They run as good as any Flash does for me on Firefox 6. Who knows, I'll give HTML5 a shot before I shoot it down though :)
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#15 njp

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Posted 23 September 2011 - 03:43 AM

can the current html5 games be programmed to change the room size to however the browser window is stretched?
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#16 makerofthegames

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Posted 23 September 2011 - 04:20 AM

If you can't afford it, don't buy it. If you think this topic will sway the minds of YoYoGames, I doubt it will. If you're just here to rant and find like-minded people, that's not the reason to post on the GMC.

If none of the above, then okay. Yeah, I like it's worth 99 or 200 bucks, why? :whistle:

Edited by makerofthegames, 23 September 2011 - 04:21 AM.

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#17 kburkhart84

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Posted 23 September 2011 - 04:33 AM

I picked up GM4HTML5 for the $79.

NPT mentioned this point in another post, and He was right. Sandy (via Twitter) stated that having GM4HTML will net in more than a $99 discount on GM Studio. We don't have numbers yet, but GM Studio itself interests me. HTML5 isn't a bad market, but I don't know if I will be able to utilize it properly. But, I think the Android Market is something to look at, along with the iOS market. So Studio is coming up, and I will get more of a discount on it than I paid for GM4HTML5, so I'm "making" money indirectly if you see the logic.

Plus, you could research it. HTML5 IS a viable market, though it isn't right for everyone. Sites with tons of flash games make money, yet they do it without charging the game player the money.

Last point, how can you guys compare flash to HTML5 as far as performance goes. First of all, I don't think flash was originally meant for games(though I could be wrong), rather it was added afterwards. Two, the age factor has already been mentioned. "Old" computers can run the original Unreal engine pretty fast, and so can "new" ones. But you can't expect "old" ones to run the Crysis engine can you?? The Crysis engine can do much more than the older Unreal engine, and so it requires more speed of course. HTML5(though we don't see it as well yet) seems to have that great potential in the same way. It is getting integrated everywhere, including where Flash was denied entrance, such as iOS. Note that iOS5 is supposedly going to be 10x as fast with HTML5 than iOS4. Whether you notice or not, Flash is dying, and HTML5 is taking over. Flash is similar to C++ in that it will still be around for a while, though it in a sense is a "dying" language, what with all of the competition.

So yes, I would say GM4HTML5 is worth it. If you know what you are doing, you will be able to make money with it. And they makes it that much more worth it.

One more point...did you notice how both Unity, Shiva, and the Torque engines have web players for the games created with those platforms. Sure, they require plugins(unlike HTML5) but all the companies believe that the web is viable as far as game deployment goes. I can't say they are wrong, and it would seem that YYG agrees.
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#18 MasterOfKings

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Posted 23 September 2011 - 05:10 AM

Flash is similar to C++ in that it will still be around for a while, though it in a sense is a "dying" language, what with all of the competition.

Since when is C++ is a dying language?

Competing languages, like Java, are doing well and becoming popular, but I wouldn't say C++ is dying. UnrealScript (one guess what its for) is based off of the C++ syntax.

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#19 Created By Ben

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Posted 23 September 2011 - 05:22 AM

I think that GMHTML5 is worth $99. I don't think it is worth $199 since Gamemaker 8.0 is worth around $50. Both do the same thing. They make games. Only difference is one is for webpages.

Edited by Created By Ben, 23 September 2011 - 05:23 AM.

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#20 JacksonYarr

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Posted 23 September 2011 - 05:22 AM

GM HTML5 is not worth it for me.
A few reasons:
1.) HTML5 isn't really geared for gaming. Something more suitable would be flex (a version of flash that is meant for web apps)
2.) There are a few free HTML5 builders out there.
3.) ... That theme looks awful (yes I know you can change it).
4.) I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.
EDIT: And NJP, Flash is not going to die any time soon. 90% of the computers in the world have flash. And only 50% have a browser that is capable of running HTML5*. Also HTML5 canvas is meant for displaying and drawing images. NOT GAMES. Canvas was never meant for games. HTML5 games are slow on older computers while flash is ALOT faster. I can verify this because I have an old computer.

*This is based off of old information and cannot be totally trusted (I mean the HTML5 part, 90% of computers still have flash on them. And that figure won't change for awhile).


1. HTML5 is in itself still in development; and it's being developed particularly with interactive content in mind. Comparing it to Flash at this very moment isn't just. HTML5 faces the challenge that it's being implemented as a browser standard, as opposed to flash which is a downloaded addition. As the development of HTML5 continues, and the major browsers begin to better support HTML5 (hopefully all following the standard strictly) there's nothing stopping HTML5 games from competing with Flash - and being superior in the sense browsers will run them natively.

2. Every web development language I can think of can be written up in a basic text editor and then run. This has never stopped development tools such as Adobe's Dreamweaver for making websites. The reality is, people and companies are willing to invest in software - if the time saved using the software is worth significantly more than the software's one off cost. Obviously competing development tools are to be expected - and the end result is significantly improved tools. Game Maker HTML5 has only *just* been released, and is still in beta - the improvements they intend to make over the next few months and years will make it a fair rival to any other HTML5 tool. Thus starting the war of competing software trying to improve on each other.

3. I'm beginning to think people are just shouting this to feel part of the crowd. There's nothing wrong with the new skin, other than the fact it's not what Game Maker users are used to. If Game Maker had always been this colour, YoYo Games would be getting negative feedback on a new white theme. The fact Game Maker supports different skins now is a welcome addition, purely cosmetic, but additional control over software is very welcome.

4. I take strong offense to this. YoYo Games have done nothing but significantly improve Game Maker at a significantly faster rate than ever before. Any decisions they've made deemed negative by the community (Softwrap, Smiley Logo) have always been reversed. They're very attentive to the Game Maker community, opening forums and threads for feedback - which they often actually read and respond to. If you're so convinced YoYo Games are a negative for Game Maker, then try going back to using Game Maker 6.1a whilst YoYo Games starts releasing HTML5 updates, Studio and eventually does a complete re-write in C++.

Game Maker HTML5 is certainly worth buying if you're interested in HTML5 development, particularly if you're already familiar with Game Maker. If you've never used Game Maker before, then it might be worthwhile doing some research on your options first. One huge benefit Game Maker has here, is that now days many young aspiring Computer Scientists and IT professionals have their first programming experience with Game Maker. This means they're already perfectly comfortable with Game Maker before they even begin any professional work. Even today, I was blown away by how many fellow computer science students at my university started programming with Game Maker. If any companies did decide to begin looking for programmers familiar with Game Maker, then I guarantee there would be absolutely no shortage.
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#21 Dangerous_Dave

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Posted 23 September 2011 - 05:35 AM

I don't think it is worth $199 since Gamemaker 8.0 is worth around $50.

You're looking at this wrong. GameMaker isn't *worth* around $50, it *costs* around $50. If they made it $100 I'd still buy it, therefore it is worth it to me.

Since it costs $20 for a movie ticket and some popcorn and a coke or whatever, I think GM gives me far more entertainment than 5 movies, therefore it's worth more than $100 to me.
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#22 Stubbjax

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Posted 23 September 2011 - 05:41 AM


4.) I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.

4. I take strong offense to this. YoYo Games have done nothing but significantly improve Game Maker at a significantly faster rate than ever before. Any decisions they've made deemed negative by the community (Softwrap, Smiley Logo) have always been reversed. They're very attentive to the Game Maker community, opening forums and threads for feedback - which they often actually read and respond to. If you're so convinced YoYo Games are a negative for Game Maker, then try going back to using Game Maker 6.1a whilst YoYo Games starts releasing HTML5 updates, Studio and eventually does a complete re-write in C++.

He is entitled to his opinion as you are yours; you do not need to force it upon him. I'm sure slam drago is well aware of what YoYo Games has done.
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#23 Alert Games

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Posted 23 September 2011 - 05:42 AM

I think $199 is a bit expensive for what it is.

But I like to see GM HTML5 as an investment really. Would you wanna convert a game into HTML5 (js) yourself? Go for it, but you can do it right away with this.

Only issues i see are how well a game will play in the browser, and how much do you need to alter the game in order to make a good HTML5 game?
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#24 piluke

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Posted 23 September 2011 - 05:48 AM

After some consideration, I think this would indeed be a good investment for some people. For myself I don't think it would be worth it, seeing as I know enough Javascript and HTML to get me through.

However for the casual game developer it might be well worth it, though I think YYG may have been better to simply integrate it into the existing interface instead of making a whole new application.

Edited by piluke, 23 September 2011 - 05:48 AM.

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#25 Alert Games

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Posted 23 September 2011 - 05:53 AM

@piluke: I agree with you that it isnt for everyone. But I think it pays off more in having a nice IDE to develop in html5. I think if you think you can make use of it it can be worth it (which makes sense).

3. I'm beginning to think people are just shouting this to feel part of the crowd. There's nothing wrong with the new skin, other than the fact it's not what Game Maker users are used to. If Game Maker had always been this colour, YoYo Games would be getting negative feedback on a new white theme. The fact Game Maker supports different skins now is a welcome addition, purely cosmetic, but additional control over software is very welcome.

I completely disagree with this. Most (okay actually pretty much all) IDE's are white, and I prefer the white skins over dark. Dark skins are more distracting, and not very professional looking either.

However, that doesn't mean anything is wrong with it. If more GM users like it fine, as long as I can keep it on a light skin like I keep this board on.
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#26 JacksonYarr

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Posted 23 September 2011 - 05:53 AM



4.) I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.

4. I take strong offense to this. YoYo Games have done nothing but significantly improve Game Maker at a significantly faster rate than ever before. Any decisions they've made deemed negative by the community (Softwrap, Smiley Logo) have always been reversed. They're very attentive to the Game Maker community, opening forums and threads for feedback - which they often actually read and respond to. If you're so convinced YoYo Games are a negative for Game Maker, then try going back to using Game Maker 6.1a whilst YoYo Games starts releasing HTML5 updates, Studio and eventually does a complete re-write in C++.

He is entitled to his opinion as you are yours; you do not need to force it upon him. I'm sure slam drago is well aware of what YoYo Games has done.


It is contradictory to say one wants more of something YoYoGames is producing, but also wishes for YoYoGames to "die". It's exactly the same as hate towards Microsoft, and yet many of these people still prefer Windows.

Granted he's entitled to that opinion, but spewing such strong hate towards a company that's providing a good service - and giving no just reasoning for said hate is immature and unproductive.
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#27 Alert Games

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Posted 23 September 2011 - 06:11 AM

@JacksonYarr: Stop ruining the discussion. edit: please.

Edited by Alert Games, 23 September 2011 - 06:12 AM.

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#28 JacksonYarr

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Posted 23 September 2011 - 06:20 AM

@JacksonYarr: Stop ruining the discussion. edit: please.


The discussion is whether or not HTML5 is worth buying. Defending the company that produces it falls within this discussion. YoYo Games are constantly improving on Game Maker and actively listen to the user community, thus making it worth the price tag.

The producing company is certainly something that should be considered when deciding whether or not a piece of software is worth the investment. If a company was to research whether or not to consider Game Maker HTML5 for use - reading through a community discussion on the exact topic, where users are attacking YoYo Games is not something they'd like to see.
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#29 Nocturne

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Posted 23 September 2011 - 06:23 AM

Okay, a few things... I agree with JacksonYarr about SlamDrago's "die" comment. An argument is something based on reasoned discussion and evidence, whereas an opinion is something you state without any type of arguments to back it up. Slamdrago's OPINION is offensive. Saying that something should "die" is a highly inflamatory and sweeping statement, more so if it can't be backed up wth any justifiable rreason. Just saying that he doesn't like Yoyo would have been fine, but that final part is just wrong...

Now, price - This is, again, a question of subjective opinion. You cannot say the "worth" of something due to the fact that what is worth nothing to you may be worth a million to another. Therefore asking if GMHTML5 is "worth the money" is a loaded question with no possible real answer due to the fact that each one of us will be looking at it from an individual and distinct point of view. Personally, I think discussions like this are pointless and just lend themsleves to "clique" building as they obviously attract like-minded people to post and agree with the OP while those that disagree will either just not bother to post, or be shouted down by the rest.

Bottom line : If you don't think it's worth it, then don't buy it. Oh, and don't make stupid comments like Slam Drago... who obviously forgets that behind the company that he hates and thinks should die are human beings that are working hard to keep HIM as a GM and GMC user happy while looking after their families. By all means, complain about Yoyo if you feel you must, but back up your arguments and don't insult just for the sake of insulting please.
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#30 xshortguy

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Posted 23 September 2011 - 08:24 AM

Comments that bash YoYoGames without providing constructive criticism will be removed.
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#31 interpolicer

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Posted 23 September 2011 - 09:24 AM

199$ is rather steep. To me, not worth it. 79/99$ is GREAT.

Why? I won't be able to monetize it, I'm way behind in coding skills, I lack the knowledge to take advantage of the webspace and I make a bit more than minimum wage and 199$ is a third of my income. With my life "under construction", I need to save every penny.

I bought GM 8.1 for windows and feel awesome. Why? Gave me lots of fun, instead of playing games, I now try to make them, teaches me some much needed developer discipline, it is a price that I can afford (I burn 50$ in gas just to go to my gf's hometown) and that's a price comparable to a new retail game.

If you are lucky to be able to take off most of the juice of the tool, 199$ is definitely acceptable. To those who say it's expensive, maybe they lack the know-how of how to make money off of it.

And that is what makes GM a wonderful tool. You need HTML5? Get it? Need it for Windows? Get it instead.

I just hope the next GM for windows is marketed at the same price as GM 8.1. I'll get it almost immediately.

Edited by interpolicer, 23 September 2011 - 09:25 AM.

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#32 Ogg

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Posted 23 September 2011 - 09:36 AM

Why not just learn HTML5? It's basically just javascript.
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#33 Dangerous_Dave

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Posted 23 September 2011 - 09:53 AM

Why not just learn HTML5? It's basically just javascript.

Why not make your own games, why do use GameMaker?

Some people, it's because they don't know javascript.

For others, it's because we already know GameMaker, I'm too damn lazy to make it myself, and for anyone with a real job $80 is lunch money.
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#34 Rusty

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Posted 23 September 2011 - 11:45 AM

I'd like to start off by saying I have no real opinion on the worth of GMHTML5, I'm a bit in the middle of buying it so I thought it would be nice to see what other people thought of the pricetag, I know one or two of you have came here to call shenanigans with me but with the large pricetag I thought it would be nice, not only for me, but for other users to see what other people think of it before they give the money out. I know I said that graphical changes are not worth 65 but the entire point of that sentence is:

It's nice to see YYG listening to us...

Which people seem to have vastly overlooked.

Another point is, YYG is a very good company, they give you free forums (the GMC), they host your games (the YYG) and they give you a free gaming tool (Lite), I'm not overly fond of their graphics department but overall the YYG is pretty decent but if you wanna go ahead and bash them without reason do it somewhere else as this is meant to be a discussion over GMHTML5, not YYG.

Lastly, I know a few MMORPGs use Java, thinking about it, doesn't HTML5 give us more possibility in terms of MMORPG development? A lot of the MMORPG market is still browser based gaming.
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#35 paul23

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Posted 23 September 2011 - 11:59 AM

For the last thing: java is a lot faster than javascript. So no this won't give "more possibility". HTML5 is nothing magical, and fills the same niche as flash does.
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#36 JacksonYarr

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Posted 23 September 2011 - 12:04 PM

Lastly, I know a few MMORPGs use Java, thinking about it, doesn't HTML5 give us more possibility in terms of MMORPG development? A lot of the MMORPG market is still browser based gaming.


Jagex the company responsible for Runescape are also currently working on an browser based HTML5 MMORTS game known as 8Realms. Whilst I wasn't a huge fan of the gameplay (Still currently in closed beta) it does demonstrate the power and potential of HTML5.

It will be great when we start to see some thoroughly made Game Maker HTML5 games. Given enough effort, I see no reason why HTML5 games made in Game Maker couldn't start competing with other HTML5 games made by professional companies.
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#37 beatson

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Posted 23 September 2011 - 12:11 PM

Here's my opinion on the matter:

I think the 'worth' of Game Maker HTML5 is based completely on what you're going to use it for, and is different for each individual. If (like me) you're planning on using it solely for entertainment purposes and providing free games to the public, then personally I don't think it's worth it. After all, you can do this perfectly fine (and have the potential to reach better end results) in the standard Game Maker software.

However, if you're going to be taking part in the development of commercial games then this is a massive opportunity (especially with the reduced price). The games this software produces will work perfectly on practically every device (albeit, there may be a few bugs. Nothing that can't be ironed out though). This is a big thing. Browser based applications built in HTML5 have the potential to reach an extremely large audience, and generate hundreds of thousand, if not millions of plays - compared to the number of downloads which 99% of current GM standard games get, this is a massive improvement. Not only that, but in-game advertisement is more 'acceptable' when used in browser based games. 1 game could make you back the $200 you paid for game maker HTML5 from advertisement alone, along with a bit of pocket money.
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#38 chance

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Posted 23 September 2011 - 12:21 PM

Why not just learn HTML5? It's basically just javascript.

Why not mow your own lawn? Or service your own car? Or paint your own house? They're all simple tasks.

People use time-saving tools/services so they can focus on creativity -- leaving the mundane tasks to someone else. Common sense.
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#39 slam drago

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Posted 23 September 2011 - 03:49 PM

@Jackson Yarr and nocturne.
When I said die I didn't mean everybody at YYGs should just drop down dead. I meant that I would be happy if everybody stopped buying GM and YoYo went bankrupt. Not die literally. But of course that won't happen. And I still use GM anyways.
And I can't tell you why I don't like YYGs, I don't really have a reason. I just don't like them.

And I wasn't insulting for the sake of insulting. I was stating why I thought Game Maker HTML5 wasn't worth it for me. It would just be paying lots of money to a company I don't like when I could be paying lots of money to a company I like better.

And Xshortguy, could you put my post back? If that is possible. Other wise I will rewrite and make sure not to mention the word 'die'.

Edited by slam drago, 23 September 2011 - 03:55 PM.

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#40 NakedPaulToast

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Posted 23 September 2011 - 04:12 PM

@Jackson Yarr and nocturne.
When I said die I didn't mean everybody at YYGs should just drop down dead. I meant that I would be happy if everybody stopped buying GM and YoYo went bankrupt. Not die literally. But of course that won't happen. And I still use GM anyways.
And I can't tell you why I don't like YYGs, I don't really have a reason. I just don't like them.

And I wasn't insulting for the sake of insulting. I was stating why I thought Game Maker HTML5 wasn't worth it for me. It would just be paying lots of money to a company I don't like when I could be paying lots of money to a company I like better.

And Xshortguy, could you put my post back? If that is possible. Other wise I will rewrite and make sure not to mention the word 'die'.


I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.


Do you realise how irrational you sound?

You don't like YYGs, but you don't know why.

You want more GameMaker, but you want those that can bring you GameMaker to not exist anymore?

If you got your wish and YYGs collapsed tomorrow, the likely outcome would be no more GM:HTML5 updates, it would die in Beta. No Studio. No GM9. No GM8.1 updates. Nothing. If your existing Standard\Pro executables reverted to lite, then no re-registering them.

Not really well thought out.
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#41 Alert Games

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Posted 23 September 2011 - 04:13 PM

just tried html5

Okay yeah, at this stage it is probably worth $50 in my opinion. The skin is dark and no way of changing. The UI is pretty bad as well. (glitches and does not look very good.)

But I like testing it right in the browser, and the project layout. Just needs a lot of improvement for the actual release. ;)

Regular game maker is great. But you might as well develop in regular game maker, and import it and export it. Youre basically paying for the ability to export in HTML5, which I guess is the point anyway.

But im guessing that this is just a temporary program will be improved and will end up being just like regular game maker with the options to export to different platforms.

Edited by Alert Games, 23 September 2011 - 04:27 PM.

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#42 chance

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Posted 23 September 2011 - 04:35 PM

But im guessing that this is just a temporary program will be improved and will end up being just like regular game maker with the options to export to different platforms.

Yeah. If they do that, maybe they should give it a new name. Something like "GM Studio" sounds good.
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#43 slam drago

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Posted 23 September 2011 - 04:52 PM


@Jackson Yarr and nocturne.
When I said die I didn't mean everybody at YYGs should just drop down dead. I meant that I would be happy if everybody stopped buying GM and YoYo went bankrupt. Not die literally. But of course that won't happen. And I still use GM anyways.
And I can't tell you why I don't like YYGs, I don't really have a reason. I just don't like them.

And I wasn't insulting for the sake of insulting. I was stating why I thought Game Maker HTML5 wasn't worth it for me. It would just be paying lots of money to a company I don't like when I could be paying lots of money to a company I like better.

And Xshortguy, could you put my post back? If that is possible. Other wise I will rewrite and make sure not to mention the word 'die'.


I don't like YYG at all and I want there company to die. Well, I do want more GameMaker.


Do you realise how irrational you sound?

You don't like YYGs, but you don't know why.

You want more GameMaker, but you want those that can bring you GameMaker to not exist anymore?

If you got your wish and YYGs collapsed tomorrow, the likely outcome would be no more GM:HTML5 updates, it would die in Beta. No Studio. No GM9. No GM8.1 updates. Nothing. If your existing Standard\Pro executables reverted to lite, then no re-registering them.

Not really well thought out.

No it isn't well thought out. I don't think things out allot. It is just how I do things.
But I thought it out a bit more. And if YYG collapses tomorrow. Who cares? It is just another RAD tool gone. There are plenty of alternatives that are more powerful and more professional. I don't care if YYG goes under.
GM8.1 is nice, but I can live without it.
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#44 Rusty

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Posted 23 September 2011 - 05:32 PM

There are plenty of alternatives that are more powerful and more professional. I don't care if YYG goes under.
GM8.1 is nice, but I can live without it.

Then get lost kid, if you got somewhere better to be get the hell off our forums.
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#45 BlaXun

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Posted 23 September 2011 - 06:14 PM

Yes. Even 200$ are worth it.
You get a great platform for simple game development...

99$ is great, 200$ is still okay...

Worth it for sure.

Edited by BlaXun, 23 September 2011 - 06:14 PM.

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#46 Rossay

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Posted 23 September 2011 - 06:59 PM

I'm really pleased and happy with GMHTML5 so far :D.

I think $99 (eventually $200) is a small price to pay for such a fantastic tool. If you are serious about game making then this is a small price to get yourself on the ladder; it's the equivalent to the cost of maybe 2 or 3 console games? which is hardly breaking the bank.

I don't understand why YYGs gets quite so much hate & bashing these days. I think they are taking Game Maker in the right direction.
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#47 makerofthegames

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Posted 23 September 2011 - 07:08 PM


I don't think it is worth $199 since Gamemaker 8.0 is worth around $50.

You're looking at this wrong. GameMaker isn't *worth* around $50, it *costs* around $50. If they made it $100 I'd still buy it, therefore it is worth it to me.

Since it costs $20 for a movie ticket and some popcorn and a coke or whatever, I think GM gives me far more entertainment than 5 movies, therefore it's worth more than $100 to me.

And I thought I was the only one who bases his expenditure on whether or not it provides as much entertainment as a movie.
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#48 YellowAfterlife

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Posted 23 September 2011 - 07:12 PM

Having a quick read through topic... don't you just wish that only users that did buy the program (gm:html5 in this case) could leave a opinion about it?

This is a discussion like about Flash or Java. They never used it. They are not even going to.
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#49 makerofthegames

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Posted 23 September 2011 - 07:16 PM

I've used Java. :(
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#50 Aertcz

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Posted 23 September 2011 - 07:25 PM

I paid $79.... Well worth it in my opinion. $200 might be steep but oh well. Nothing can make a game which you want faster than Game Maker. If you want to sit down and make a game in java, then go ahead... I happen to know that language as well.

Some of us have real life jobs, not MMO creating aspirations encompassed in their own little fantasy. With that said, it's just easier to make a video game in Game Maker, especially since I do this as a hobby and hobbies sometimes cost money.

A game of paintball runs me around $70, and that's every time I play. Immagine if you had to pay $70 every time you played on Game Maker...
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