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A low poly 3D face expression tool?


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#1 Arial

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Posted 20 September 2011 - 10:09 AM

I found a very good 3d face maker Facegen.
This tool can make your GM game look like a EA game.

Facegen can make realistick looking 3d faces from a single photo.
Facegen can make all face expressions like:
Closing eye(s).
Looking at different directions.
Mouth opening closing. (Greeting-cursing-smiling-asking)
Talking with all letters.
And the fun part is that you even can convert its models to d3d.
http://www.youtube.com/watch?v=xVkC0dhq180

But I have problem. Facegen produces faces which have ultra high polygons. As we all know GM is low on bugdet regarding Frames Per Second. So the faces created with facegen are useless in gm.

My question is to all GM3D noobs and veterans which 3D face making tool you reccomend for low poly faces that GM can handle?

Edited by Arial, 20 September 2011 - 10:10 AM.


#2 orange451

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Posted 20 September 2011 - 11:41 AM

With the new GM8.1, I've seen over a million polygons drawn on someone's screen at one time, with a great framerate.
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#3 fluoriioni

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Posted 20 September 2011 - 11:43 AM

Makes my game look like EA game?

AAGH away from me!

My game doesn't need bad dubbing!
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#4 chance

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Posted 20 September 2011 - 12:06 PM

Facegen produces faces which have ultra high polygons. As we all know GM is low on bugdet regarding Frames Per Second. So the faces created with facegen are useless in gm.

Not true. You should've learned more about FaceGen before discussing it here.

FaceGen can export low-poly models just fine. It has a low-poly option built in (discussed about 3:40 in the video). Or you can use their tool: FaceGen Customizer to import your own low-poly models.
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#5 Arial

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Posted 20 September 2011 - 01:45 PM


Facegen produces faces which have ultra high polygons. As we all know GM is low on bugdet regarding Frames Per Second. So the faces created with facegen are useless in gm.

Not true. You should've learned more about FaceGen before discussing it here.

FaceGen can export low-poly models just fine. It has a low-poly option built in (discussed about 3:40 in the video). Or you can use their tool: FaceGen Customizer to import your own low-poly models.

My friend beloved and dear @Chance. Do you think i post made up crap?
I tested it out in GM. The face that facegen creates is very good but once you place it on your model and convert it to d3d. It seems it eats a lots of Frames Per Second. Apart from that the loading time increases dramaticly in GM.

For your information i also tested in GM the faces made by photomodeler and faceshop, but they where to ugly but had 10X less polygons as the facegen once.

Imagine if you have 20 guys in your gm game with a face generated with facegen?
The game will be unplayable.

Besides I asked GM3d noobs and veterans to answer not people that are in GM2d.

#6 chance

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Posted 20 September 2011 - 03:38 PM



Facegen produces faces which have ultra high polygons. As we all know GM is low on bugdet regarding Frames Per Second. So the faces created with facegen are useless in gm.

Not true. You should've learned more about FaceGen before discussing it here.

FaceGen can export low-poly models just fine. It has a low-poly option built in (discussed about 3:40 in the video). Or you can use their tool: FaceGen Customizer to import your own low-poly models.

My friend beloved and dear @Chance. Do you think i post made up crap?

hmmm... let me think about this. :whistle:

In any event, I was addressing your statement suggesting that FaceGen only "produces ultra high polygon" models. Because it can also produce low-poly count models.
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#7 Arial

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Posted 20 September 2011 - 06:25 PM

In any event, I was addressing your statement suggesting that FaceGen only "produces ultra high polygon" models. Because it can also produce low-poly count models.

Now we have a discussion on topic.
Dont call me a liar.
You understand that i used this thing to make faces for my GM game.

Okay are you willing to share the secret how to create lowpoly faces?
If you use facegen you wiil find a button to change the polys. Even if you take off all extra things and only keep the blank face the poly count remains 20000. While complete good looking models for 40$ on turbosquid are arround 7000 poly.

So it will be great if you can tell us how to reduce polys in Facegen. All other facegen users will also be happy and will thank you forever. Becaus if you go to online facegen discussion blogs the most common question is "How can i reduce poly in my face model?"

#8 chance

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Posted 20 September 2011 - 07:01 PM


I was addressing your statement suggesting that FaceGen only "produces ultra high polygon" models. Because it can also produce low-poly count models.

Now we have a discussion on topic.
Dont call me a liar.
You understand that i used this thing to make faces for my GM game.

Okay are you willing to share the secret how to create lowpoly faces?

Dammit Ariel, nobody's calling you a liar. I'm just going by the comments made in the video. At about 3:40 the narrator says you can use the default low-res mesh that has "under 1000 polys" . And he shows an example.

Is it possible that when you export your low-res mesh to a d3d-compatible format, the resolution changes?
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#9 Arial

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Posted 20 September 2011 - 07:25 PM



I was addressing your statement suggesting that FaceGen only "produces ultra high polygon" models. Because it can also produce low-poly count models.

Now we have a discussion on topic.
Dont call me a liar.
You understand that i used this thing to make faces for my GM game.

Okay are you willing to share the secret how to create lowpoly faces?

Dammit Ariel, nobody's calling you a liar. I'm just going by the comments made in the video. At about 3:40 the narrator says you can use the default low-res mesh that has "under 1000 polys" . And he shows an example.

Is it possible that when you export your low-res mesh to a d3d-compatible format, the resolution changes?

Listen brother who do you belive more?
The video of the guy who is selling his product by showing a pre customised model under 1000 polys?
Or the brother in the gmc that claims that whenever he made a model with facegen it had at least 15x more polys.

I want to be your friend so dont fight me change.

#10 9_6

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Posted 20 September 2011 - 07:37 PM

click the "change polys" button.
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#11 chance

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Posted 20 September 2011 - 07:51 PM


Dammit Arial, nobody's calling you a liar. I'm just going by the comments made in the video. At about 3:40 the narrator says you can use the default low-res mesh that has "under 1000 polys" . And he shows an example.

Listen brother who do you belive more?
The video of the guy who is selling his product by showing a pre customised model under 1000 polys?
Or the brother in the gmc that claims that whenever he made a model with facegen it had at least 15x more polys.

I'll take Door #3.



I want to be your friend so dont fight me change.

I want to be friends too. But sometimes I think you're missing a few polygons from your mesh.

Just kidding. Hopefully, you'll find the option to change poly mesh size.
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#12 Arial

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Posted 20 September 2011 - 09:11 PM

click the "change polys" button.

Thanks causin. I know i did so. But it gives you an option to remove extra things like hats, gogles, glasses and hair. It really does not reduce the poly untill you screw up the model and make it ugly. For example i made VIP PRESIDENT OBAMA's face which look in gm very much like OBAMA. But if you try to get the poly to a reasonable count thats not possible.

I want to be your friend so dont fight me change.

I want to be friends too. But sometimes I think you're missing a few polygons from your mesh.

Lol actually you are a cool guy.


Just kidding. Hopefully, you'll find the option to change poly mesh size.


Are we talking about the poly from my mesh or the face? Well I will fix both of them.

Edited by Arial, 20 September 2011 - 09:13 PM.


#13 SimplySeth

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Posted 20 September 2011 - 09:58 PM

I know if you use blender you can import the object and divide the factors by a number.

Here is a youtube video on how to do that.

http://www.youtube.c...h?v=m9-dthbtg7U

In the video they used models from a free program called sculptius which makes super high poly 3D objects. But the same should work for any model. Just skip past his introduction on sculptius until he starts talking about blender. But as an aside sculptius is worth a look at! Get it now before the alpha testing is over and they start charging for it.

Edit:

If you are looking at making really cool 3D games check out udk.com. You will have to learn a whole new programming language but this program kicks the crap out of anything Gamemaker can do in 3D. Moreover, UDK comes with Face FX which is a 3D tool that games like "Gears of War 3" used to do their facial expressions and dialogue. Import you low poly model and mess around with it. And all this is free.

Edited by SimplySeth, 20 September 2011 - 10:10 PM.

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#14 Arial

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Posted 20 September 2011 - 10:46 PM

I know if you use blender you can import the object and divide the factors by a number.

Here is a youtube video on how to do that.

http://www.youtube.com/watch?v=m9-dthbtg7U

In the video they used models from a free program called sculptius which makes super high poly 3D objects. But the same should work for any model. Just skip past his introduction on sculptius until he starts talking about blender. But as an aside sculptius is worth a look at! Get it now before the alpha testing is over and they start charging for it.

Edit:

If you are looking at making really cool 3D games check out udk.com. You will have to learn a whole new programming language but this program kicks the crap out of anything Gamemaker can do in 3D. Moreover, UDK comes with Face FX which is a 3D tool that games like "Gears of War 3" used to do their facial expressions and dialogue. Import you low poly model and mess around with it. And all this is free.

Thanks bro. This is something i was looking.
I will see how to use blender.
Question can you post a tutorial?

#15 SimplySeth

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Posted 20 September 2011 - 11:19 PM


I know if you use blender you can import the object and divide the factors by a number.

Here is a youtube video on how to do that.

http://www.youtube.com/watch?v=m9-dthbtg7U

In the video they used models from a free program called sculptius which makes super high poly 3D objects. But the same should work for any model. Just skip past his introduction on sculptius until he starts talking about blender. But as an aside sculptius is worth a look at! Get it now before the alpha testing is over and they start charging for it.

Edit:

If you are looking at making really cool 3D games check out udk.com. You will have to learn a whole new programming language but this program kicks the crap out of anything Gamemaker can do in 3D. Moreover, UDK comes with Face FX which is a 3D tool that games like "Gears of War 3" used to do their facial expressions and dialogue. Import you low poly model and mess around with it. And all this is free.

Thanks bro. This is something i was looking.
I will see how to use blender.
Question can you post a tutorial?


Sure what do you need a tutorial on? How to work Face FX or how to reduce polygons in Blender?
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#16 Gamebastard

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Posted 09 October 2011 - 11:07 PM

If you take the model into Blender, you can edit it and merge faces and vertices together to lower poly count. or you could just model it in Blender and leave it at that. But some people aren't very artistic so do whatever you want.
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