How would one create a boss object that:
1. Stops and shakes when hit
2. Increasingly turns red with each hit
3. Teleport all over the room
Boss fights
Started by seanpk21, Sep 12 2011 09:54 PM
3 replies to this topic
#1
Posted 12 September 2011 - 09:54 PM
#2
Posted 12 September 2011 - 10:10 PM
To make it stop and shake, you do something like this
For the turning red, I know it is possible, though I don't know how to blend a colour into a sprite... so I can't really answer this...
For teleporting
//Create
base_x=x;
shake=0;
//In the event when attacked -
shake=30;
//Step
if(shake>0) {
if(x>base_x+3) { //Change the '3's to create the range of motion you want
hspeed=4; //Change the speed to the speed you want to shake at
} else if(x<base_x+3) {
hspeed=-4;
}
if(shake=1) {
x=base_x;
alarm[0]=room_speed*3; //This will be understood later... in the teleportation part
} else {
alarm[0]=-1;
}
shake-=1;
} else {
shake=0;
base_x=x;
}For the turning red, I know it is possible, though I don't know how to blend a colour into a sprite... so I can't really answer this...
For teleporting
//Create alarm[0]=room_speed*3; //3 seconds //Alarm 0 Event x=irandom_range(0,room_width); y=irandom_range(0,room_height); alarm[0]=room_speed*3 //Change this if you want it to teleport at a different rate
Edited by thegame, 12 September 2011 - 10:12 PM.
#3
Posted 12 September 2011 - 10:30 PM
The boss just moves to the left continuously after being hit.
#4
Posted 12 September 2011 - 11:08 PM
Oh... Whoops I put the wrong symbol... I meant to do it like this
if(shake>0) {
if(x<base_x+3) { //Change the '3's to create the range of motion you want
hspeed=4; //Change the speed to the speed you want to shake at
} else if(x>base_x+3) {
hspeed=-4;
}
if(shake=1) {
x=base_x;
alarm[0]=room_speed*3; //This will be understood later... in the teleportation part
} else {
alarm[0]=-1;
}
shake-=1;
} else {
shake=0;
base_x=x;
}VERY sorry for that!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











