What was your biggest misconception before
#81
Posted 29 January 2012 - 06:33 PM
Naturally, I assumed that to make a game, all I needed to do was acquire some rather large pieces of paper and draw out some level designs, so I did just that. Those level designs should be somewhere in my old bedroom now, but sadly my old room is so full of junk that there's no way I'll be able to find them without moving everything out of there.
There was also another behind-the-scenes video on another Jampack that was for Tomb Raider. It made the actual development of the game seem easy and as if that all you needed to do was click boxes on the screen to texture 3D models and create levels and triggers and things. I'm assuming that maybe their in-house tools required that little, but back then I thought that those tools existed for everyone.
To be honest, I found GameMaker at a time when I didn't even know programming languages existed (or perhaps I just didn't care.) Once I learned that most professional game developers used C++, I decided that I wanted to learn that. Again, thanks to the Jampack videos, I thought that it would've been a piece of cake, but that's when I learned that nothing in the videos existed unless you made them using a game engine you built, unless of course you used a set of pre-made tools and libraries, which is something I've not been able to do outside of GameMaker due to my need to develop everything.
#82
Posted 03 February 2012 - 07:22 AM
My biggest misconception? After Doom coming out(which bring us the first person shooters) I was playing a lot of FPS. Once I have 8 FPS games installed on my hard drive and I played them all whenever I got a chance. From Doom to Rise of the Triad to Descent to Heretic (anyone?). A lot of 3D games were coming out afterwards.
And I thought 2D games are, well, dead. The 3D era is upon us! No more 2D games. Now I find out how silly I am...
Also my biggest misconception is that I would never learn to make games again after college. And I did for several years. Yet here I am toiling with GM. And making 2D games!
#83
Posted 10 February 2012 - 12:59 AM
I thought I was playing another player on Red Alert for the Playstation.
...This has made my night... Thank you sir.
When the first Mortal Kombat came out on the S Genesis, I thought the players were just sprites from scratch and not actual actors. (Digitized sprites)
#84
Posted 10 February 2012 - 01:07 AM
#85
Posted 10 February 2012 - 01:51 AM
#86
Posted 10 February 2012 - 09:29 PM
My greatest misconseption was that making video games easy. Now i realized that most part of every single game is sprites. I will never make such good graphics like square enix. :Foreveralone:
I know, right
#87
Posted 11 February 2012 - 01:01 AM
I actually did something similer to your except it was a "Hide and Go Seek" game, you had to find a notepad saying "You Found Me" LOL!I once, long long ago, tried to make a turn based strategy game using Windows folders XD
#88
Posted 11 February 2012 - 03:41 PM
We all have a way to entertain ouselves! Happy memories! :smile:See what I did was make each folder a decision, but If I would have thought to just make a simple kind of adventure game I suppose it would have come out better :smile:
#89
Posted 12 February 2012 - 01:24 AM
It got way too bulky way too fast. So long Zork 2!
#90
Posted 10 April 2012 - 02:43 AM
#91
Posted 11 April 2012 - 12:16 AM
I thought that roller coaster tycoon was made in blitz basic.
You could make it in BlitzBasic it'd just be extremely hard.
I thought that games were all about making 3d models and animating them, and then you'd be set for life.
...
...
... I was wrong.
#92
Posted 11 April 2012 - 12:34 AM
i think i saw the code for roller coaster tycoon in blitz basic once on the net and copied and pasted it in blitz basic and remove the need for it to be activated and just played a few test runs of it, like a demo and then got bored and erased all the code that was in blitz basic...
#93
Posted 11 April 2012 - 12:35 AM
Cool story. You should have ported it to Game Maker.interesting theory about it being possible to make such a game in blitz basic, i think i might go for saying when i was playing halo on the xbox 360 once i didn't know if i was playing live or not, ok not really but can you keep a secret?
i think i saw the code for roller coaster tycoon in blitz basic once on the net and copied and pasted it in blitz basic and remove the need for it to be activated and just played a few test runs of it, like a demo and then got bored and erased all the code that was in blitz basic...
#94
Posted 11 April 2012 - 12:38 AM
Cool story. You should have ported it to Game Maker.
interesting theory about it being possible to make such a game in blitz basic, i think i might go for saying when i was playing halo on the xbox 360 once i didn't know if i was playing live or not, ok not really but can you keep a secret?
i think i saw the code for roller coaster tycoon in blitz basic once on the net and copied and pasted it in blitz basic and remove the need for it to be activated and just played a few test runs of it, like a demo and then got bored and erased all the code that was in blitz basic...
yeah about that blitz basic and click & play were the only programs i knew about at the time.
#95
Posted 11 April 2012 - 12:41 PM
They had a question like "7x8" and hyperlinks underneath corresponding to pages saying "You win" or "You lose"
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











