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What was your biggest misconception before


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#41 beeproductions

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Posted 14 September 2011 - 04:50 AM

HeHe niiice topic..This made my day

Had so much fun reading all the posts and I remembered my thoughts about making games.Gosh so childish but THEY'VE BEEN THE MOST AMAZING DAYS.I've appreciated every game that got into my hands and tried to figured out how the hell they make them..

My HUGE Missconception list(during my childhood)

-Thought that all it's made by sprites made in MS Paint(can you belive that I tried to make stuuupid drawings in MSPaint cuz I wanted my OWN game.
-Thought that AI player it's actually another person that it's playing from another place with me(those day's non of available games had multiplayer function).
-Thought that the games have been made by a extreemly big company that it's "rulling" the world just because they made games!
and the list can go on!!

Gosh I just realized how stupid I was!!This make me laugh:))lol
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#42 Manuel777

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Posted 14 September 2011 - 05:01 AM

When i was like.. 13 i had doubts whenever the game i was playing was actually online, or just a bot saying stupid things randomly.. it gets hard to tell some times! :P
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#43 chance

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Posted 14 September 2011 - 12:47 PM

I actually had some misconceptions after I began making games. Namely, that I could look at hot cosplay babes on the internet. Just to get ideas for games... you know? :whistle:

My wife disabused me of that foolish misconception.
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#44 Rusty

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Posted 14 September 2011 - 01:43 PM

My biggest misconception is that AIs were made the same way player controls are there is just a robot that presses the buttons on the other side... 7 years later and I'm still trying to make me a frickin' robot. In all fairness I have succeeded in making a spambot for an enemy ai, it's bullets can go through walls, round corners and through other enemies and still get a perfect headshot from anywhere on the map... stupid gml...

Edit:
... err... bee... I still use MS Paint to make all my sprites... <_<

Edited by Rusty, 14 September 2011 - 02:02 PM.

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#45 orange08

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Posted 14 September 2011 - 02:55 PM

-Thought that all it's made by sprites made in MS Paint(can you belive that I tried to make stuuupid drawings in MSPaint cuz I wanted my OWN game.

That's aburd. MS Paint can be used to draw wonders! ... and most of the games I've played in my young childhood had graphics that were most likely made in MS Paint.

Edited by orange08, 14 September 2011 - 02:56 PM.

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#46 ThatSnail

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Posted 14 September 2011 - 10:49 PM

Games are made by drawing every possible circumstance on screen and sorting through them with a massive if/then statement.

Gosh.

Edited by ThatSnail, 14 September 2011 - 10:49 PM.

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#47 beeproductions

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Posted 14 September 2011 - 10:54 PM

My biggest misconception is that AIs were made the same way player controls are there is just a robot that presses the buttons on the other side... 7 years later and I'm still trying to make me a frickin' robot. In all fairness I have succeeded in making a spambot for an enemy ai, it's bullets can go through walls, round corners and through other enemies and still get a perfect headshot from anywhere on the map... stupid gml...

Edit:
... err... bee... I still use MS Paint to make all my sprites... <_<


Well I was talking about all the backgrounds..There ware frames made in MS Paint and for every angle was another picture and so on..BIG misconception right?:))
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#48 chance

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Posted 14 September 2011 - 11:18 PM

I love this topic. Instead of trying to look clever, we're all trying to show how stupid we were.

It's like a bizarro GMC !
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#49 fenyxofshadows

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Posted 27 October 2011 - 11:25 PM

No, it's the normal GMC :)

My biggest misconception would probably be that you could create anything on anything... then I started scripting on a calculator and failing to make a simple rogue-like due to the power required.
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#50 PurpleFuzzy

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Posted 28 October 2011 - 04:22 AM

My biggest misconception about making games before I started making games was that making games is fun.

Edited by PurpleFuzzy, 28 October 2011 - 04:22 AM.

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#51 makerofthegames

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Posted 28 October 2011 - 04:28 AM

That's not a misconception, though.
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#52 Dangerous_Dave

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Posted 28 October 2011 - 04:47 AM

That's not a misconception, though.

Not at all. Making the first 10% of a game is fun.

After that, things go downhill. Hence why I have so many projects I've only completed 10% of.
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#53 e_barroga

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Posted 28 October 2011 - 07:14 AM


That's not a misconception, though.

Not at all. Making the first 10% of a game is fun.

After that, things go downhill. Hence why I have so many projects I've only completed 10% of.


That's because your project is 90% too big.
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#54 Dangerous_Dave

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Posted 28 October 2011 - 07:49 AM

That's because your project is 90% too big.

I've tried projects 90% smaller. I still only get 10% done. It's not that the project is too big, it's that making a game is made up of many smaller tasks, only some of which are fun and/or interesting to me.
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#55 paul23

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Posted 28 October 2011 - 09:59 AM



That's not a misconception, though.

Not at all. Making the first 10% of a game is fun.

After that, things go downhill. Hence why I have so many projects I've only completed 10% of.


That's because your project is 90% too big.

You like games without interfaces? (Yes I really have huge dislike to programming an interface - takes much time yet isn't challenging at all :yucky: ).
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#56 Rusty

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Posted 28 October 2011 - 03:16 PM


That's not a misconception, though.

Not at all. Making the first 10% of a game is fun.

After that, things go downhill. Hence why I have so many projects I've only completed 10% of.

I multitask to resolve that problem. I'm currently juggling 3 massive projects by myself and got the Jam coming up.
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#57 PurpleFuzzy

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Posted 28 October 2011 - 09:12 PM

That's not a misconception, though.

For you, maybe. Me personally? I kinda hate making games.
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#58 michael pw

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Posted 28 October 2011 - 10:28 PM

I think one of the biggest misconceptions for people who use Gm, well its not really bad and i thought this too. Like people say you cant make a professional quality game with gm, however at the same time some people say if you know C++ you can. and it sometimes is portrayed as if using C++ or any "proper" programming language means your game is automatically good no matter what the case whereas in actual fact its not true. in all fairness, Gamemaker has helped me build my logic, so i know how to do things and how to get stuff to work which is what i would use in any programming language, as everything has arrays etc.

for when i first started game making i used to think that all major games were made by just dragging things into a room, for example i thought games like cod were made by dragging **** into a room and pressing run, i never really thought of all the complexity at the start.
i also used to think that their was like thousands of variables used for every situation (before i knew about arrays and things, even before i knew about code) for example in pokemon say:

if(pokemon="pikachu"){
if (attack="thunderbolt"){
if( enemy="Bulbasaur"){
obj_enemybulbasaur.health-=5;}}}

and i used to think each pokemon would have a different obejct and there would be millions of these "if" conditions :P!

as of when i was really young, like a few other people, i used to think that games were just a compilation of images :P!

also, is it just me or did anyone else ever try to make a game on MS PowerPoint? :P?
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#59 wakeskater_X

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Posted 02 November 2011 - 07:23 AM

Hmm, I guess since I started fooling around with video game makers when I was 13 or so, I learned before I had a lot of misconceptions. Has anyone ever heard of ZQuest? When I was 14 I found it and started making the NES version The Legend of Zelda style games. I made a 12 dungeon mega world in zelda and edited all the sprites and colors.... man I wish I still had that stuff somewhere. It's long gone (1999/2000), but it was tons of fun, and I was still in middle/highschool at the time. I guess before that I didn't give it too much thought, but I wanted to learn about it so I did :)

and then I got RPG Toolkit...

and then I got Game maker,

and then I learned how to program and actually got the official game maker.

But let's see, back on topic, something I probably thought wrong was similar to all those if statements that is noted above. As I learn more about code, it's fun to see how I could have done something that took 5 hours on a previous project in like... 5 minutes cause of iterating it. I am no pro at GML or any language yet, but I have learned a lot in the past year about programming just in my spare time. (My degree is in something completely different than CS >_>)

But yeah I still probably have misconceptions that I'll learn are wrong later. I can only do my best ya know?

Edited by wakeskater_X, 02 November 2011 - 07:25 AM.

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#60 Yal

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Posted 03 November 2011 - 11:42 AM

I'm also one of those persons who thought that games had one graphical frame for every possible outcome of every possible event. I remember looking at one of those leaflets that came with N64 games that advertised other N64 games, watching a frame of DK64, and suddenly getting a relevation. "Ah! So THAT'S how those games work!" Apparently I was wrong.
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