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Divine Intervention


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#1 The Legend

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Posted 09 September 2011 - 10:15 PM

Welcome to the world of waytekiteki! Where YOU are in charge! Play exciting mini-games, gain new abilities and torment or bless your people! Like pocket god, Divine intervention is updated with new and exciting features. So come and play!
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#2 @Alex@

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Posted 10 September 2011 - 02:39 PM

Your post is lacking in content to attract forum users to your game. I suggest looking at some other topics and see how they format their posts. Screenshots and a nice description are musts but other aspects such as videos , links to reviews , controls etc can be a bonus. I know that the YoYoGames link you have might have screenshots behind it but many won't bother looking. On this occasion I will though.
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#3 The Legend

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Posted 10 September 2011 - 04:18 PM

Okaaaaay, thanks for the advice. But I won't be editing my topic right now.
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#4 Zesterer

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Posted 10 September 2011 - 04:50 PM

Like he/she said, add screenshots, more game description, or even a YouTube video... It's all about advertising your game. What would make people want to look?...
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#5 The Legend

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Posted 10 September 2011 - 07:10 PM

Could we just stick to the game instead of criticizing my advertisements?
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#6 Amaterasu

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Posted 10 September 2011 - 07:58 PM

Could we just stick to the game instead of criticizing my advertisements?


But that's just the point they're making. People won't want to play your game unless you give them a reason to, meaning you won't get feedback. It's not advertising, it's about giving people a reason to want to play your game.
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#7 The Legend

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Posted 10 September 2011 - 08:21 PM

Ok! I'll update the topic when I have time.
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#8 Zesterer

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Posted 10 September 2011 - 08:24 PM

That's good. To know. ;)
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Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#9 commodore swift

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Posted 10 September 2011 - 08:37 PM

Could we just stick to the game instead of criticizing my advertisements?

There's a reason no one's talking about your game. It's because no one wants to hurt your feelings. I'd give your game a 1/10. Yes, it really is that bad.
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#10 The Legend

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Posted 10 September 2011 - 09:58 PM

Ouch. I admit, It's not my best... My best is by far Ninja Squares. It currently has a 4-star rating here's the linkto the game.
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#11 Jster391

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Posted 16 October 2011 - 08:25 PM

I'd give it a 1.5/10
Your concept is nice but a little bit original. Your graphics are crap, but at least better than stick figures. The codeing isn't the best and animation sucks. The musi is annoying and repetative and not all of the storyline is well thought out.
ASK IN THE GRAPHICS SECTION. IT IS THERE TO HELP YOU.

And i looked at your ninja star game and i disagree.
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#12 The Legend

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Posted 17 October 2011 - 12:47 AM

Okaaaaay, which is my best then? And why don't you like it?
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#13 Jster391

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Posted 17 October 2011 - 09:31 PM

Okaaaaay, which is my best then? And why don't you like it?


Sorry i wasn't clear. But i liked your ninja star game. I thought the concept was great, i liked the modes and challenges it presented, i thought the music was pretty catchy and i liked the multiplayer option. The ability to switch ninjas was coo too. However, i thought it was extremely lacking in graphics -even though the the theme was squares- i felt like it could be more. The potential is great however there are still bugs and kinks that need to be worked out and different characters other than the 3 would be nice. This is just me of course. I would give it a 3 or 3.5 out of 5.

EDIT: I like the Impossible balls game the most.

Edited by Jster391, 17 October 2011 - 09:36 PM.

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#14 The Legend

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Posted 17 October 2011 - 11:36 PM

I know there are bugs. Am working on an update that fixes them and also has a perk and level system. Hopefully that will make the combat more in depth.
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#15 Jster391

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Posted 18 October 2011 - 08:36 PM

Okay, even though i wasn't terrifically impressed, it will get better and i would like to thank you for responding to negative critiscsm.
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#16 The Legend

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Posted 18 October 2011 - 08:53 PM

Yep! That kind of criticism is what makes the game better.
EDIT: really... Impossiball... Most people hate it just because it is hard.

Edited by The Legend, 18 October 2011 - 08:54 PM.

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#17 Jster391

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Posted 21 October 2011 - 07:10 PM

Then those guys are **ssies who cant take a challenge. Keep it up!
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#18 The Legend

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Posted 21 October 2011 - 07:33 PM

Thanks! I don't approve of the language though.
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#19 Jster391

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Posted 24 October 2011 - 11:25 PM

sissies. Dont know what your talking about. Actually i was just kidding because i don't swear, real life or virtual, never know when you will slip up big time.

Edited by Jster391, 26 October 2011 - 12:21 AM.

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#20 The Legend

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Posted 25 October 2011 - 12:16 AM

Ohhh. Sissies! Ok I gotcha. I thought u meant something else. Btw, I just added a major update to ninja squares if you are interested.
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#21 Jster391

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Posted 26 October 2011 - 12:21 AM

hee hee i knew what you were thinking. And btw, i love the update to Ninja Squares. Great idea for implementing an exp level and everything else.
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#22 The Legend

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Posted 26 October 2011 - 11:21 AM

:-) I'm glad you like it if u have a sandbox account could you please rate it well?
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#23 Zesterer

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Posted 26 October 2011 - 10:12 PM

May I suggest a few things for this game having played it?

Positives:
- it has potential
Negatives
- the plot was unclear
- the graphics were... Not the best...
- no goal was properly defined for each level
- the game must be more interactive
- you couldn't really do much. Maybe add building structures, or better AI?

Thanks,

Zesterer
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Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#24 The Legend

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Posted 26 October 2011 - 10:18 PM

Honestly, I was just bored and slapped something together. I know it is terrible. I just didnt have a project and just half heartedly made it.

Edited by The Legend, 26 October 2011 - 10:18 PM.

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#25 Zesterer

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Posted 27 October 2011 - 08:48 AM

It has potential. concentrate on it harder, and this could be a good game.
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Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#26 The Legend

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Posted 27 October 2011 - 11:29 AM

Meh, I'm on to other projects. Maybe someday.
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#27 commodore swift

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Posted 28 October 2011 - 08:55 PM

The Legend, let's see if we can give your engine a jump start.

Let me explain something to you. You HAVE to fight. If you don't, I'll DESTROY THE EARTH. Now how's that for meaning?

Such nonsense. It's not over, not at all. We will go on fighting and we'll win.
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#28 The Legend

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Posted 28 October 2011 - 10:32 PM

Uh. Okaaaaaay.... Um does that mean u want me to revisit the project... 0_o
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#29 commodore swift

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Posted 28 October 2011 - 11:56 PM

Pong pong pong! The Legend! He really is on planet Namek!
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On mod preview. :snitch:

#30 The Legend

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Posted 29 October 2011 - 01:56 AM

Oh lord, how did I get to planet namek?!?!? Can you help me get back? I miss home already. But the nameks make it seem as if I am home, everyone around me must be holograms! Though they do have good wifi.
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#31 Jster391

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Posted 29 October 2011 - 08:27 PM

:-) I'm glad you like it if u have a sandbox account could you please rate it well?

I rated it! And i think you should continue the Divine Intervention game too because they both have great potential.
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#32 The Legend

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Posted 29 October 2011 - 08:45 PM

Thanks! I really appreciate it!
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#33 uebo7

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Posted 22 February 2016 - 12:52 AM

How do you get past the wild lands of the south? It seems that you have to get a ghost to touch the plant, but that makes it immediately start shooting unblock-able projectiles. Any help please?


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