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GameMaker and YoYo Games


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#61 NakedPaulToast

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Posted 05 October 2011 - 07:06 PM

maybe disgusted is a strong word, I just see Game Maker Anything listed at $100, and I dont think GM should ever have been that kind of product, with multiple tiers of you can make a better game, if you spend more money. I think GM was a lot better before yoyogames, when it was a private academic project by Mark.


Yeah, life would be so much better if GameMaker was just for Windows, no Mac, no HTML5, No iOS, No Android.

Then it would be really great.
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#62 GameGeisha

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Posted 05 October 2011 - 07:11 PM

maybe disgusted is a strong word, I just see Game Maker Anything listed at $100, and I dont think GM should ever have been that kind of product, with multiple tiers of you can make a better game, if you spend more money. I think GM was a lot better before yoyogames, when it was a private academic project by Mark.

It is still tiered.

The lite version is still free. The Windows-only and Mac-only versions are $40 each. The $100/$200 price tag is just the HTML5 upgrade version, it doesn't have any binding on the pricing scheme of the other versions.

Maybe if you wouldn't let that anti-YoYo agenda of yours blind you, you may actually be able to make these observations.

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#63 fenyxofshadows

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Posted 09 November 2011 - 02:14 PM

maybe disgusted is a strong word, I just see Game Maker Anything listed at $100, and I dont think GM should ever have been that kind of product, with multiple tiers of you can make a better game, if you spend more money. I think GM was a lot better before yoyogames, when it was a private academic project by Mark.

(emphasis added)

If you feel that is the case, please, by all means, use GM 6.x (Lite, since you can't buy it anymore, unless you want to steal from Mark) instead, as GM 6.x is the final remaining version made solely by Mark himself.

Ever since Lite / Pro has been introduced with 5.x, there has been those "tiers". I would honestly hold that in your chest and move on. It is possible to make extremely good games with GM Lite alone. Look at any of Maeruron's games. She exclusively uses GM Lite, and yet she has lifted the 3D barrier, built games that far surpass anything that could be built with your mindset, and has built good, complete, and beautiful games (Artillery F, I'm looking at you... Posted Image)

For the record, I also use Lite! Hasn't stopped me much, as the only things missing are blend modes, 3D, multiplayer, extensions, particles, and DLLs... It's a solid program either way, and the Lite version, as it is now, has only increased in power (The only real decrease was the watermark, but I take it as a badge of honor Posted Image), making it an educational tool that far outstrips GM6.

Do not assume that the money you spend makes the game by itself. It takes effort on your part no matter how much you spend.

Edited by fenyxofshadows, 09 November 2011 - 02:19 PM.

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#64 DraconisRosae

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Posted 29 November 2011 - 09:05 PM

HTML5 is an oddball right now, I can see it having the potential to be very big, annoyingly Microsoft only allow XP to update to IE8 and there's still a lot of Win XP out there but for everything newer the "runs in your browser with no plugin required" thing is awesome. If it breaks over into more general web design then $199 may be cheap, however if it just remains another flavour of gamemaker then $79 is dear. Personally I'd like to see it stay at the $99 mark and hopefully retain a "Indie" developer culture for a bit longer.


Internet Explorer (uses MS's Trident Proprietary rendering Engine) any version has always been the bane of any web developer. I am not one to quickly say you need to use 'This Browser'' or your not Uber Duber Cool or if you don't use 'This Browser' then you can't use use my website. There is however a limit to how far a developer can bend to fit a browser into it's scope of development. Even IE9 offers poor HTML5 support compared to other Standards Compliant Browsers. If you are looking for HTML5 support on WinXP then consider a Standards Compliant Browser as a replacement for IE any version. There are many charts of varying support for HTML5 on the internet which you could do searches for. The top runners are Geko driven browsers (Firefox, Flock and Camino... etc...) and Webkit driven browsers (Google Chrome, Safari and etc...) Opera uses it's own proprietary engine name 'Presto' which also offers good HTML5 support.

There is a lot of speculation as to why Micro Soft chose to allow the Trident engine fall so far behind the current acceptable technology level of web today, Keep in mind no developer waits for a Standard (HTML5 in this case) to be fully ratified to start developing for it, and MS has never waited in the past, so that's a rather poor excuse. Though as Trident (IE any version) has always been a web developers bane as MS absolutely under no circumstance to date will consider following the Standards set by the Internets Web Authorities (even when they were a member of that consortium). I recommend that you avoid using their browser if Standards Compliance and/or security is a concern of yours (no other browser and few other programs period have any where close to the verified unfixed level of security issues that IE has on the CERT website).

In any case the vast acceptance and implementation of HTML5 in Standards Compliant browsers has led to a viable and very usable (today) platform for developers to target for their cross platform ventures. There are obvious limits to this approach though there are limits to every approach, so nothing new there.
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#65 DraconisRosae

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Posted 29 November 2011 - 09:14 PM

Speaking as a Gnu/Linux developer, if Game Maker ever really wants to consider targeting the Gnu/Linux arena even with a run time system then the devs would be wise to look into openGL instead of/or in addition to DirectX. I have seen Games in the past give the user a choice as to whether they wanted to use DirectX or openGL for rendering (notable the old V1 Second Life Clients, now they tend to just use openGL and forget DirectX support). This would also benefit their cross platform ventures in other areas of concern.

You might also want to consider moving your development to the ECMA 335 platform. It is supported on Gnu/Linux, Mac OSX and Windows via Mono and is also supported on Windows via .net. Though this isn't entirely needed it is nice to have time in a project to think about 'The Project' and not portability issues. Developing on the ECMA 335 platform will relieve the devs from most cross platform concerns.

Edited by DraconisRosae, 29 November 2011 - 09:31 PM.

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#66 Rysm

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Posted 30 November 2011 - 05:00 AM

Great! Looking forward to Game Maker 9! Keep up the good work!
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