Sprites ,Buttons , Concept and backgrounds...
#321
Posted 15 January 2012 - 03:21 AM
#322
Posted 15 January 2012 - 03:54 AM
BTW, This is what I am working with now, but I could use more realistic style and better and more guns.
Zombie:
Soldier with Colt M1911:

Soldier with Trench Gun:

Thanks.
-Sreggy
#323
Posted 15 January 2012 - 10:05 AM
#324
Posted 15 January 2012 - 10:50 AM
#325
Posted 15 January 2012 - 05:40 PM
Just make an indented version of this button:

If not, I understand... I have exams soon too
#326
Posted 16 January 2012 - 01:59 PM
Description: A zombie sprite for my game
Size: 50 x 60
Image of something similar:

Colors:Green, brown, dark blue pants
Style: See image for idea of style
View Point:side
Quality: Simular to example image.
#327
Posted 17 January 2012 - 09:55 AM
Okay Buttons for the guy who kept bumping:



@TheGame: is this what you mean by indented?

@Guyke: I Zombified your kid
#328
Posted 17 January 2012 - 12:32 PM
Cheers,
-DaRk-
#329
Posted 17 January 2012 - 01:08 PM
#330
Posted 17 January 2012 - 01:45 PM

@TheGame: Just Run "Glow" , or invert the colors
Ahmed
#331
Posted 17 January 2012 - 02:48 PM
If i ever need buttons again i know who to talk to
CHEERS!
#332
Posted 17 January 2012 - 03:50 PM
PERFECT!!! thankyou
If i ever need buttons again i know who to talk to
CHEERS!
Glad you liked them , but just curiously , What is it for? Can you PM me with details about your game and a screen shot please
#333
Posted 17 January 2012 - 08:50 PM
#334
Posted 18 January 2012 - 04:58 AM
-DaRk
#335
Posted 18 January 2012 - 01:41 PM
#336
Posted 18 January 2012 - 03:34 PM
#337
Posted 21 January 2012 - 04:32 AM
Hello, I'm making a game called Acid Rampage. It's kind of difficult to explain this game, so let's just say that it combines the 'top-down shooter' and 'matching' genres. I know, a weird combination.
Anyways, I'm requesting for glossy graphics for my game. If you don't know what I mean, I mean graphics that suit these backgrounds:
What I mainly need are the characters, main character and enemy and bullet sprites. Here is my poorly drawn version of the basic character:
This form is taken by the player and enemies. My requests will be mostly variations of this guy. I do not want you to use this for the graphics, just look at it for guidance. I'll also need graphics of acid in different colors, animate them with bubbles if you want. Make them 96x96, and remember that the game is top-downish! I would like the acid sprite in these colors: red, yellow, green, light blue, blue, purple.
Now here is the list of variations I want of the character. All of them should be 32x32 (except for the King and the Tiny). All characters will look at the screen at all times, even while walking. All of the characters need walking animations. The game runs at 60 FPS, so make sure there are enough frames to keep the walking animation looking smooth.
-Gray. This is the main character. Provide this with the image of a round, purple, 16x16 circle, the bullet that the main character fires.
-Red.
-Yellow.
-Green.
-Light Blue.
-Blue.
Now below are special enemy types, each with different special abilities. There should be something about each one that represents their abilities. They should all be colored purple.
-Spike. Shoots spikes in all directions. Provide this with a 16x16 spike projectile.
-Charger. Constantly charges at the player. Provide with loopable charge animation.
-Spitter. Occasionally drops an acid pool.
-Mother. Splits into four normal enemies when defeated.
-Bomb. Equivalent of a Creeper from Minecraft. This should come with a 96x96 explosion animation. The explosion animation should be between 10 and 20 frames long.
-Iron. Has a lot of health.
-Tiny. Much smaller (16x16) and harder to hit.
-King. The king of the enemies. This one should be larger (64x64) and more mean looking, and should be a darker purple.
Please ask any questions about things you are unsure of. Thanks!
Edited by 11clock, 21 January 2012 - 04:42 AM.
#338
Posted 21 January 2012 - 08:44 AM
What:
Description:
Size:
Image of something similar:
Colors:
Style:
View Point:
Quality: (Lowest,Low,Medium,High,Highest)
Edited by ahmed # elyamani, 21 January 2012 - 08:45 AM.
#339
Posted 21 January 2012 - 02:55 PM
@ 11clock : Sure just collect the info for me like this Sprites:
What:
Description:
Size:
Image of something similar:
Colors:
Style:
View Point:
Quality: (Lowest,Low,Medium,High,Highest)
What: Characters for my match-em top-down-shooter game, and a few projectile sprites.
Description: I need 10 variations of a character that is made up of a circle and two feet. I'll need the basic one in red, yellow, green, light blue, and blue. The special enemies, listed below, should be purple in color. All of the characters need a walking animation, and they should face the screen at all times. The game runs at 60 FPS, keep that in mind. Be creative with the special enemies, I don't care what they look like as long as they suit their abilities. the list of special enemies is below.
-Spike. Shoots spikes in all directions. Provide this with a 16x16 spike projectile.
-Charger. Constantly charges at the player.
-Spitter. Occasionally drops an acid pool.
-Mother. Splits into four normal enemies when defeated.
-Bomb. Equivalent of a Creeper from Minecraft. This should come with a 96x96 explosion animation. The explosion animation should be between 10 and 20 frames long. A reference to Minecraft is okay if you want to give it a Creeper face.
-Iron. Has a lot of health.
-Tiny. Much smaller (16x16) and harder to hit.
-King. The king of the enemies. This one should be larger (64x64) and more mean looking, and should be a darker purple.
Size: 32x32 (except for the projectiles, Tiny, King, and the explosion)
Image of something similar:
(Make it higher quality to fit the backgrounds in my previous post.)Colors: Red, Yellow, Green, Light Blue, Blue, Purple (only purple for special enemies)
Style: Glossy
View Point: Top-downish
Quality: High
What: Acid puddle
Description: Should come in six different colors: red, yellow, green, light blue, blue, purple. Animate it with bubbles if you want. (Remember the speed of the game: 60 FPS.)
Size: 96x96
Image of something similar: I don't have one, but you should know what an acid puddle looks like.
Colors: Red, Yellow, Green, Light Blue, Blue, Purple
Style: Glossy
View Point: Top-down
Quality: High
Edited by 11clock, 21 January 2012 - 02:57 PM.
#340
Posted 21 January 2012 - 04:08 PM
Description: no clothes, but not necessarily "naked", more of a template I guess. I'd use the sheet below but I want more actions, and I want it to be isometric please!!!
Size: 32x32 (32x32 EACH, NOT THE WHOLE SHEET!!!
Image of something similar:


Style: isometric
View Point: isometric
Quality: same as ex. pic
Edited by Lilybugged, 21 January 2012 - 04:44 PM.
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