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CrySet - We publish your games! And pay you!


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#301 beatson

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Posted 02 April 2012 - 06:42 PM

At the bottom most part of your website, you spelled advertise wrong. Just a heads up. Posted Image


lmao, cheers.
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#302 Kill...

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Posted 05 April 2012 - 08:46 PM

So if I post my game on this website do i still have complete ownership of it.

Edited by Kill..., 05 April 2012 - 08:46 PM.

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#303 beatson

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Posted 05 April 2012 - 10:25 PM

So if I post my game on this website do i still have complete ownership of it.


Yep.
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#304 Bcm27

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Posted 06 April 2012 - 03:26 AM

So if I post my game on this website do i still have complete ownership of it.


Yep.

Yes, you have full ownership of any and all titles that you submit, if you want further information view the terms and services.
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#305 ohaithar

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Posted 08 April 2012 - 01:38 AM

At the minute its $1 CPM (per 1,000 plays) - So $0.001 per play. This is likely to increase in the future though :) For an upto-date reference, visit your DevCP ( http://cryset.com/home/p/devcp.php )


At the moment the most played game has almost 3k plays in ~6 months?, so that's 3$.
I could get more money in an hour begging on the street, just saying :whistle:
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#306 alexandervrs

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Posted 08 April 2012 - 02:16 PM

I have a question to do with the payment. How exactly does it work? Through PayPal? or some other such method?

-DaRk


You set your PayPal address in your profile settings, and we pay you via that.


Any chance you'll be implementing Alertpay payments as well in the future? :)

I like the new theme, the games list looks cool but a little distracting with all those sliding effects, especially when you rollover on multiple items fast. A fade in/out effect could work better maybe.
Not sure if you develop your website from scratch or you are based on a framework but a nice feature that I'd like to see is responsive design. Really useful if someone is playing a HTML5 from iPhone let's say and not many game websites honor that.

Another issue, that I think it could lead to more bounce rate, is when I push "Play" on a HTML5 game on the games list, I get transferred to a page with the full description, comments and need to press the "Play in Browser" button in order to start the game, this is kind of a double effort from the user's standpoint. I'd suggest placing the HTML5/Flash game inside that page with the description and comments so it is more immediate to play.

Edited by alexandervrs, 08 April 2012 - 02:16 PM.

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#307 beatson

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Posted 08 April 2012 - 03:27 PM

At the minute its $1 CPM (per 1,000 plays) - So $0.001 per play. This is likely to increase in the future though :) For an upto-date reference, visit your DevCP ( http://cryset.com/home/p/devcp.php )


At the moment the most played game has almost 3k plays in ~6 months?, so that's 3$.
I could get more money in an hour begging on the street, just saying :whistle:


By all means, go beg ;D


I have a question to do with the payment. How exactly does it work? Through PayPal? or some other such method?

-DaRk


You set your PayPal address in your profile settings, and we pay you via that.


Any chance you'll be implementing Alertpay payments as well in the future? :)

I like the new theme, the games list looks cool but a little distracting with all those sliding effects, especially when you rollover on multiple items fast. A fade in/out effect could work better maybe.
Not sure if you develop your website from scratch or you are based on a framework but a nice feature that I'd like to see is responsive design. Really useful if someone is playing a HTML5 from iPhone let's say and not many game websites honor that.

Another issue, that I think it could lead to more bounce rate, is when I push "Play" on a HTML5 game on the games list, I get transferred to a page with the full description, comments and need to press the "Play in Browser" button in order to start the game, this is kind of a double effort from the user's standpoint. I'd suggest placing the HTML5/Flash game inside that page with the description and comments so it is more immediate to play.


Some great suggestions. I haven't looked into AlertPay, but I will do seeing as you've suggested it.

The reason the game is on its own page is size - I've noticed a lot of HTML games tend to be quite large (w*h)... Especially Nocturnes H4X0R! What I could do is just add another link that takes you directly to the game, so give the user a choice between visiting the game page or going straight to playing the game.

Well, seeing as mobile devices cannot download and play most of the games on CrySet, it's seems sort of pointless to create a mobile version of the site. I developed the site from scratch, by myself, so you can imagine it'd be quite time consuming to keep 2 versions of the site working side-by-side!

What I was thinking in the future though, was to develop a HTML5 games only site ran from CrySets database of games - I may/probably will develop a mobile version of that site.
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#308 VirtuCity

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Posted 08 April 2012 - 05:12 PM

How many ppl visit your site everyday (or month) ?
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#309 beatson

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Posted 08 April 2012 - 07:12 PM

How many ppl visit your site everyday (or month) ?


Posted Image
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#310 alexandervrs

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Posted 08 April 2012 - 07:37 PM

Some great suggestions. I haven't looked into AlertPay, but I will do seeing as you've suggested it.

The reason the game is on its own page is size - I've noticed a lot of HTML games tend to be quite large (w*h)... Especially Nocturnes H4X0R! What I could do is just add another link that takes you directly to the game, so give the user a choice between visiting the game page or going straight to playing the game.

[...]

Maybe you could have like options to resize or pop-out the game in a new window like newgrounds does?
And about the bandwidth, maybe you could have a <div> saying "Click here to play the game" with an image from the game as background, and when clicked on turn the div into an iframe and link to the game through javascript? That would supposedly use less bandwidth if someone just wanted to view the comments.

Edited by alexandervrs, 08 April 2012 - 07:39 PM.

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#311 beatson

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Posted 09 April 2012 - 08:10 PM


Some great suggestions. I haven't looked into AlertPay, but I will do seeing as you've suggested it.

The reason the game is on its own page is size - I've noticed a lot of HTML games tend to be quite large (w*h)... Especially Nocturnes H4X0R! What I could do is just add another link that takes you directly to the game, so give the user a choice between visiting the game page or going straight to playing the game.

[...]

Maybe you could have like options to resize or pop-out the game in a new window like newgrounds does?
And about the bandwidth, maybe you could have a <div> saying "Click here to play the game" with an image from the game as background, and when clicked on turn the div into an iframe and link to the game through javascript? That would supposedly use less bandwidth if someone just wanted to view the comments.


I meant size as in pixels in width/height ;D There are a few games which are 900+ pixels long, and wouldn't fit on the current game pages. Hopefully when we implement the new site that'l change. The game will just load above the rest of the game page ;)

Edit:

Example: http://cryset.com/ga...Ward-(HTML5-WiP)/

Edited by beatson, 09 April 2012 - 08:38 PM.

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#312 Sirosky

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Posted 09 April 2012 - 09:14 PM

How many ppl visit your site everyday (or month) ?


Posted Image


Not bad, not bad.
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#313 Bcm27

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Posted 10 April 2012 - 08:50 PM

How many ppl visit your site everyday (or month) ?


Posted Image


Not bad, not bad.


I have my homepage as CrySet, but that's because I am a moderator there and must act accordingly, but yes. Cryset is a fast growing site.
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#314 beatson

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Posted 11 April 2012 - 03:09 PM

We've reached 10,000 game plays. Everyone over level 0 has been given $1 in their account, everyone over level 1 has been given another $1, and everyone over level 5 has been given another $1.
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#315 Nocturne

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Posted 11 April 2012 - 04:02 PM

Cool... Nice one, and thank you! Lets hope you keep growing...
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#316 beatson

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Posted 11 April 2012 - 11:21 PM

Cool... Nice one, and thank you! Lets hope you keep growing...

fingers crossed ;D

Update:

Updating HTML5/other browser based games will now be a lot quicker as our site mods have a 1-click update system. I'll post an update about how to arrange your zip files accordingly (isn't much you need to do, just make sure the index.html file is in the first-most directory, and can be seen as soon as the zip is opened).
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#317 Bcm27

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Posted 12 April 2012 - 03:10 AM

Cool... Nice one, and thank you! Lets hope you keep growing...

fingers crossed ;D

Update:

Updating HTML5/other browser based games will now be a lot quicker as our site mods have a 1-click update system. I'll post an update about how to arrange your zip files accordingly (isn't much you need to do, just make sure the index.html file is in the first-most directory, and can be seen as soon as the zip is opened).


All proceeding according to plan, it worked smoothly. Great job as usual boss man. :cool:
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#318 iNCEPTIONAL

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Posted 13 May 2012 - 05:21 PM

Well I've uploaded my game to your site and since I think it's a polished and fun game I would be extremely happy if you featured it on the wee banner on the front page, so lets see what comes of it all, eh...

Also, I'll happily provide you with a banner image for the game should it require one to appear on the featured section.

:)

Edited by Freeload, 13 May 2012 - 05:37 PM.

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#319 Jobo

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Posted 13 May 2012 - 07:06 PM

I still like this.

Add a lighter skin, the darkness of the page is killing my eyes when I have to read text.
I'm adjusted to light and thus my eyes have an easier time reading dark on light.
I have to focus and concentrate way too much to read all this.

So valuable suggestion of the month: add a light skin.

Edit: added "still".

Edited by Jobo, 13 May 2012 - 07:06 PM.

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#320 2d_games

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Posted 14 May 2012 - 05:45 PM

Really beautiful site you have here. I'm going to use this when I have a finished game to upload. :)

I read, in this topic, that you might look into partnerships with other sites? The first thing that came into my mind was 64digits. Maybe you can recommend it as a file host and 64digits can do something to help bring more traffic. Just a thought.
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